
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazing fun game!
memories of might and magic :)
I’ve just finished the Game. It took me 147 hours to finish it. Great journey. Fantastic story and wonderful game, very playable. I played on normal difficulty level with typical team – warrior, ranger, shaman, sorcerer. I really want to thank for this game. I’m going to recommend it to all people who like party first person rpg. My thoughts about team building: Speed – I finished the game with warrior with speed 55 – 2 actions per turn,(he/she doesn’t need more) and the rest of the team speed 120 – three actions per turn. Is essential for sorcerer, main damage dealer to have 3 actions in turn. Warrior is essential. You have to focus of armor, defend, constitution, and a lot of life points. He/she will be your tank. Give him/her some equipment with extending the duration of skills/spells to have skill Taunt last 6 turns, this is the time of cooldown of this skill it will give you a constant protection for the rest of the team. Shaman is good, he/she will heal your tank, and he/she is quite good in earth and water magic, shaman can assist sorcerer to crowd control. Shaman has a ability “Hang tough” – this will make team almost immortal when combined with Warrior with 6 turn Taunt skills. Ranger is a weakest character, he/she is good at slowing, weakening and cursing enemies, but the sorcerer is simply much better and instead of weakening enemies, sorcerer simply kills them. Sorcerer, for ¾ game main damage dealer, most important in the team, thanks to Mana Shield it is not totally glass cannon, thanks to “ The source of all” and “Ampliefer “ sorcerer is the master of destruction. I’m going to play a little more on the hardest level with two mages (with warrior and a shaman). One more time thank You, The Creator of this Game for your work. Really amazing game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So much fun! Totally worth getting if you've ever enjoyed this type of game or want to try one. It has some quirks that it will help to know about ahead. There are only 4 classes, and a party is going to need to be one of each. But those 4 classes are very well done,. Assigning stat points on level, gearing up, and teaching characters new spells are all very, very satisfying, They gain some signature class skills on certain levels. Since a lot of gear requires some stats and a lot of gear gives some stats, I spend some (enjoyable) time scheming how to raise stats to achieve certain things. For example, if I just get my warrior's intelligence up a little more with gear, the warrior will gain a small XP boost. If my shaman is just a little faster, she'll start getting two actions per turn instead of one. Fun! There are several options under "Other" that can really help. By default, enemy move (animation) speed is on 400% and mouse scrolling is on 200%, so the game felt really twitchy to me. But those can be changed. Outside of combat, there's also a difficulty setting for easier (less enemy health) or harder if you wanted that, too. The music isn't inspiring me, so I sometime turn it off to listen to background music while playing. I REALLY appreciate it when devs configure a game well but also let players customize some if we want. Kudos there! There's a key toggle to switch between mouse pointer mode and mouse look around mode, and you'll need to switch a lot (Q by default). It was awkward until I figured this out, so that should save you some trouble. Most skills like bows and fire magic are learned by each character, and each character needs to train the skills to benefit. Skill trainers are scattered around in villages. Each class can only learn certain levels of skills. (This is all visible on a screen, so it's clear in game.) But with 4 skills, only 1 person needs to learn. (Those are pathfinder/navigation, treasure hunter, negotiator, and hunter/monster ID). The other thing that isn't too obvious at the start is how stats and things like armor class v defense power work. But the game is very, very clear about what stats control what, and what each thing does. On the skills screen (T by default), hovering over something gives more info. It's all there. Paying attention to how you build and grow will definitely help your team. The game does a great job of showing you details. For example, one thing Strength does is for every 2 points, gain 1 attack power. No vague descriptions like "hit harder" here. It's specific. There's not a lot of voice acting or cut scenes, but the game is pretty (no pixel graphics! yeah!) and the graphics give me good information as well as fun. I can see some enemies ahead, can see a pile of bones that might have loot, etc. Eye in the Sky spell will highlight nearby things (really useful) and you can take a look around with a key (alt by default.) The maps often don't orient North at the top, which is disorienting, but not a big problem. West Micirida Village is on the right side of that map, huh. I got used to it. There are definitely areas that will be too tough at whatever level your people are, so save often, check out monsters with mouse pointer and right click from out of range. Then back away slowly from that critter with 8x the HP of your warrior. Or not. Anyway, I'm having a lot of fun exploring, fighting, helping villagers, and helping my team grow into juggernauts who will eventually save the world. Totally worth full price!
This is the type of old school RPG I've been looking for. I can just relax and take my time with no rush. The quality is just as good if not better then a few of the AAA game I've played this last year. If you enjoy old school RPG then try this game. Its a blast.
The game is huge and fantastic. Don't let the controls put you off—they might seem a little clunky at first. I really enjoyed the open world, and I found it especially exciting to stumble upon areas that were still too difficult for my party and to discover others where the difficulty level was just right. It was this aspect in particular that made exploring so thrilling. I found the difficulty level to be very well balanced. It was great to gradually find better gear, which meant that, thanks to constant progression, the battles that had previously been difficult gradually became easier, allowing me to venture into new areas. During combat, I found it novel and refreshing to have to take the environment into account in order to positively influence the course of the battle. Occasionally resetting and re-customizing my characters to gain additional advantages in battle has always been very inspiring and a lot of fun. For the first time in a long while, I found myself thinking about how to customize my characters as I was falling asleep. Many thanks to the developer for a wonderful experience!
Świetna gra oddająca klimat komputerowych RPG z lat 90. Prosta fabuła od misji "rozwiąż problem z goblinami" do misji "ocal świat". Rozgrywka sprowadza się do odkrywania nowych lokacji i walk w trybie turowym. Gra nie skupia się na rozwoju drużyny, statystyki każdej postaci można w dowolnym momencie rozgrywki zresetować i zbudować ją od nowa. I to właśnie jest sednem rozgrywki. Drużynę należy dostosowywać, budować ją w zależności od posiadanego ekwipunku i przeciwników. Walki są dobrze zbalansowane, wymagają ciągłej uwagi, używania umiejętności i dostosowywania się do aktualnego przeciwnika. Od początku do końca rozgrywki nie ma mowy o nudzie, nie ma efektu z gier M&M gdzie na pewnym etapie drużyna staje się niemal niepokonana. Plusy Duży świat Olbrzymia ilość przydatnego ekwipunku Rozbudowane umiejętności i system magii Wymagająca rozgrywka od początku do końca Minusy Brak automapy w lochach Małe lochy - ale z powodu braku mapy może to plus Trochę błędów, jednak przy niemal 160 godzinach rozgrywki tylko trzy razy gra mi się zawiesiła
How do rats drop full-sized armor?
Very much like might and magic, it's fun and challenging at the same time.
If you like might and magic games you will also like this one.
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Players by region
Where this game's players are, estimated from review languages.
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