
Batbarian: Testament of the Primordials is a snarky action-adventure puzzle game with a good dose of humor. Explore hundreds of secret-filled rooms, fight big bosses, gather companions for your party and use the powers of Pip—your bat buddy—to solve puzzles and escape the eldritch abyss!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 289reviews | 81% | — | $79.1K |
| $14.99 | 58ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starts out really good, has that good old-school platformer feeling. Dialogues are funny, the whole setting is great. Action is very simplistic and not hard. After a few hours you start to realize that this game is neither RPG, neither Metroidvania (only very slightly). It's just a pure puzzle platformer with sometimes funny dialogues. Map exploration is fairly linear in a sense, but you will encounter many locked doors or inaccessible passageways in your way and you have 0 clue how to progress furher. Sometimes you accidentally find something and somewhere something happens. It's a game where you constantly feel lost. Strange feeling. I encountered a bug where I destroyed some enemies that fire projectiles and 1 unkillable ice elemental left and ... I had to die. Then I teleported back to the campfire and .... lost quite a lot of progress. There is NO fun in doing the same thing, the same precision puzzles and puzzles overall. This game is filled with small annoying puzzles. puzzles, puzzles, puzzles, puzzles.... It sucks the fun out of this game very rapidly. F that. I hate when games concentrate on making puzzles out of everything. It's a plague in today's gaming. A cheap way to make you spend more time in the game and a cheap way to mask games' lack of variety in content. Good, but dreadful game at the same time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese, French
| $14.99 |
| 28ratings |
| 88% |
| — |
| not modelled |
| $14.99 | 25ratings | 84% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game went from enjoyably challenging, (even with turning on the "easy mode" features) to outrageously difficult and frustrating... So, very poor challenge balancing...
Format reminds me of Unepic, but the gameplay is very tedious. Darkness everywhere, constantly throwing your bat fruit to light up where to go. Extremely boring and annoying boss fights and trap rooms. On the plus side, it has nice, humorous writing.
ayo? a good game
This isn't bad. Reminds me a little bit of Souldiers but more retro, with more simple and straightforward combat. It's hard to pinpoint what turns me off of it. There are the puzzle platforming elements with plenty of annoying traps - something I'm not fond of. It's mildly unpleasant playing a game where you are always in the dark as well, particularly in 2D. 3D horror like Resident Evil works fine. While you can turn off the darkness, I feel like that goes against the whole point of the game that is clearly designed around it.
It's a good old-fashion Metroidvania. Great art. Surprisingly funny. Light-hearted but also has tight controls. Also has GREAT soundtrack
Wanted to like this and it started out great, but after a while it turned into something I didn't really want to play. I enjoyed the humour, the presentation and the fact I thought I was getting a Metroidvania. Only issue is, it's not a Metroidvania, it's a puzzle platformer, and at times, a very tough one. This wouldn't be a major issue save for the fact the actual control of the character is less than responsive and jarring. There are "dead zones" of initial input where the character doesn't move at all, making it feel unresponsive to the touch. If you don't "get up to speed" enough before jumping, you won't make where you want to go, inspiring no confidence around movement at all. When you progress and are forced into intricate jumping sections this becomes a real problem. I missed so many jumps because the character acceleration wasn't quite there when I jumped, leaving me a pixel or so short repeatedly, often ending in my death. Unsure why this design choice was made, if the player is required to do precise platforming under duress at least make sure the controls are precise and reliable. Something like Hollow Knight nails movement perfectly and doesn't enforce any sort of dead periods or weird acceleration on the player and I know, in that game, if I mess up a jump or movement, it's my fault. Not true for this game. Couple the movement issues with the control scheme being super demanding, it becomes a problem. You move with the left stick, aim "stones" (or other throwables) with the right, whilst juggling buttons for jumping, attacking and so on. When you're being asked to make multiple precise jumps, to platforms that are in motion, whilst enemies are attacking you it gets heated. As part of the same sequence the game may expect you to line up an accurate throw mid-air with the right stick in a single second before the platform you're stood on launches you into spikes. This quickly became the norm. The game turned into a giant trial an error of "can you press the right 20 inputs perfectly in the next 5 seconds whilst dealing with the weird player movement and not dying". The answer for the most part was no. This was a real shame as I genuinely wanted to progress and see the rest of the game, but I felt my time was just being disrespected and I wasn't having fun. So I turned it off and went to play something else.
Like most metroidvanias, this started slow and dull, but it soon progressed into a rather clever and charming puzzle game. Also, I <3 ^V^.
Большая глупость делать олдскульные игры с теми же проблемами.
Me he encontrado este juego por sorpresa... menuda gema oculta. El pixel art es una maravilla, el humor es el juesto para no llegar a la parodia estúpida y su jugabilidad es deliciosa. Gran trabajo de los misteriosos "Unspeakable Pixels"
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.1K | 536 | 76% | $6.99 | |
| $79.1K | 101 | 85% | $20.99 | |
| $79.1K | 266 | 75% | $5.99 | |
| $79.1K | 296 | 84% | $9.99 | |
| $79.1K | 1K | 90% | $9.99 | |
| $79.1K | 221 | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $868 | 10 | 20% | $3.99 | |
| — | 0 | — | — | |
| $0 | 37 | 78% | Free | |
| $139.1K | 296 | 91% | $13.49 | |
| $5.3K | 27 | 93% | $7.99 | |
| $3.8K | 16 | 88% | $10.99 |