
Ready your pack, grab your walking stick and step into a world of mystery. Craft your character and immerse yourself in the enchanted lands of Braided Shore.
Modeled estimate, not a reported figure. How we estimate →
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About
Book of Travels is a serene RPG adventure that sets you adrift in a fairytale world without the restraints of linear missions and plotlines.
Book of Travels is all about the journey, not the destination. Explore the wilds and visit the cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel its many mysteries. There is no overarching goal and no real beginning or end.

Take note: This is a game for wayfinders and wanderers and your route is not pre-destined. Instead, it will be up to you to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to Book of Travels.
Roleplaying and individual playstyles
Pick one of 12 different Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
A narrative that won’t hold your hand
Your travels will present you with randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover a deep fairytale world.
A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Intricate event chains unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
Communicate using symbols
Learn to use a unique set of symbols to communicate with other players.
Innovative RPG systems
Define your character by unlocking and mastering 100+ abilities, magical skills and passive feats that will have a huge impact on your character and open different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed art style. Click to walk like old school RPGs, but in scenes with 3-dimensional depth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't mind that the game failed. I don't mind they couldn't deliver. I *do* mind that they couldn't even implement a peer to peer system instead of turning it into a purely single player offline experience. I paid 20+ for this and now it's 5? Bit of a piss take really.
Book of Travels has a beautiful atmosphere, but the unfinished systems and removed features that were never added back completely killed it for me. It feels like the game was abandoned halfway through its own vision. I can’t even justify spending $4 on this. I’d honestly rather burn the money or give it to someone who actually needs it than support developers who left the game in this state. - Book of Travels is going offline, July 31, 2026
I decided to support Book of Travels something like 4 years ago, even tho the price (30€) was a bit high for an Early access title, but I did it because I saw huge potential in the game. I played 20 hours and, as I imagined, the game was lacking a lot of mechanics and areas but that was fine. Many years after that, the game is still lacking content to be considered somewhat finished, but the devs announced they will stop working on it... I mean, it's ok making the game offline if that makes it sustainable, but completely stopping to work for new content?? How should a new player trust the developers and buy a future game from them??
Another failed Early Access title. This game will never be finished/realized and I'll eat the mistake of handing over money before it was completed. A reminder to never buy into Early Access. Might and Delight has lost any faith I had in them as a developer and I will not buy their games ever again.
Разработчки решили кинуть всех кто купил ранний доступ и за 5 лет разработки ничего не сделали, закрыли сервера и выпустили в полный релиз оффлайн версию части игры, что считалась прологом. Игра не стоит внимания, а разрабы не стоят вашего доверия.
Such a beautiful experience all around. BoT had so much potential but unfortunately it's all over. Sad to see you go.
as some other newer reviews have stated, this game has been abandoned by its developers after 6 years. this game was one of the first games i backed on kickstarter and unfortunately it was in limbo during that entire time. it barely even finished chapter 0 and last time i've played it was a buggy mess with little to no direction. if i could i would refund the $30 i spent because of how much of a disappointment this game turned out to be with the main draw (being a "tiny mmo" as they called it back then) no longer usable with the servers being taken down
well this was a game i'd been looking at and wanting to play for years ever since i heard about it, and now its 1$ and i see they're stopping development, but from the 25 minutes i played it feels barely finished. "Your money or your life," says the bandit, only to stand there and do absolutely nothing when you refuse. They just allow you to walk off. Wow, great game! TLDR: This game feels like a completely unfinished tech demo and is barely a game to speak of, with nonfunctional systems everywhere you can possibly look, and half of the game broken or purposefully removed according to the developers... who then declared that the game was permanently unfixable and that they were going to cease development on it... i can't say i have respect for them with that in mind, as this is barely a game, moreso a tech demo, and 1$ is a fair price for that. for what it's worth, it's a pretty game, but that's about it. it's largely unfunctional in a way that reminds me of some roblox games. maybe modders can fix the game for the developers and actually make something worth playing, but that'll take a very long time.
It's sad that Book of Travels is going from a tiny MMO to single player game but I can't say I'm surprised. At least when the servers get turned off in July, we'll still have *something* to play, so many dead MMOs only exist as ghosts, haunting our memories. This must be really bittersweet for the devs, they clearly were very passionate about this project but MMOs are infamously hard (and expensive) to develop. If anything I wish they'd pivoted to a single player game way earlier, maybe it wouldn't have ended as badly for them. I hope the studio can eventually get back to it's former glory.
- Advertised as a multiplayer game - Extremely slow development - Announced as a single player game instead years later I can forgive a lot of stuff like my character having been broken and unable to connect to for literal YEARS despite me filling tickets and waiting to be greeted by no answer. But changing the nature of the game years down the line so that I can't refund? And my character is STILL broken and unplayable despite it all? I have no good will or patience left to be honest, this is just sad to see.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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