
Batbarian: Testament of the Primordials is a snarky action-adventure puzzle game with a good dose of humor. Explore hundreds of secret-filled rooms, fight big bosses, gather companions for your party and use the powers of Pip—your bat buddy—to solve puzzles and escape the eldritch abyss!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Starts out really good, has that good old-school platformer feeling. Dialogues are funny, the whole setting is great. Action is very simplistic and not hard. After a few hours you start to realize that this game is neither RPG, neither Metroidvania (only very slightly). It's just a pure puzzle platformer with sometimes funny dialogues. Map exploration is fairly linear in a sense, but you will encounter many locked doors or inaccessible passageways in your way and you have 0 clue how to progress furher. Sometimes you accidentally find something and somewhere something happens. It's a game where you constantly feel lost. Strange feeling. I encountered a bug where I destroyed some enemies that fire projectiles and 1 unkillable ice elemental left and ... I had to die. Then I teleported back to the campfire and .... lost quite a lot of progress. There is NO fun in doing the same thing, the same precision puzzles and puzzles overall. This game is filled with small annoying puzzles. puzzles, puzzles, puzzles, puzzles.... It sucks the fun out of this game very rapidly. F that. I hate when games concentrate on making puzzles out of everything. It's a plague in today's gaming. A cheap way to make you spend more time in the game and a cheap way to mask games' lack of variety in content. Good, but dreadful game at the same time.
Game went from enjoyably challenging, (even with turning on the "easy mode" features) to outrageously difficult and frustrating... So, very poor challenge balancing...
Format reminds me of Unepic, but the gameplay is very tedious. Darkness everywhere, constantly throwing your bat fruit to light up where to go. Extremely boring and annoying boss fights and trap rooms. On the plus side, it has nice, humorous writing.
ayo? a good game
This isn't bad. Reminds me a little bit of Souldiers but more retro, with more simple and straightforward combat. It's hard to pinpoint what turns me off of it. There are the puzzle platforming elements with plenty of annoying traps - something I'm not fond of. It's mildly unpleasant playing a game where you are always in the dark as well, particularly in 2D. 3D horror like Resident Evil works fine. While you can turn off the darkness, I feel like that goes against the whole point of the game that is clearly designed around it.
It's a good old-fashion Metroidvania. Great art. Surprisingly funny. Light-hearted but also has tight controls. Also has GREAT soundtrack
Wanted to like this and it started out great, but after a while it turned into something I didn't really want to play. I enjoyed the humour, the presentation and the fact I thought I was getting a Metroidvania. Only issue is, it's not a Metroidvania, it's a puzzle platformer, and at times, a very tough one. This wouldn't be a major issue save for the fact the actual control of the character is less than responsive and jarring. There are "dead zones" of initial input where the character doesn't move at all, making it feel unresponsive to the touch. If you don't "get up to speed" enough before jumping, you won't make where you want to go, inspiring no confidence around movement at all. When you progress and are forced into intricate jumping sections this becomes a real problem. I missed so many jumps because the character acceleration wasn't quite there when I jumped, leaving me a pixel or so short repeatedly, often ending in my death. Unsure why this design choice was made, if the player is required to do precise platforming under duress at least make sure the controls are precise and reliable. Something like Hollow Knight nails movement perfectly and doesn't enforce any sort of dead periods or weird acceleration on the player and I know, in that game, if I mess up a jump or movement, it's my fault. Not true for this game. Couple the movement issues with the control scheme being super demanding, it becomes a problem. You move with the left stick, aim "stones" (or other throwables) with the right, whilst juggling buttons for jumping, attacking and so on. When you're being asked to make multiple precise jumps, to platforms that are in motion, whilst enemies are attacking you it gets heated. As part of the same sequence the game may expect you to line up an accurate throw mid-air with the right stick in a single second before the platform you're stood on launches you into spikes. This quickly became the norm. The game turned into a giant trial an error of "can you press the right 20 inputs perfectly in the next 5 seconds whilst dealing with the weird player movement and not dying". The answer for the most part was no. This was a real shame as I genuinely wanted to progress and see the rest of the game, but I felt my time was just being disrespected and I wasn't having fun. So I turned it off and went to play something else.
I really really really wanted to like this game but its boss fights and later game puzzles/navigation are too tedious, obtuse, or annoying to be fun.
Batbarian: Testament of the Primordials is a polished indie action-adventure that successfully blends Metroidvania exploration, puzzle-solving, platforming, and light RPG mechanics into a memorable underground quest. Developed by Unspeakable Pixels and published by DANGEN Entertainment, the game places players in the role of a fearless barbarian who finds himself trapped within a sprawling subterranean civilization after an unexpected fall. Accompanied by a glowing bat named Pip, the hero must uncover the forgotten history of the mysterious realm while searching for a way back to the surface. Although the premise is familiar, the execution gives the adventure its own personality through inventive mechanics, charming dialogue, and a world that constantly rewards curiosity. The game's defining feature is its partnership between the barbarian and Pip. Rather than acting as a simple companion, Pip is an essential gameplay mechanic that transforms both exploration and puzzle-solving. Players can guide the bat by tossing different fruits, allowing it to illuminate dark passages, activate distant switches, distract dangerous enemies, and reveal hidden pathways. This seemingly straightforward system gradually expands throughout the adventure, introducing increasingly creative environmental puzzles that require observation and experimentation. Instead of interrupting the pacing, these challenges naturally complement exploration and keep each newly discovered area engaging. Exploration is where Batbarian truly excels. The underground kingdom is built as a massive interconnected labyrinth filled with branching routes, concealed chambers, optional challenges, and countless secrets waiting to be uncovered. Every new ability or upgrade encourages players to revisit previously explored locations, rewarding careful memory and thorough exploration with valuable equipment, collectibles, and shortcuts. The map feels thoughtfully designed, ensuring that backtracking remains meaningful rather than repetitive. Hidden treasures are plentiful, making every detour feel worthwhile and reinforcing the excitement of discovering what lies beyond the next unexplored corridor. Combat favors precision and strategy over flashy mechanics. The barbarian possesses a reliable arsenal of attacks that are easy to learn but remain satisfying thanks to varied enemy behavior and steadily increasing difficulty. Encounters demand careful positioning and timing, while boss battles often combine combat with environmental interactions that test both reflexes and problem-solving skills. This balanced approach prevents battles from becoming monotonous and reinforces the importance of mastering every mechanic introduced during the journey. Progression is supported by light RPG systems that allow players to strengthen the protagonist through experience, equipment upgrades, and useful items scattered throughout the world. Recruiting companions along the way also enriches the adventure by introducing entertaining conversations and expanding the game's lore. The writing strikes an enjoyable balance between dark fantasy and humor, giving the cast plenty of personality without distracting from the central mystery. Storytelling unfolds gradually through exploration, environmental details, and conversations, encouraging players to piece together the history of the ancient civilization instead of relying on lengthy exposition. Visually, the game embraces vibrant pixel art that captures both nostalgia and modern craftsmanship. Each region features distinctive architecture, lighting, and environmental detail that make the underground setting feel surprisingly diverse. Pip's glowing light not only serves an important gameplay purpose but also creates striking visual contrasts that enhance the atmosphere. Character animations, enemy designs, and special effects all display impressive attention to detail, while the soundtrack complements every area with music that alternates between mysterious, adventurous, and tense depending on the situation. Together, the audiovisual presentation creates an immersive world that remains appealing from beginning to end. One of the greatest strengths of Batbarian: Testament of the Primordials is how seamlessly its individual systems work together. Exploration fuels progression, puzzles enhance exploration, combat supports discovery, and the narrative unfolds naturally through the player's curiosity. Very few mechanics feel unnecessary, and the steady introduction of new abilities prevents the gameplay from becoming repetitive over its lengthy campaign. While some players may prefer a deeper combat system or faster character movement, these minor shortcomings are overshadowed by the game's exceptional level design, rewarding exploration, and consistently inventive puzzle mechanics. Batbarian: Testament of the Primordials is an excellent example of how an independent studio can refine familiar genre conventions into something fresh and memorable. Its combination of clever environmental puzzles, satisfying exploration, engaging progression, charming characters, and atmospheric presentation makes it a standout adventure for fans of Metroidvanias and exploration-driven action games. Players willing to search every hidden corner and embrace its thoughtful pacing will discover a richly crafted experience filled with surprises and rewarding discoveries. Rating: 8/10
Like most metroidvanias, this started slow and dull, but it soon progressed into a rather clever and charming puzzle game. Also, I <3 ^V^.
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