
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has the soul of Might&Magic(6,7,8) and Wizardry 8. A much more minimalist version of the above, focused on combat. It absolutely nails it.
This game is very Might and Magic like in game play. I really enjoy the style of game play. There are a few issue with the game, nothing that detracts from the game play. I would like to see more descriptive info for differnt skills and spells.
Surprisingly tight combat on hard difficulty. Way more thought than one would expect, has gone into balancing encounters and progression, and this game is all about combat and little else. A good chunk of the skills/spells are useless, buffs mainly, but there are a ton of them. The game has 4 classes and you get to make your own party of 4, so I thought the 'to-go' option is pretty obvious. Unfortunately the classes are not made equal, not even remotely so. The Sorcerer kills almost everything, the Shaman kills the rest and holds the party together, the Ranger pretends to help, and the Warrior is not useless due to, what I would describe as, a technicality. I think rangers suffer a lot from the difficulty scaling, and warriors suffer from the main strategy of every encounter being "avoid being in melee range". That's not always possible, so he actually graduates from useless to very much necessary, but usually he just sits on his ass. Unfortunately the game is way too long. I can't say there isn't enough variety, but if the game has 100 different enemies, then it has 100 thousand enemies. Their numbers could have been easily cut in half. The game follows a certain formula, which is very effective, but didn't need to be stretched as much. You enter a new area, you are introduced to a couple new enemies in small numbers. Next group will have greater numbers. The one after will introduce a harder enemy, which will require special attention. In the following encounters, the harder enemies will gradually replace the regular grunts, and you will start getting surrounded. In later areas, enemies with considerably more health will be thrown in the groups. You face 8 Ghouls. Then 7 Ghouls and a Vampire, 6-2 etc. By the time you face 8 Vampires, you will never want to see another Vampire again. Then you face 10 Vampires, alongside 20 other enemies, and you are like "Ok, let me choose a movie first". The encounters will escalate, until you finally open a door and face 30-40 enemies. The combat is turn-based, so the large groups will suck the soul out of you and require a second monitor. Eventually there will only be large groups. I am in the final area now, and I lack the mental fortitude to finish it. The first thing I faced was 10 of the beefiest enemies I'd seen. This is so disheartening, cause you know the next encounter will be 20 of them and spread out, plus they are resistant to the skills that are specifically for such situations. Also, apart from a few unique items, the gear is randomized, which I personally do not appreciate. It ranges from amazing to ♥♥♥♥, and it occasionally causes issues. I come off overly negative, but, excluding afk time and not paying attention cause the movie was interesting, I did put in 100 hours at least. The first 4-5 encounters in each new area were always fun, but there are usually 20+ of them, and in later areas some encounters feel alone like 20. Then you face the same encounter which just drained you, but they also added a boss...bruh
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing since over 30 years RPG games and this one is a master piece.
This game turned out to be AMAZING! That's probably an understatement. It took me almost 200 hours of game play to beat the game and it was a fun ride. I used to love the Might & Magic games all the way back to Might & Magic II and this game really reminds me of those games that you just can't buy anymore. There is no doubt about it...this game really delivers and then some. I purchased it on sale for, roughly, twenty bucks but it's worth full price when it's not on sale. If you liked the turn based RPG games of yesterday, you LOVE this game. Hats off to the developers as this was a major accomplishment. I hope like heck they are making a sequel to this game because they make a fantastic, entertaining, game. I can't recommend this game enough. Do yourself a favor and purchase this game and enjoy the great story and the challenging game play.
Very good game, having lots of fun. Playing hard mode and so far is possible. Only made it to the second area so far. It does lack lots of mechanics from old games like food, resting but still fun. The GUI is a bit rough however. When running Ultra graphics mode make sure your GPU is not over heating. My 6900xt GPU (AMD) gets hot runs fine on Linux under proton with everything maxed. Made with Unity.
I tried this game a year ago, for whatever reason, I could not get into it, but I tried again. What is helping me is starting with the easy difficulty mode, just to mess around and learn the game. After getting slaughtered by wolves a few minutes ago (welcome back, lol) I switched to easy mode, got a chance to learn the menus, spells, and skills of my group that I had made a year ago, and I can tell that this is my type of game. Read the tutorial, use easy mode to start, and have fun! I plan on switching to normal difficulty soon. My only wish would be the ability to use a xbox controller, then this would be perfect, but hey, its just one guy, and what he as made is simply incredible.
Absolutely love the old school vibe this game has, it just works really well. Engaging like Might and Magic 6 and 7 were. Love to see how this progresses
The good is that it's not a triple-A game. The bad is, and there is much of that, that it's got a level of jank and lack of basic polish that combine to make this really, [i]really[/i] hard to play and I can tolerate some real janky stuff. There is a ridiculous amount of incredibly obvious AI art all over the place. It's a free form, open world blobber that everyone seems to compare Might & Magic; this is more like Wizardry 8 but the combat is entirely turn based. Dead eyed NPCs stare into the void and might as well be T posing in their default nature as they all stand statue straight. Moving feels literally like driving a car over a hilly road, you move far too fast to encourage any form of natural exploration, but I suspect that there’s not much to find in this big empty world with trees for walls. Enemies, at least in the start, are guest stars from other c-level games in form and texture, the goblin I’ve seen in a similar game I own. These enemies tend to blend into the surroundings, so when you get stopped as you blaze by the environment at light speed, you’ll need to hit the ‘mouse to look’ button, then hold alt while you scan the surroundings and find the highlighted enemies. All of these straws add up to breaking the fun for me. I have yet to decide to return this.
I really like this game and it kinda feels like a old school RPG. I however don't understand why they felt the need to add so many pointless ambushes in this game? I mean really, it gets old after the first 20 ambushes everywhere you go.. Another thing in this game, there is times you are fighting 16+ mobs with 3k to 16k hps and your party having two attacks per round will make, or break you from playing this game till the end. Someone decided to make some mobs have attacks that lowers your attack points to one move per round. Who thought that was a good idea? I mean really? Good luck finishing this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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