
Thousands of enemies. One survivor. Fight like a demigod, build deadly defenses, and grow stronger after every run in this fast-paced bullet heaven set in mythic Greece.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Achilles: Survivor is a fast-paced, single-player bullet heaven set in Ancient Greece. Play as Achilles - or one of the legendary souls freed from Tartarus - and cut your way through endless waves of enemies. Build deadly structures, evolve your powers, and grow stronger with every run. Defeat your enemies... or die trying.
Are you ready for battle?

Fast-paced bullet heaven in a world of Greek myths. Survive endless waves of enemies in this top-down action roguelite.
Build to survive, not just shoot. Drop traps, healing shrines, and summon allies with a unique structure-building system that turns the tide when things get desperate.
Unlock over 15 legendary survivors. Play as Achilles or one of a growing cast of mythical heroes, each with unique power and playstyle.
Progression that respects your time. Complete challenges, earn Favors, and unlock permanent upgrades - get stronger with every attempt, even in defeat. You can pick different difficulties and game modes (normal, short and endless) in every run.
Return to mythic Greece. Explore 4 handcrafted realms inspired by Achilles: Legends Untold - from the walls of Troy to windswept Greek coastlines.

Achilles has never faced monsters like this - and now it’s your turn. Dive into chaotic, action-packed runs and hold your ground against relentless waves of enemies. Pick from dozens of powers and transform them mid-run in the Forge.
The deeper you go, the tougher it gets. No two runs are the same - and surviving means adapting fast.

Place flame turrets, raise healing shrines, or summon Myrmidons to fight at your side. Unlike other survivor-likes, your best weapon might be the map itself. Structures aren’t just defenses - they're tactical tools for crowd control, sustain, and damage that can turn the tide of battle.
But remember - your resources are limited.
Build smart, and you’ll live longer.

Achilles made a bit of a mess escaping Tartarus. Now the world’s crawling with souls that shouldn’t be here - and you're one of them.
Unlock and master a growing roster of heroes, each with a unique playstyle and signature power. From Achilles' raw melee strength to Paris' precise shots, Pythia’s devastating magic, or Brontes’ brute force - these are just a few of the heroes you can discover in the game.

Every region throws new horrors at you - venomous beasts, relentless ranged attackers, and bosses that won’t give you a second chance. Learn their patterns, adapt your build, and survive escalating waves until it’s time to face an Overlord.
These bosses don’t wait for you to get ready - they’ll punish weak strategies and reward smart structure placement.

Death isn’t failure - it’s part of your path. Complete challenges to unlock new characters, earn treasures and Favors, and improve your stats with long-term upgrades.
The further you push, the more power you bring into your next run.

Return to the world of Achilles: Legends Untold and slay them all!
Battle across mythical realms drawn from Greek legend, such as Troy and the sun-scorched coasts of Greece. Each map features unique objectives, rewards, and mythological threats waiting to be conquered.
We’re a small team making the kind of games we love to play - and they wouldn’t be the same without your feedback.
We're adding new content, improving systems, and optimizing performance with every update. Got suggestions, questions, or a wild run to show off? Join our Discord or drop us a message in Steam discussions - we’re always listening.
Thanks for being part of our journey.
See you on the battlefield, Survivors!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 1.7Kreviews | 82% | — | $339.8K |
| $4.68−33% | 1.3Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: Laid-back game; not too intense early on; most battle goals are achievable on first attempt (but not all); variety of different hero(s) with unique main weapons to choose from after you unlock them; different regions with multiple arenas. Does get somewhat better after you level up your characters. Cons: Game pace in combat arena is way too slow. Fighting skills and weapon type design are nothing special and the random skills that you can pick up during combat might or might not be applied to your current skills because they are not of the same type. If I use a spear, would melee buffs be applicable? I don't think so but not sure. When I press ESC to check stats, melee is not listed. Some quest goal like reach 1.5 million damage points by your own powers should include the points dealt by the spirts you summoned (with your magical powers) and the offensive death towers you built. It took me 2 attempts to figure out that the 1.5 million damage must be dealt by your character alone. It was a boring 20 minutes to reach that goal. And to seal the rift you have to defeat mobs while facing the rift portal. If you circle around the portal because mobs are advancing aggressively toward you, the death count won't be tallied. Graphics is meh, character movement is also meh. After playing the game "Yet Another Zombie Survivors", this game puts me to sleep. Maxing out all skill tree for your character won't make combat any more exciting because this game is missing skill trees for weapons and combat techniques which can only be obtained during the dungeon run. After you successfully complete the run, there isn't a way to automatically collect the items dropped by defeated enemies (i.e. stone fragments, gold coins, purple gems, etc.) as a reward. So not very rewarding game play. However, any enhancements made to your weapons and combat techniques will not be saved after you complete the run. Game will reset your enhancements and you have to build up your weapons again for each run. Yawn... not a great system to keep me playing. Gave it a good try but probably call it done after 4 hours of play time. ----------------- Update 1: Giving it some more time and game pace is still slow as well as character progression. If you have multiple characters then it will take even longer to progress their unique skills. Many common skills are applicable to all characters after they are enhanced. Level difficulty is not balanced. Most dungeon run stretches you to the max in order to complete within seconds or by the time you barely have remaining HP. I have approx. 50% HP when the timer is about 1 minute to completion then suddenly it dropped to 15% remaining. Maybe I got crit damaged by a mob or it was programmed that way? Either way, it's not my idea of "Fun Game Play". I get it, Dev wants players to feel the suspension and tension but it's more annoying (to me) than enjoyable. ----------------- Update 2: After 28 hours, there are more nuisances than enjoyable moments. Crafty design features that were meant to "challenge" players ended up annoying them greatly. Ex. 20 minutes barely gives me enough time to find the Status Strength attributes I need to complete one of the goals in a dungeon run. I keep failing this goal because RNG wasn't in my favor. I keep re-rolling but can't seem to get the items with Status Strength or boost Status. I'll add this title to my list of "Games to be Forgotten".
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Italian, Traditional Chinese +1 more
| $6.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
assolutamente consigliato!!!
замысел под игру подобного жанра на 4+ реализация механизмов на 4- графика и анимация на 3- локализация на 3 отложу на время, позже вернусь, может после пары обновлений (не хочу портить своё впечатление, игра хорошая, но через пару забегов сейчас уже не хочется играть, не по кайфу)
Простая, затягивает. Но под конец становится слишком просто, баланс в игре не оптимальный.
Beaucoup de contenu, de cartes et de héros accessibles avec 2 DLC (pas d'abus par rapport aux héros débloquable en jeu). Chaque cartes disposent de 3 modes (facile, normal et difficile) sans compter les mods. En 5 heures j'ai fait 7 cartes et débloquer 4 héros. La bande son est assez immersif, les graphismes sont plutôt sympa. Le fait d'avoir des objectifs sur la carte et l'ajout de fabrication de structure dynamise le genre et les parties. Le seul gros point noir c'est l'animation du personnage. On le déplace c'est tout. Il ne fait aucune action d'attaque ce qui casse énormement l'immersion. Aucun des personnages ne bougent leurs bras. C'est dommage. En solde à 3€ c'est un must have.
Fun game for time killing and stress relive
Solid across the board. Fun Rouge-lite
给我玩吐了,越玩越气,实属运气游戏,永远拿不到自己想要的技能升级,好不容易过渡到后期,怪一堆一堆的来,还有远程打你,躲都不好躲,好不容易拿个好技能 后面想升级就不给你出,一直给你出等级低没卵用的,建造也是纯看运气,后面出了个想要的技能或者建筑要么金币不够要么石块不够,还必须得打大体型的怪物才能获取,真的拉完了.... 玩的真不爽, 不如吸血鬼幸存者一根毛
Yes, do it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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