
Deep in uncharted space, your expedition took a challenging turn when your ship crash-landed. Master complex simulations to keep your outspoken explorers alive, face unpredictable challenges, and figure out a way back home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After crash-landing on a deserted planetoid deep in uncharted space, your job is to keep your crew of four distinct explorers alive long enough to figure a way back home. Adaptory combines deep physics-based simulation with base building and discovery. As your team digs below the surface, relationships develop, challenges appear, and rebuilding the ship might eventually take a backseat to unraveling the mysteries of this seemingly dead rock.

Each crew member is a distinct individual, generated procedurally at the start of each game. Your goal is to keep them alive: breathing, fed, warm, healthy, and happy. Each explorer has their own set of skills, traits, and opinions they will not hesitate to share with other crew members. Their conversations and diaries are an integral part of the story and the gameplay, helping you figure out how to best utilize their skills in a challenging environment.

The crashed ship provides shelter and will keep your crew alive for a time. But to survive, you'll have to build a proper base and form a resilient community capable of facing any dangers. Your crew needs somewhere to sleep, eat, wash, heal, and hang out to keep morale up. Manage temperature, connections, plumbing - and that’s just the beginning. Complexity grows over time. Eventually, you’ll have to automate the base, because while it grows, and so does your list of tasks, your crew size does not.

Adaptory runs on sophisticated physics and chemistry systems, simulating gravity, temperature, density, viscosity, and even phase transitions with nearly fifty different materials to learn about and experiment with. Leverage them for your benefit. Need power? Set up a solar panel array to capture sunlight. Or power generators by boiling water with molten rock to generate steam or funnel natural gases to a turbine. But remember: each game is a completely new, procedurally generated experience with unique challenges.

Every game comes with unexpected twists and turns. Random meteor showers, solar flares, earthquakes can damage your base - but also provide unexpected opportunities in the form of rare materials or uncovering new veins and artifacts, if your explorers survive them. Even if your base weathers it without a problem, it might push one of your crew members to the breaking point or sever a relationship. How will you adapt and survive? Will you?

Adaptory is a self-contained story set in a much larger universe. You will be able to take a peek at it through the crew's diary entries, artefacts you might find deep within the planetoid, system logs, and even random conversations. From the history of your crew's home planet and their deep-space mission to the mystery of what actually happened, piece together a gripping science-fiction tale crafted by award-winning writer Cassandra Tse.
Adaptory is an ambitious game combining base-building, realistic simulations, emergent gameplay, character development, and randomly-generated events, and is being actively developed with regular updates as we approach version 1.0. We will be introducing new systems and mechanics based on your feedback, so please join the Adaptory Discord to get access to early builds and join the community!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
Currently writing this review while it's still in early access. I played this game before i played ONI and i'm really glad I did, because this helped me become more successful at playing ONI. There's definitely fewer features on here, compared to others, but it's still really nice. Having read the Dev notes posted on the store page, I'm really excited to see what they have planned for the future.
I love it ! It is hard enough to maintain you focus in the game and not too hard to be able to progress in it ! It has a great potential, I'm eager to see what's come next !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game, I like the direction it is going in. Now that I have played some, i am enjoying it. I like the exploration and base building, I like that the little people will do their best to take care of themselves. Looking forward to what's to come!
is good
I'm very early into playing this, but I had a blast! I have never everrr played games in this genre (except for Terraria, which is my only reference point). If you're a noob to this genre (like me), I got to use the new 'relaxed' difficulty mode. Although it takes a second to wrap your head around the different scientific and tech jargon, I ended up grasping what I was supposed to do fairly intuitively, and it's clear that there's a lot of gameplay that can come out of just this early access version. My fave part was the journal. I just liked watching the scientists running around and writing stuff down into entries! Charming world. Will definitely be playing more of this game ! :D
Demo worked great and I was really excited. I know it's early access, but it doesn't even run right now. Crashed 3 times. i'll give it a few weeks and try again. Hope to see it running soon.
A fun game and the devs are lovely people. Can't wait to see what becomes of this game!
Le jeu est charmant, et le côté scientifiques est très intéressant, mais si tu hésites, je te conseillerai probablement d'attendre de voir son évolution. Pour l'instant on ressent pas mal que l'expérience est incomplète et je pense que certains pourraient être déçus ... Ce qui n'est pas une mauvaise chose, c'est tout à fait normal dans un accès anticipé ^^ En tout cas, j'ai hâte de voir ce que le futur réserve à nos petits explorateurs, et la dev team a l'air de mettre beaucoup de coeur dans le projet!
Not the type of game I usually play but I enjoyed it. It was fun working out how to use the buildings available to overcome each challenge. Took me about 8 hours and a handful of fresh starts to complete the current content. The pressure mechanic was a bit frustrating at first as it wasn't clear to me exactly what the issue was, or how to solve it, but eventually I worked it out. Explorer priorities clearly need some refining. There's an awful lot of stuff in the game that has no particular use currently, so I'm excited for all the possible new systems in future updates, and already looking forward to replaying it with new content. Overall a very charming game that is easy to sink time into.
Players by region
Where this game's players are, estimated from review languages.
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