
A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 896reviews | 88% | — | $245.8K |
| $14.99 | 38ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fuertemente inspirado por Super Metroid (el movimiento más vertical que horizontal, la estética...), pero por alguna razón, el desarrollador decidió hacer un rogue-like en vez de crear un buen mapa. Y un rogue-like en el que si mueres, pierdes todo tu progreso y tienes que empezar desde el principio. Los jefes son extremadamente fáciles por tanto. Hay muchos secretos en paredes aleatorias, sin ninguna indicación que la pared se pueda destruir, asi que tienes que estar disparando al escenario todo el rato por si acaso. Si no se hubiera hecho un rogue-like y con algunas mejoras de diseño, hubiera podido ser un buen juego.
I have a million hours on switch. I love this game so much. I followed the developer online as he worked on the game. I hope one day he will return. But this game is very very good and has so many secrets.
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego con mucho de super metroid pero con su propia alma, el arte me recuerda a algunos juegos oscuros de amiga como el shadow of the beast. Que sea un roguelite le puede molestar a algunos, yo los entiendo porque yo tambien estoy un poco cansado de usar este genero como excusa para no diseñar correctamente. pero A Robot Named Fight suele ser bastante divertido y tenso en las partidas donde tuviste menos suerte o tomaste malas decisiones. Ademas tiene posee modos coop (el segundo jugador controla un dron que dispara el mismo tipo de disparo que el protagonista) y deathmatch de hasta 4 jugadores a pantalla dividida.
Я прошëл еë от корки до корки на сыче, а теперь купил второй раз в стиме и собираюсь закрывать на 100% ещë и тут. Шикарная игра и крайне жаль, что она так и осталась в тени, разрабу моë уважение
this is what metroid shouldve been
This is the first time I play a roguelike metroidvania and I'm really enjoying it. I like the variety of weapons and improvements for the suit. The deathmatch mode is great. The only thing I think can be improved is the difficulty of the bosses, including the final boss (too easy), but everything else is great.
good roguelike/metroidvania. Don't expect something like Dead cells though. It is a bit slower and more old school
IMPORTANT: This game actually lets you have multiple lives per playthrough (one-time use per run death respawn points), but it is not unlocked until you die the first time. I thought the game was perma-death since this feature was not unlocked to begin with. After uninstalling due to annoyance I decided to give it a second try and said "what, since when is there save points?" It's all because they aren't unlocked on the first run confusingly. EDIT: There is a bug in the randomization in which it keeps generating worlds where I can't proceed because I don't have a speed boost item yet. Fix this issue, the game is broken like 20% of seeds. This is why I am saying "not recommended" The game controls solidly, looks really nice for an indie game, and has a surprising amount of content that unlocks as you play through multiple runs of the game. The achievements all unlock new equipment, areas, etc. I like this approach to achievements instead of them being just pointless things that ding when you do something. There are interesting secrets hidden in clever ways, and runs are short enough to be fun while also having substance. If you don't like Super Metroid's control scheme, this game controls almost exactly like it so maybe avoid. Personally I think this control scheme works perfectly fine. One thing I like about the game is that you gradually unlock additional modes for the game. Tired of having only a couple of areas per run? You unlock a "mega map" with every area in it so you can play the game like a classic metroidvania once you have seen all the areas! There's a boss rush as well. It's actually pretty challenging and requires strategy on what upgrades to get. Gripes: - One of my runs seemed unbeatable, every route was locked by an upgrade I didn't have yet and I couldn't proceed at all. - Game needs to be a bit clearer about what you've unlocked. For example "Revenant Station" doesn't tell me anything about me unlocking the incredibly important feature of "save point", which is what they are. - I don't see why achievements are disabled on seeded runs (at least the icon appeared to tell me so), what if i got a nice seed by randomness but wanted to try it again? Forcing me to gamble on a run every time is a bit cruel if I got a nice seed through normal gameplay. - You're likely to mess up the "less than 15% completion when beating the game" achievement by simply accidentally falling onto a pickup. I feel this should be like 20%, maybe 25% due to this. It's really aggravating to be thrust into some pickup you don't need to pick up wasting over an hour of your time.
Incredible game. It’s basically Super Metroid turned into a roguelike, but with a ton of different weapons and items. It works really well. Every run has different maps, different gear, and different builds to experiment with. Nails the “just one more run” feeling. Really, really good. I played almost all of my runs on the Steam Deck.
Super Metroid with items and stats like Dead Cells
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $245.8K | 1.2K | 46% | $5.99 | |
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| $245.5K | 565 | 89% | $14.99 |