
Take over a small dungeon that no adventure is interested in as a new manager. You'll start with almost nothing and recruit minions, accumulate money, construct facilities, develop technology, explore the realm, have the dungeon's name up, defeat other dungeons and win the championship of the Dungeon League.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun little game; kept me entertained for a little over 20 hours. The U.I. and the english translation are quite bad, but once you get past that you can have a few hours of fun. Read the "?" explanation like it was the Bible cause that explains a lot, and that's all the explanations you are going to get. Oh, and I've finished the game completely disregarding classes; stats are all you need to look at, really.
又是下一回合到天明系列,爽到。
玩了很久才发现,原来撤下再重新上就满血了,很重要。回血技能基本没用。 而且在场上干站着不会恢复精力,下场还能搞搞兼职,只是费操作。 初期联赛很烦人,可以派几个渣渣去参加应付一下。 抓的怪比招聘来的三维要高不少,遇到特别难打的尽量抓一下。 一开始技能比三维重要,经理可以帮抬三点三维,科技也可以抬,配个战斗队前期就轻松了。 技能条的背景色代表技能分类,技能名的文字颜色代表稀有度,金色最稀有。 搞不懂的点: 潜力怎么起作用? 深渊星级有什么用? 简历招聘的和人力资源招的,区别在什么地方? 简历招聘的时候可以使用物资,有什么用? 20是三维的基础值封顶了吗? 希望改进:增加快捷键。简化探索的操作。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
快乐十小时
全成就了,还剩一个遗憾,经理没有升到60级解锁方块种族,感觉会是一个和开罗君一样的强力种族吧。目前手下最强的强度是113,不知道方块能不能培养出更强的。 感觉人力资源和猎头找来的都不够强,前期可能可以挑几个维持运营,强力的战士基本都是从击败的对手中获得的,所以科技树里更容易说得对手的选项要尽早点上
其实挺好玩的,就是后期就是重复操作,有点乏了,前期还蛮有趣的,打折就几块钱喜欢这类型的可以试试。
大概10多個小時全成就吧,不算太難的遊戲~~ 雖然需要很多鼠標點來點去翻頁,耐著性子還是可以玩的,下面說說心得 1.開局人招滿,所有房間小人都看智力值加成,久了也會有職業經驗加成,所以不要不捨得換人 2.打贏怪主要看強度和精力,當然技能也要配好 3.中后期好角色都是用抓的,也就是用技能抓,抓到不錯的直接丟訓練室,記住戰術要分配好,敏捷要高 4,簡歷書可以用材料加隨機潛能和強度,建議至少中級書用
游戏挺好的,瞎逛steam看到的,找了半天不知道哪里有交流群之类的东西,百度了一下搜出了个什么indie的网站有个茶多酚,似乎是制作人那边?有几个游戏的数据都没懂.,寻思着问问也找不到人
不小心把探索的房子拆掉后发现再不能重建了。
游戏本身还是有亮点的(超级多的技能跟特性、养成感很强——就算是初期垃圾的怪物都有可能翻身)。 但是,缺点很明显,因为这种类型的游戏毕竟是刷刷刷游戏,让玩家点点点,真的特别浪费时间(手)。 细节来讲, 自动续约这个功能不该有么?(打勾的怪物自动续签不好么?)非要玩家一个一个的点,人数上了30,点一轮能把人烦死; 自动探索这个功能也请续上,游戏内时间走了两年,我家探索队一直是那三人…探索同一区域我得来回点,做成某区域探索度达到100%通知一次不好么; 缺少引导是真的——升星能干啥至今没看出来(联赛的作用倒是不小,不过得科研点出来升战斗力的科技才有机会刷怪物潜力); 工坊、祭坛、等本身应该有一个基值才对(有些玩家就不想要那么多怪物来回切啊…); 没有快捷键; 我的怪物需要在工作跟战斗之间来回切换——而没有固定的槽位,这很麻烦; 优点, 丰富技能与特性带来的自定义build——虽然你的怪物升级了给的技能都是随机的。 总的来讲游戏本身还是差了点什么(虽然已经很对得起这个价格了)。 75/100 [spoiler](小声bb,跟forager一样的技能排布方式看得我蛋疼)[/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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