
Take over a small dungeon that no adventure is interested in as a new manager. You'll start with almost nothing and recruit minions, accumulate money, construct facilities, develop technology, explore the realm, have the dungeon's name up, defeat other dungeons and win the championship of the Dungeon League.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
其实挺好玩的,就是后期就是重复操作,有点乏了,前期还蛮有趣的,打折就几块钱喜欢这类型的可以试试。
从难到易,打发时间的休闲游戏,新手教程也就一句话,上手略难,玩了26小时全成就达成属实是内容不算太多的原因,后期我的商店拆了 工坊拆了 猎头拆了 人力资源部拆了 探索队拆了,全部建训练场,为了打比赛我容易嘛~
挺有意思的,感觉玩家就像是一个人力资源管理中心,把手下分配去各种岗位。核心玩法有趣。至于更多的,我也没有深入了解。但总体值得推荐。
It's OK, but the game quickly devolves into tedious micromanagement. Swap in, swap out, optimize for intelligence and dex, rinse and repeat.
游戏特别适合我这种老年玩家,但是后期内容有点少,就是不停探索刷人刷特质。价格绝对值,希望能有dlc,我爱刷刷刷
對自己跟作者空中對接電波有自信的玩家可以嘗試
玩了很久才发现,原来撤下再重新上就满血了,很重要。回血技能基本没用。 而且在场上干站着不会恢复精力,下场还能搞搞兼职,只是费操作。 初期联赛很烦人,可以派几个渣渣去参加应付一下。 抓的怪比招聘来的三维要高不少,遇到特别难打的尽量抓一下。 一开始技能比三维重要,经理可以帮抬三点三维,科技也可以抬,配个战斗队前期就轻松了。 技能条的背景色代表技能分类,技能名的文字颜色代表稀有度,金色最稀有。 搞不懂的点: 潜力怎么起作用? 深渊星级有什么用? 简历招聘的和人力资源招的,区别在什么地方? 简历招聘的时候可以使用物资,有什么用? 20是三维的基础值封顶了吗? 希望改进:增加快捷键。简化探索的操作。
遊戲還可以,殺時間利器~一切都需要刷刷刷 但是誰能告訴我,傳奇簡歷怎麼出? 聲望1000滿了,簡歷稀有度快700都沒見過傳奇 PS:提醒刷簡歷的朋友,不能只看潛力,技能或特質也需要有橙色。 否則即使是80潛力,如果特質全白色,升級後是沒有橙色技能和特質的。
全成就了,还剩一个遗憾,经理没有升到60级解锁方块种族,感觉会是一个和开罗君一样的强力种族吧。目前手下最强的强度是113,不知道方块能不能培养出更强的。 感觉人力资源和猎头找来的都不够强,前期可能可以挑几个维持运营,强力的战士基本都是从击败的对手中获得的,所以科技树里更容易说得对手的选项要尽早点上
游戏挺好的,瞎逛steam看到的,找了半天不知道哪里有交流群之类的东西,百度了一下搜出了个什么indie的网站有个茶多酚,似乎是制作人那边?有几个游戏的数据都没懂.,寻思着问问也找不到人
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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