
"Adventures Diary of Merchant" is an educational simulation game where allows you to build farms and pasture factories, process products by raw materials, sell and purchase materials at the market, rent houses, and build shops to sell goods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
希望能出一个拖动功能,后期想重新排列都没办法,只能拆除重建
最大的不足:1、综合统计不准确,我的实际产量与统计需求不对,需求是超过了我的产量的,但是我的原材料库存确一直是增加的(比如青菜+牧划=饲料)。2、冒险人员这块没有指引,3、自己不能打造装备,自己都能生产所有的原料了,为什么不能自己打造装备?(也许是我玩的时间比较短?)4、数据不平衡。我除草药生产只有一个外,其它均2个,家具中桌子产业链做好后,5个冒险都之家+1个商店,5个小时就400W了,游戏就没意思了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
还不错
总体而言 游戏性较差 实测 枯燥 乏味..... 虽然游戏制作者挺用心的 但是确实制作的不好
操作不人性化,游戏情节流畅度不高,可玩性与玩法都处于低档次。
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游戏蛮打发时间的,不过就是希望统计那里可以把数据都汇总起来,而不是每次都要我自己计算一共消耗了多少,每次都要算,真的很烦
存档不能同步?? 那么存档文件是啥 我迁移到其他机子上玩~~~
最赚钱的是后期把商店升级到价格200%以上 倒卖合成石
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.3M | 4.8K | 95% | $9.99 |
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