
Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Team up with your friends and experience roguelite deckbuilding like never before! Craft decks of enormous power and lead your party on a thrilling quest to rescue a realm in turmoil. Choose wisely; your decisions have consequences. Dare you go Across the Obelisk?
Plan your strategy, but be prepared to adapt as you encounter procedurally generated events.
Build decks from 500+ cards, over 300 items and 16 heroes in four different classes.
Take sole control of your party of four heroes, or bring fellow adventurers along for the ride in 2-4 player online co-op.
Coordinate your party in tactical combat and experiment with different class combinations for entirely new ways to play.
Encounter powerful bosses and navigate events and quests where your decisions affect how the story unfolds.
Enjoy endless replayability with three in-depth game modes to master.
Your quest carries great risk: rescue your king’s daughter from the clutches of the treacherous Lord Hanshek before she meets her end. Your party’s fate, and that of Senenthia, is in your hands. How will you proceed?

The goal of your quest is set in stone, but there are twists and turns on every path. How will you fare when no two journeys are the same?
Your choices matter. Which road will you take this time? Who will you save? Who will you leave behind?
Cooperation is vital! Decide together what’s best for your party. Will you help the people of Senenthia on your journey or selfishly search for epic loot?

Customize and upgrade your decks by earning XP and unlocking perk points. Tackle four acts - each with its own fearsome boss - but beware of random events on your journey!
Build your deck from a vast choice of upgradeable cards and items. New and more powerful combos are yours to discover each time you enter Senenthia.
Combine character classes in different ways to find your favorite play style. Will you overwhelm your foes with mighty warriors or use your cunning and employ sneaky scouts?
Looking for a tough roguelike challenge? Try obelisk mode. Draft unique decks and embark on a randomized adventure where being prepared for anything is everything!
Discover endless combinations of cards, items, heroes and classes. And just as many ways to strategize your way to victory.

Regular updates and content drops will keep you coming back to Senenthia time and time again.
Want to test yourself against other players? Take on the weekly challenge mode. The deck and map are predetermined; success comes down to your skill.
Team up with other players on whichever platform they own, thanks to crossplay.
Let your friends follow along on your adventure when Story DLCs you own are shared across platforms with your entire party.
“Just one more run.” Enjoy unrivaled variety and endless replayability - Across the Obelisk rewards experimentation and keeps you coming back for more!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 13.1Kreviews | 80% | — | $6.5M |
| $24.99 | 237ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love and still enjoy Across the Obelisk, but Paradox doing what Paradox does is tarnishing it. I don't even have a problem with a lack of Free-LC, my real issue is the extremely over-priced DLC they do release. The content doesn't make up for the cost. I'd say do better, but let's be honest, they never will. Save your money, and buy it on a deep discount. Otherwise, I'd say stay away. Maybe if they do some community management my review will flip positive, but again, it's Paradox. What can we expect?
It was a great game, for a time. But the good times never last, and now the product is bloated by greedy, money-grubbing pay-to-win tactics that only dilute the original premise. What a shame, but there are alternatives that don't require a dozen unballanced DLCs or a dubious third-party launcher covered in ads. Try any one of those instead.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese, French, German
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your expensive dlc is ruining the game. If you purchased this game you basically purchase part of the game and not the complete whole game. Some part of the game can't be access unless you purchase the dlc so buyers beware.
It was good when it first came out, but since then they've slowly destroyed the game and shown a lack of care for their fanbase. [olist] [*]They keep making DLCs that make the game unstable and unbalanced. [*]Some of the DLCs cost as much as the base game, while comparatively providing a SMALL FRACTION of content, emphasis on small [*]They have attempted to force players to use the Paradox launcher [*]Redesign of the character selection UI was a downgrade, and now you can't seamlessly see all the heroes/info/stats from the same page without scrolling through a clunky UI that resets viewing panes when you navigate [*]Overall, the DLCs are not fairly priced when compared to the price of the base game [/olist] Paradox has lost their way and their ambitions have been clouded by greed. This game is no longer the fun adventure it started out as, but is now an operation to extort their loyal fanbase for an unfair amount of cash while providing a lackluster experience.
I loved the base game. I even loved some of the expansions. The gameplay is good and the combos are interesting. I enjoyed puzzling out different story options and getting new pets and abilities. The first couple dlcs were fine but at this point I just feel like they keep nickle and diming us for content. Im still frustrated by the launcher addition when this game absolutely didnt need a launcher and it's disappointing as over the years this game went from something I'd give buy cosmetic dlc because I loved the content into something I dont want to play because theyll want to try and bleed me for something else. I really hope if they make a second game it's closer to the first couple years of this and not the last few.
Great base game that was ruined with tons of overpriced low quality DLC content. It wouldn't be so bad if the game didn't constantly try to push the DLC on you while you play. Base game itself is still good, but I have a hard time supporting a company that acts like this.
Game doesn't seperate DLC from main game. You go one path expecting something and it just says you need the DLC for it. Game needs to have each run more balanced and not rely on grinding for additional stats
Greedy paradox at it again. Just get Slay the spire. Similar game without $162 of dlc. What an awful publisher. I wish I could refund everything I ever bought from them.
I bought this game, and most of its dlc, during sales, so I won't be discussing pricing. What I will say though, is you can see my hours, so I got my money's worth out of it, at least, and I'm still playing. Although this is a positive review (because I have fun), this is mostly intended to be informative so you, the reader, can figure out whether any of it is worth it for you. This is a fun, light-hearted little roguelike deckbuilder RPG (I know, a mouthful, lol). The base game has four acts, of which act 1 is static (minus some random seed events that can change things up), acts 2 and 3 are interchangeable (and expanded to have more options with dlc), and a single act 4 (two with the newest dlc). The base game also comes with 16 characters to choose from, all of which have unique use cases, even within the expanded cast, [b]especially[/b] with the expanded cast, as the new cards and characters often create new or stronger synergies. This does mean there's a certain level of power creep with each dlc though. There are, however, difficulty options: Madness levels each add a modifier that makes the game harder, and you can select extra modifiers on top of that. There's no real, inherent reward for doing this other than score and cosmetic unlocks. There's also a sandbox mode that lets you test things out, make the game easier, or make the game unreasonably harder. The modifiers seem to include whatever they could think of not already in Madness. No unlocks during that though. Each character is part of 4 distinct classes, which are related to card choices: Warrior, Rogue, Mage, and Healer. The names are a bit of a misnomer, as characters can play drastically differently even within the class confines. The only thing they share are a card pool, which is far too broad for every card to be useful to a character. But each class' card pool will share certain limitations and strengths, and at least some of that is related to the namesake, so it's not completely without merit. In the end, what defines what a character can do and what cards are useful is firstly, their class and starting deck, then their innate abilities, then their teammates (an innate fire mage will not play well with innate water spammers, for example), then their selected perks (perks can drastically change what a character is capable of if the deck modification is affordable). It is possible to play without all of the classes, within reason. For example, there is a Rogue that can support and heal, and you can therefore substitute a healer with him. It is also possible to play any class as a dps (some characters within a "defensive" class even prefer it), so if you don't like a particular class deck for dps, you can go without also. There are also options to play without a designated tank. There are bruiser options outside of warrior too, such as defensive ice magic (and even supporting perks), defense divine skills, vitality and regeneration buffs, and damage resistance buffs. If you play without any of these though, you're going to have a bad time. Probably. Owning the base game allows you access to experiencing the whole game with others, [b]if[/b] they are the driver, but not by yourself. You also won't be able to see or choose options for dlc you don't own. Similarly, because of this, you can receive unlocks for content you do not own, including character unlocks where relevant, but will not be able to select those unlocks in personal shops and whatnot until you purchase their related dlc. You will, however, not have to unlock them a second time. I believe, in the case of random drops such as gear, since there is a common pool the whole party chooses from, you should be able to select them. There are 4 modes to play:[list] [*]Adventure Mode: The basic structured adventure, covered above. As you play, you can level your characters, which increases the power of their inherent cards, and "your" level also increases, unlocking perk points for all characters, making every one of them and their capabilities more unique. This is where unlocks happen also. [*]Obelisk Mode: A randomized adventure. Literally. You don't even start with the base deck of a character, nor perks or ranks. You start with 5 cards, then select 3 boosters with 3 cards weighted toward specific playstyles and a "random" from their whole pool, then a final card selection based on the 3 boosters. You do see the card choices. After that, you select 4 minor perks to synergize with your card choices, then finally random gear selection. Randomized act 4 map events, scaling at a pace you can withstand with some understanding of deckbuilding and good choices for stat gains along the way. [*]Weekly Challenge: Rotating challenges with set characters and rules, but otherwise takes from Obelisk mode. [*]Singularity Mode: Follows the format of Adventure Mode, but changes the deckbuilding rules. You can only have 1 copy of a card, and as such the starting decks for each character are changed, there are no town upgrades, but your card selection at the beginning doesn't require resources. Perks and ranks are allowed.[/list] All in all, there's a lot to love in this game, especially if you like depth and complexity, because there's a lot of that. Not to say there aren't downsides. Certain gear are only found on certain nodes and some of that gear is best in slot for a particular character or build, which means there are optimal paths, and not all those paths are compatible, and not taking those paths can impact the endgame. This mostly matters in higher madness though, not really in the base game or even lower madness. But it does have an impact on replayability in some capacity. Also of note, there are perk options that can affect the whole party. In general, this is a positive thing, but there are a few options that, if chosen poorly, can troll the whole team because they fundamentally alter how something works. Looking at you, burning does cold damage, leech explosions apply chill perks, bleed on enemies activates at end of turn, dark explodes at the end of turn, and any buff/debuff only lasting 1 turn perks. Most perks work as stat boosters, expansions of use, or changing something for that single character rather than direct changes to mechanics for everyone, but these do, and come with significant downsides in exchange for something, which can either not be worth it in normal cases, or fundamentally changes card usefulness in a bad way for someone. I don't play with people I don't know, so I don't know if people select these without informing others, but the fact that they can is questionable design. The fact that no one complains about it in reviews means it must not be common though. Lastly, there are occasionally trap options for a character (not every character) within their own skillset or characters that don't have cohesive enough design to do what was intended in a satisfactory way. This is clearly not the designer intent. You can see people talking about Tulah (a dlc character) not functioning well as a healer (a literal healer, not as in completely useless) despite an entire side of her skills dedicated to it and holy magic. It isn't the only case of this, though this is the most extreme. For example, I can make Bernard a (literal) healer, but I would never pick his Healer Duality skill option. Just that the opposing option has +1 rust debuff charge is enough for me to pick it, because support Bernard wants more rust on himself, let alone that he innately casts it on enemies every turn. That's not a game-ruining option, but it is a trap, and the devs clearly didn't intend that. Anyway, it's not a perfect game, but it is a loveable one to me. Whether it would be to you, or not, I hope this review helps you figure out. Peace.
游戏挺好玩的,就是吃相太难看了,建议玩破解版的。DLC块四百块,但是内容实际上少的可怜,400你可以买黑神话,可以买法环,可以买大表哥,可以买博德之门,我只能说得罪了方丈,你路走窄了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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