
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun. I like it. It reminds me of some of the classics, like Might and Magic, even though there are a lot of differences. The game world is very large, with lots of places to explore and find shiny new loot.
This is the type of old school RPG I've been looking for. I can just relax and take my time with no rush. The quality is just as good if not better then a few of the AAA game I've played this last year. If you enjoy old school RPG then try this game. Its a blast.
The game is huge and fantastic. Don't let the controls put you off—they might seem a little clunky at first. I really enjoyed the open world, and I found it especially exciting to stumble upon areas that were still too difficult for my party and to discover others where the difficulty level was just right. It was this aspect in particular that made exploring so thrilling. I found the difficulty level to be very well balanced. It was great to gradually find better gear, which meant that, thanks to constant progression, the battles that had previously been difficult gradually became easier, allowing me to venture into new areas. During combat, I found it novel and refreshing to have to take the environment into account in order to positively influence the course of the battle. Occasionally resetting and re-customizing my characters to gain additional advantages in battle has always been very inspiring and a lot of fun. For the first time in a long while, I found myself thinking about how to customize my characters as I was falling asleep. Many thanks to the developer for a wonderful experience!
An amazing fun game!
I really like this game and it kinda feels like a old school RPG. I however don't understand why they felt the need to add so many pointless ambushes in this game? I mean really, it gets old after the first 20 ambushes everywhere you go.. Another thing in this game, there is times you are fighting 16+ mobs with 3k to 16k hps and your party having two attacks per round will make, or break you from playing this game till the end. Someone decided to make some mobs have attacks that lowers your attack points to one move per round. Who thought that was a good idea? I mean really? Good luck finishing this game.
This game turned out to be AMAZING! That's probably an understatement. It took me almost 200 hours of game play to beat the game and it was a fun ride. I used to love the Might & Magic games all the way back to Might & Magic II and this game really reminds me of those games that you just can't buy anymore. There is no doubt about it...this game really delivers and then some. I purchased it on sale for, roughly, twenty bucks but it's worth full price when it's not on sale. If you liked the turn based RPG games of yesterday, you LOVE this game. Hats off to the developers as this was a major accomplishment. I hope like heck they are making a sequel to this game because they make a fantastic, entertaining, game. I can't recommend this game enough. Do yourself a favor and purchase this game and enjoy the great story and the challenging game play.
The good is that it's not a triple-A game. The bad is, and there is much of that, that it's got a level of jank and lack of basic polish that combine to make this really, [i]really[/i] hard to play and I can tolerate some real janky stuff. There is a ridiculous amount of incredibly obvious AI art all over the place. It's a free form, open world blobber that everyone seems to compare Might & Magic; this is more like Wizardry 8 but the combat is entirely turn based. Dead eyed NPCs stare into the void and might as well be T posing in their default nature as they all stand statue straight. Moving feels literally like driving a car over a hilly road, you move far too fast to encourage any form of natural exploration, but I suspect that there’s not much to find in this big empty world with trees for walls. Enemies, at least in the start, are guest stars from other c-level games in form and texture, the goblin I’ve seen in a similar game I own. These enemies tend to blend into the surroundings, so when you get stopped as you blaze by the environment at light speed, you’ll need to hit the ‘mouse to look’ button, then hold alt while you scan the surroundings and find the highlighted enemies. All of these straws add up to breaking the fun for me. I have yet to decide to return this.
Świetna gra oddająca klimat komputerowych RPG z lat 90. Prosta fabuła od misji "rozwiąż problem z goblinami" do misji "ocal świat". Rozgrywka sprowadza się do odkrywania nowych lokacji i walk w trybie turowym. Gra nie skupia się na rozwoju drużyny, statystyki każdej postaci można w dowolnym momencie rozgrywki zresetować i zbudować ją od nowa. I to właśnie jest sednem rozgrywki. Drużynę należy dostosowywać, budować ją w zależności od posiadanego ekwipunku i przeciwników. Walki są dobrze zbalansowane, wymagają ciągłej uwagi, używania umiejętności i dostosowywania się do aktualnego przeciwnika. Od początku do końca rozgrywki nie ma mowy o nudzie, nie ma efektu z gier M&M gdzie na pewnym etapie drużyna staje się niemal niepokonana. Plusy Duży świat Olbrzymia ilość przydatnego ekwipunku Rozbudowane umiejętności i system magii Wymagająca rozgrywka od początku do końca Minusy Brak automapy w lochach Małe lochy - ale z powodu braku mapy może to plus Trochę błędów, jednak przy niemal 160 godzinach rozgrywki tylko trzy razy gra mi się zawiesiła
I’ve just finished the Game. It took me 147 hours to finish it. Great journey. Fantastic story and wonderful game, very playable. I played on normal difficulty level with typical team – warrior, ranger, shaman, sorcerer. I really want to thank for this game. I’m going to recommend it to all people who like party first person rpg. My thoughts about team building: Speed – I finished the game with warrior with speed 55 – 2 actions per turn,(he/she doesn’t need more) and the rest of the team speed 120 – three actions per turn. Is essential for sorcerer, main damage dealer to have 3 actions in turn. Warrior is essential. You have to focus of armor, defend, constitution, and a lot of life points. He/she will be your tank. Give him/her some equipment with extending the duration of skills/spells to have skill Taunt last 6 turns, this is the time of cooldown of this skill it will give you a constant protection for the rest of the team. Shaman is good, he/she will heal your tank, and he/she is quite good in earth and water magic, shaman can assist sorcerer to crowd control. Shaman has a ability “Hang tough” – this will make team almost immortal when combined with Warrior with 6 turn Taunt skills. Ranger is a weakest character, he/she is good at slowing, weakening and cursing enemies, but the sorcerer is simply much better and instead of weakening enemies, sorcerer simply kills them. Sorcerer, for ¾ game main damage dealer, most important in the team, thanks to Mana Shield it is not totally glass cannon, thanks to “ The source of all” and “Ampliefer “ sorcerer is the master of destruction. I’m going to play a little more on the hardest level with two mages (with warrior and a shaman). One more time thank You, The Creator of this Game for your work. Really amazing game.
Very good game, having lots of fun. Playing hard mode and so far is possible. Only made it to the second area so far. It does lack lots of mechanics from old games like food, resting but still fun. The GUI is a bit rough however. When running Ultra graphics mode make sure your GPU is not over heating. My 6900xt GPU (AMD) gets hot runs fine on Linux under proton with everything maxed. Made with Unity.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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