
Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Team up with your friends and experience roguelite deckbuilding like never before! Craft decks of enormous power and lead your party on a thrilling quest to rescue a realm in turmoil. Choose wisely; your decisions have consequences. Dare you go Across the Obelisk?
Plan your strategy, but be prepared to adapt as you encounter procedurally generated events.
Build decks from 500+ cards, over 300 items and 16 heroes in four different classes.
Take sole control of your party of four heroes, or bring fellow adventurers along for the ride in 2-4 player online co-op.
Coordinate your party in tactical combat and experiment with different class combinations for entirely new ways to play.
Encounter powerful bosses and navigate events and quests where your decisions affect how the story unfolds.
Enjoy endless replayability with three in-depth game modes to master.
Your quest carries great risk: rescue your king’s daughter from the clutches of the treacherous Lord Hanshek before she meets her end. Your party’s fate, and that of Senenthia, is in your hands. How will you proceed?

The goal of your quest is set in stone, but there are twists and turns on every path. How will you fare when no two journeys are the same?
Your choices matter. Which road will you take this time? Who will you save? Who will you leave behind?
Cooperation is vital! Decide together what’s best for your party. Will you help the people of Senenthia on your journey or selfishly search for epic loot?

Customize and upgrade your decks by earning XP and unlocking perk points. Tackle four acts - each with its own fearsome boss - but beware of random events on your journey!
Build your deck from a vast choice of upgradeable cards and items. New and more powerful combos are yours to discover each time you enter Senenthia.
Combine character classes in different ways to find your favorite play style. Will you overwhelm your foes with mighty warriors or use your cunning and employ sneaky scouts?
Looking for a tough roguelike challenge? Try obelisk mode. Draft unique decks and embark on a randomized adventure where being prepared for anything is everything!
Discover endless combinations of cards, items, heroes and classes. And just as many ways to strategize your way to victory.

Regular updates and content drops will keep you coming back to Senenthia time and time again.
Want to test yourself against other players? Take on the weekly challenge mode. The deck and map are predetermined; success comes down to your skill.
Team up with other players on whichever platform they own, thanks to crossplay.
Let your friends follow along on your adventure when Story DLCs you own are shared across platforms with your entire party.
“Just one more run.” Enjoy unrivaled variety and endless replayability - Across the Obelisk rewards experimentation and keeps you coming back for more!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 13.1Kreviews | 80% | — | $6.5M |
| $24.99 | 237ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically, all the recent negative reviews are accurate. Wonderful game prior to Paradox getting their mitts on it, destroyed by the predatory "turn a $30 game into a $300 game" DLC business model of that company. And before the fanboys get started, no you really can't just skip whatever DLCs you don't want. I mean, you CAN, but the game makes it really, really obvious where the giant holes in the game are and it ruins the fun. In conclusion, please join me in never giving this publisher another dime!
After almost 400 hours in the game and several years of following the development of the otherwise excellent game Across the Obelisk, I feel forced to write a negative review. What started, and for a long time remained, a very well-designed and high-quality multiplayer game has turned into an endless bugfest with the latest paid DLCs. Desyncs when dragging cards, during boss tactics, or while shopping in town are not the kind of issues you only discover after hours of playing. These are things you notice almost immediately after launching the game. Good Lord, the game itself barely even starts properly at times, and it often resets to some ridiculous default resolution. There is no excuse for this. I understand that you have expenses and plans, but damn it, if you are going to patch things together with AI, at least use it to create proper test scenarios as well. No, seriously. Dedicate one entire development cycle — one DLC cycle — to fixing the bugs you have introduced through AI-prompted development. I would be ashamed to release something that sometimes does not even launch properly. Please understand that this review is written in frustration, but only because it is painfully obvious that the quality has gone significantly downhill. Across the Obelisk can still be an excellent game — if you are willing to give up one yacht a year and ask your AI agent a few times how to find and fix bugs, instead of only asking it how to spit out new content as quickly as possible.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese, French, German
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely insane, Paradox ruining everything they touch as usual. Check it out with Stellaris or Crusader kings, what a waste of an amazing videogame. It used to be enjoyable, my favourite in a long time since Slay the spire. But now all you see is really overpriced DLCs at every corner of the game, you can't enjoy a simple run without being smacked in the face with Ads to unlock new characters and maps by paying ridiculous prices
I love this game its not by any means bad, but it was ruined by greed and very overpriced and invasive DLC.
The new dlc introduces a steep price tag, a huge powercreep, a noticeable clash in art and arbitrary design decisions that don't mesh well with what the game had so far. If this is the intended way forward for this game I can't recommend this to anyone
Loved the game before Paradox took over with it's aggressive DLC strategy.
How am I suppose to convince friends to get this when there's over $100 dollars in dlc? Had a blast playing this during and before the Wolf Wars, but there's no way I can recommend this game with what its become over the years.
Let me echo the thoughts of the bulk of players who used to love this game. Main piece of advice - Do NOT buy this game!! The 'Why' It was a satisfying play through before it was butchered by insidiously embedded DLCs and characters. It's not just how they are overpriced, they are forced w./ little value added. They completely ruined vanilla game experience by blocking your routes to force purchase. Don't get me wrong I happily buy DLCs to support a developer, but these are basically micro transactions in the guise of a DLC. There is no way to avoid them. There are prompts when you open the game, prompts in character selections and then, the most egregious, it adds blocks throughout your game. There is no way to prevent this. The cherry on top? - it's keeps increasing your base games size w/ no value added. In short, the only time this game would be worth purchasing is if you could get it, and all of it's garbage DLC, at 90% off. The only reason I wrote this review is because pre-greed, this game was a personal favourite. All 72 of my hours are before sludge they call content.
I like this game. I like this game a lot. I think it's very very fun. The surface level design of this game is very easy to engage with but there's tons of content to unlock, mechanics to play around with, builds to create, and strategies that you can employ. It is the perfect example of being simple on the surface but very fun once you learn it, and the multiplayer is very engaging and actually feels like the other players are involved in the game (rather than other multiplayer card games where it sorta just feels like 4 people are all doing the same thing.) But holy crap Paradox is so ♥♥♥♥♥♥♥ greedy when it comes to monetizing this game it's crazy. Five bucks for a [i]singe[/i] character. Five bucks for [b]character skins.[/b] The more expansive DLCs cost [b]as much as the base game[/b] despite adding a [b][i]fraction[/i][/b] of the content of the original game. I think this game is genuinely a blast and is genuinely worth playing, but if you're looking for a fun card game roguelike to play with your friends... Play Slay the Spire 2, as it's much more easily accessible. If you're looking for a singleplayer card game roguelike... play Slay the Spire 2. There are so many games that while they lack the mechanical depth of Obelisk, they do not have such an egregious price tag attached. It feels genuinely bad to give this game a negative review as I think it's very well-made, but you can pay $100 for all the DLC for this game or you can just take Slay the Spire 2 out of the box and have an arguably better experience overall despite STS2 still being in Early Access.
This game was my favorite deckbuilder until Paradox got a hold of it and they started pumping out crazy amounts of DLC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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