
Aefen Fall is a first-person parkour fantasy game. Run, jump and use your alchemical powers in a DieselPunk world to reach your goal as quickly as possible. Your abilities, your freedom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
딱 대학 팀플 정도의 완성도 같내요. 이정도면 학점은 A+ 받았겠지만...
Gra nie jest zła, ale bardzo krótka. Historia jest bardzo ciekawa i chciałbym, by zajęła kilkanaście godzin, a nie kiladziesiąt minut, ale trudno. W samej grze raz wpadłem w tekstury i kilka razy w takcie spadania bohater łapał się niewiadomo czego i przez to nie mogłem spokojnie wrócić do checkpointu. Mechanika "bujania" na prętach też jest taka se, ale ogólnie, jak ktoś lubi Mirror's Edge czy podobne, to raczej polecam.
Cool concept, poor execution. I love first person parkour platformers, but this one was very laggy and full of bugs and glitches that made collisions a nightmare and the flow of the game very hard to follow. 3/10
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра для тех, кто любит реиграбельность в поиске новых путей прохождения и испытания своих сил. Очень крутая задумка и довольно хорошая реализация, но не хватает опыта студии разработки. Отдельный rep за реализацию возвращения к чекпоинтам; да и в целом за задумку. Крутая задумка. 😎
They really need a middle button.. Graphics: 6.5/10 There's nothing wrong with any of the graphics, but there something that just feels off. The look of the Victorian Era Steam punk London feels good and fresh, yet it also cheap in a way. Graphic glitches and strange animations seem to creep in to take this down notches. I didn't get upset by any of it, but don't go in expecting to be wow'd either. Gameplay: 6.5/10 This is where i'm torn. The game has a great potential. Let me sell it for you. Mirror's edge meets steam punk London with a dash of Harry Potter Wizarding. The potential was great. The execution was rough. The game only lasted about a hour for myself and even then it was wearing thin. It almost felt like a mobile endless runner, mixed with horrible glitches and moments of bad hilarity when my character would make a jump then start climbing into the sky. The spells added in to make game-play more than just a runner, are a novel idea. Crystal bridges can be formed, time can be stopped and all of it done in a way that makes you think this game could of been made for speed runners if done right. I think and feel this was almost like a demo game or college project that got a little bit off the ground and would have loved to have seen this with a bigger budget and more robust system carved out. Story 4/10: You're Alchemist, but the city thinks that bad so you're going to go take down science and technology? There was a story there, but it felt off and was hard to follow. I'm sure if I'd of taken time to listen more as the main character talked and spouted exposition, but I was too busy running and praying i wasn't going to glitch through the floor. Overall 6/10: I really would love to see something like this in a bigger scale refined and with a bigger budget. It's just a half baked game right now with a very quick ending that doesn't explain anything. The price will vary for most as it's a cheap game , but for only a hour of game play. I'd say pick it up if you're interested in playing a quick run through of a concept game that could have lead to something..more?
In brief it's a steampunk Mirror's Edge with 30-60 minute play time depending on your speed/curiosity levels. I appreciated the non-linearity and the respawn animation looked cool, but that's all I really enjoyed about it. The big stickler is that I found it to run pretty horribly. For a parkour game the spense of speed is really lacking, and the clamber/mantle animations feel like momentum killers. Speaking of which, the main spell you'll use, a floating platform creator, will *Always* cause the protagonist to snag off of it, killing the momentum once again. You'll encounter a handful of mechs. Presumably intended to spice things up, but they're all too easily outpaced and have a high tendency to derp out and get caught in a loop of falling off edges, respawning, then falling off the same ledge again, etc. To top it off there's a segregated final section. It's really small and you just have to avoid spotlights which is easily done my going around the room's perimeter, then a cutscene triggers and uh, that's it. TL;DR I don't mind the length, but parkour games need to be smoother than this, both in terms of gameplay and performance.
Jeu découvert lors de Games Made in France 2020 et qui m'avait vraiment séduit lors de sa présentation. Alors ok, c'est un jeu étudiant, mais à partir du moment où il sort sur Steam, ça devient un produit commercial et ce serait bien de le supporter un minimum et de corriger les bugs majeurs. Je lance le jeu, noclip au bout de 2 min, je finis dans le vide. J'en ai évidemment eu plein d'autres dans le genre sur ma très courte session. Framerate très limite avec une RTX 2060. Pas d'update depuis mai 2021... C'est vraiment dommage, car avec un peu d'effort ce jeu serait vraiment une tuerie ! J'ai longtemps hésité à mettre un pouce vert pour encourager les devs mais vu que les correctifs n'arriveront jamais, ce sera un pouce rouge, et j'en suis désolé.
So this game is... At its core a free runner. You don't shoot things or use your magic for anything but to assist your efforts with moving forwards it has some cool mechanics and it would have been awesome to see it be longer and with fewer bugs. Based on some of the other reviews and the credits its seems like it was a school project and with what was accomplished, I give them props, kudos, job well done. As a game from a playable stand point tho its incomplete and needs a lot of fixing. I enjoyed the art style, they had actual voice content not just text, the levels were mapped well other than a few places where you get stuck on slides and one spot I was confused where to go. Well done for a student indeed.
Ayrıntılı inceleme için: https://www.czgevren.net/2021/04/indie-oyun-incelemeleri-aefen-fall.html
Not even a game, not worth of playing under any circumstances
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