
BASE jump through a floating city, creating your own stunts to delight your fans. Use quick reflexes to negotiate the intricate tangle of girders that make up the floating city. Flip protesters off for points!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
AAAAaaaaAAaaaAAaa!!! is a game about falling. Back from an era when most popular indie games were quite experimental, this game is all about jumping from buildings and trying to land without breaking all your bones. Along the way, you can "kiss" different buildings (getting close to them) or "hug" them (staying close to them), this will give you points. As you progress, you'll also unlock a can of spray paint, which allows you to tag certain buildings, and the Flip-It glove, which allows you to give the thumbs up to your fans (or flip the bird to your haters). What's the point of all this? Points. There's also scoring plates spread through some of the levels, which grant you extra points, plus a few other special plates. After succesfully (or unsuccesfully) landing, you'll get a score depending on how well you did, and you'll also receive teeth, the game's currency, used to unlock more levels. Visually, it has a quite distinct, and flashy style (maybe not recommended for people with photosensitivity), and the buildings, or polystructures, as the game calls them (because, I kid you not, it actually has a backstory!) are quite abstract. As for the soundtrack, it has some really nice tracks that pump up the adrenaline while playing. I can say with certainty that this is an enjoyable game. It's weird, but it's got its charm, so I can recommend it.
time capped achievements, also throws and error in the main menu. Old game anyways
N年前玩过的跳楼模拟器,名字就很有意思,补票。 其实我在想这玩意儿要是写实画面真实物理参数能有多可怕。 但是虚拟的空间,不止一座楼等着你。 本质上类似跑酷,每天来一把还挺解压? 要点是最后提前打开降落伞平安降落到红圈内,失败就是救护车声音。 落地前还有视网膜特效,擦着大楼边缘可以加分。 steam的版本似乎和从前玩过的有点差别,我记得那个版本还能按键做耍酷动作加分。 无官中、无云存档、不支持手柄。
Yep. Jam-packed with style that's so much fun and I believe that such creativity should be awarded praise and acknowledgement. But no. Too expensive at full price (It's an old game now and gameplay is just dodging stuff because that's the type of game it is), and there's apparently a new version of this game out, so if you want a falling simulator, check that out too. Get this on discount.
I've fallen and I can't get up!
perfected judged. However this is a new more complete version of this
Sextuple A Game!
Concept sympathique, mais malgré le fait qu'il s'agrémente de petits ajouts au fil des niveaux, je ne trouve pas l'intérêt extrêmement grand. Le seul intérêt d'un jeu comme ça en fait, c'est d'essayer de faire du point, sauf que j'ai grosses critiques à ce sujet. La première, c'est que le système de scoring n'est pas à mon goût, il demande surtout de connaître les niveaux par coeur pour savoir où passer, ce qui n'est pas un mal dans certains jeux, mais ici le gameplay n'est pas suffisamment bon pour que je commence à faire 20 fois un niveau afin de connaître le chemin idéal. Et la deuxième grosse critique, c'est que soit je suis aveugle, soit le jeu n'affiche effectivement pas nos meilleurs scores sur les niveaux, apparemment tout ce qui l'intéresse c'est de savoir combien d'étoile on a fait, truc assez inutile... C'est un genre de gameplay qui irait plus s'il intervenait plusieurs fois parsemé dans un vrai jeu d'aventure (type Jak & Daxter) pour diversifier. Pris tout seul comme ça et avec le système de points rouillés, c'est sympa un quart d'heure.
☐ One of my favourites ☐ Very good ☑ Good ☐ Okay ☐ I didn't like it There is also a remastered version available on Steam, which has several new features and many additional levels. https://store.steampowered.com/app/1372460
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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