
From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.
Modeled estimate, not a reported figure. How we estimate →
Media
About
The core gameplay of the game is village management + commanding and fighting. Players can develop from a small village of a dozen people to a small kingdom of thousands of people.
Internally arrange residents to work and carry out production and construction. Gathering, fishing and hunting, farming and mining, processing and manufacturing.
Players only need to arrange work tasks and assign occupations, and then the residents will complete them independently.
Conduct foreign trade, accumulate rare materials, increase strength, and fight against evil forces and monsters.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Japanese, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
希克斯之歌删减版 真的国产除了抄袭啥也不会了吗,抄你也抄完啊,人家的创意很好精灵巨人矮人人类7-8个种族,你抄个矮人还有兵种限制 画面比希克斯之歌好,玩法也精简了一些,其他就那样吧
Whether a game is good or bad often comes down to a lot of little decisions made well or poorly rather than grand ideas, and this game really fouled up a lot of basic stuff that adds up to a bad game. The way professions work is wonky, like miners and lumberjacks are part of the same job assignment so you're constantly having to babysit how much wood and stone you're telling them to gather, as they'll always just go for what is closest so you have to keep doing it in small batches. Everything paths to the top left of objects so coming up with efficient layouts is a bit of a lost cause. You have to build objects in a very specific order to get things down the line unlocked so I'm not making decisions on what to build so much as I'm following directions and waiting. When push came to shove I just didn't feel like I was playing a game. In something like DF or ONI right out of the gate I'm making decisions about how to allocate labor and what to build, I'm making decisions about layouts, avoiding hazards, setting up logistics, in this game I'm just kinda building stuff in the order they tell me in the exact amount they tell me and obnoxiously micromanaging resources, with nothing stand out or special to give the game some extra spark like every other entry into this genre has.
能不能把那个b海战删了?制作组知道海战有多恶心吗??
Lots of bugs/problems. One is - even though there is plenty of silver in treasury they will not move it to trading post nor can i use it to pay for trades. People are eating raw food when the dining hall has over 1000 simple food. Clothing I have plenty of but people still get colds and get the warnings stacking about people not having clothing.
Just wanted to see my time played.
여러 종족이 있고 그 종족들을 이주민으로 받거나 포로로 사로 잡는 등으로 다양한 종족을 내 영지에 받아들여 번성 시켜서 각 특색에 맡게 배치하고 여러 자원을 효율적으로 관리해서 성장해 나가야 합니다. 처음에는 쉽게 보였지만 하면 할수록 필요한 자원량과 제작 아이템의 일부는 내구도 소모품이라 계속 제작도 해줘야하고 초반에 루비, 사파이어, 에메랄드는 무역 수급도 어려워 몬스터를 사냥하며 얻어야 해서 엄청난 시간도 소요 됩니다. 다만 조금씩 자신의 영지를 넓혀나가고 여러 레벨업 요소도 있어 마음에 드는 장르라면 즐길 수 있는 정도의 게임성을 가지고 있습니다. 이왕이면 창작마당에서 일부 편의성 모드를 구독하면 좋습니다. 대형 보관함의 저장량 증가라던지 광산의 매장량 증가와 같은 모드들...
好玩,不知道后面有没有DLC。 然后创意工坊现在都是些加倍率的mod,不知道啥时候能有增加游戏性的大型mod
Top game !
별거 없고 갓겜임, 드워프 포트리스보다 편의성있고 라이트한걸 원하면 당장 사셈
A surprisingly deep game which blends just enough multiplayer into the city builder genre to keep a group of friends engaged and progressing together.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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