
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is very Might and Magic like in game play. I really enjoy the style of game play. There are a few issue with the game, nothing that detracts from the game play. I would like to see more descriptive info for differnt skills and spells.
Playing since over 30 years RPG games and this one is a master piece.
Lot of fun
I’ve just finished the Game. It took me 147 hours to finish it. Great journey. Fantastic story and wonderful game, very playable. I played on normal difficulty level with typical team – warrior, ranger, shaman, sorcerer. I really want to thank for this game. I’m going to recommend it to all people who like party first person rpg. My thoughts about team building: Speed – I finished the game with warrior with speed 55 – 2 actions per turn,(he/she doesn’t need more) and the rest of the team speed 120 – three actions per turn. Is essential for sorcerer, main damage dealer to have 3 actions in turn. Warrior is essential. You have to focus of armor, defend, constitution, and a lot of life points. He/she will be your tank. Give him/her some equipment with extending the duration of skills/spells to have skill Taunt last 6 turns, this is the time of cooldown of this skill it will give you a constant protection for the rest of the team. Shaman is good, he/she will heal your tank, and he/she is quite good in earth and water magic, shaman can assist sorcerer to crowd control. Shaman has a ability “Hang tough” – this will make team almost immortal when combined with Warrior with 6 turn Taunt skills. Ranger is a weakest character, he/she is good at slowing, weakening and cursing enemies, but the sorcerer is simply much better and instead of weakening enemies, sorcerer simply kills them. Sorcerer, for ¾ game main damage dealer, most important in the team, thanks to Mana Shield it is not totally glass cannon, thanks to “ The source of all” and “Ampliefer “ sorcerer is the master of destruction. I’m going to play a little more on the hardest level with two mages (with warrior and a shaman). One more time thank You, The Creator of this Game for your work. Really amazing game.
Very good game, having lots of fun. Playing hard mode and so far is possible. Only made it to the second area so far. It does lack lots of mechanics from old games like food, resting but still fun. The GUI is a bit rough however. When running Ultra graphics mode make sure your GPU is not over heating. My 6900xt GPU (AMD) gets hot runs fine on Linux under proton with everything maxed. Made with Unity.
I would highly recommend this for any Blobber fans, and it is good. So I'm still recommending it. But the AI portraits and loading screens are god awful, hire some artists.
Absolutely love the old school vibe this game has, it just works really well. Engaging like Might and Magic 6 and 7 were. Love to see how this progresses
If you like might and magic games you will also like this one.
How do rats drop full-sized armor?
Very much like might and magic, it's fun and challenging at the same time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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