
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a free-movement Might&Magic replacement. It is pretty dang good. It is also very difficult. If you are used to today's games, and their hand holding, then you can not play this game. You will save, and save often, and still be frustrated with your inabilities. However, playing on and finding a different path will be rewarded. Great game! Great developer! Great experience! Highly recommended.
At the very beginning it gives an impression of a basic indie RPG that leaves much to be desired. But as one progresses, the game gradually exposes itself to be a hidden gem for anyone who likes classical RPG/dungeon crawlers. The character skills, the combat system, the loot/equipment, and the world all have more depth than it initially seems. As for the visuals/graphics, they are really good for an indie game. I had lots of fun playing this, and it took me almost a 100 hours to finish the game. Cons: low quality dialogues with NPCs, and single combat music track
Art style is a combination of blatant rip-offs of other IP (I instantly recognized some portraits from Baldur's Gate, a bizarre sandworm loading screen from Dune and such) and cheap AI. Sound design appears to be "whatever we could find royalty free, and else no sound". MM6 might be dated, but it still has a coherent art style and charm. This much newer game is obviously running on a much better engine, but it just feels so... cheap?
Great game for the lovers of the genre. Some minor issues here and there but overall I had tons of fun. For MM lovers, I can only recommend.
AQTBL is an old-school striped-down RPG with some very clear strengths and some very clear weaknesses. On the positive side: The difficulty is tightly but successfully balanced, the encounter and enemy design is great. The classes, abilities and spells are thoughtfully designed with a good variety of effects, creating meaningfully different archetypes. My party consisted of 1 Warrior, 1 Shaman and 2 Sorcerers - a setup I really like throughout the whole game. Thus, the gameplay is good and probably the main reason to play AQTBL. I would also count the atmosphere on the positive side: in the area design there are more "hits" then "misses". Unfortunately the very first area is one of those misses which might create a false impression of the game's design quality in this regard. I enjoyed the maze-like qualities of many of the dungeon: they are "nice" mazes, that is you can solve them by a simple left-hand strategy. But everything is better then the dreadfully linear dungeons of more mainstream RPGs. On the negative side, there is the general lack of production value that is not compensated by a strong art direction. Sound and music are very limited: what IS there is actually not bad, but there is just very little of it. For me personally the biggest downside is the lack of a strong world-building and lore. All in all AQTBL gets a thumps up from me. It has a very limited appeal but if you fall into that audience its a game worth checking out :-)
This is a VERY early review, but I feel like I've played enough to have a gist of the standard gameplay loop. I grew up playing Might and Magic games, and have been starving for a similar gameplay experience since. They just don't make games like that anymore; and no, Legend of Grimrock style games do not count in the slightest. So! - It is very, very Might & Magic coded. That is a plus for me. - It looks nice in some areas and lacks polish in others. Navigating menus and exploring modes (free look vs interacting) feels clunky. But! Things like spell effects look really nice. - I agree with another reviewer who says "set it to easy mode". If you're looking for the hack-and-slash feel of Might & Magic, that's the way to go. Enemies won't be pushovers, but every fight won't be a high likelihood of death either. - I like that mages get "skill spells" that don't cost mana, but have a cooldown. Gives them something to do when they use up all their mana. - There are only 4 classes, which feels limiting. Each class can have its specialty though. The "Shaman" gets healing magic, but feels weird if you're going for more of a paladin vibe. - Again, the polish is ROUGH. Towns feel lifeless. The text is so unbelievably out of place for a fantasy game. Spelling and grammar issues abound. Lots of AI-generated imagery and voiceover, which I'm fine with, but sometimes clashes with the style of the rest of the game. Lack of cohesion, as it were. The game has modern dark fantasy 3D graphics, but cutesy mobile game icons for inventory items. - Humor is good. One item, "Beggar's Rags", has the description of "You don't want to be seen in this take this off". Made me chuckle. - Rats will carry things like pants or maces. Where did they get those. Where were they keeping them. I guess they swallowed another adventurer, we'll go with that. Rats in M&M games carried gold, so nothing new, but still amusing. - Without highlighting, it is impossible to see enemies in the wild. Realistic, because goblins and rats are going to blend into the woods, but a stark contrast from the bright and vibrant colors of M&M. - The UI could use more buttons, instead of having to remember keybinds. A minimap would be dope too, but that might come with a skill. I know the compass requires pathfinding, so a minimap probably does too. Overall, I recommend the game so far. It's clearly a work of passion by probably just one guy, and we are STARVING for Might & Magic similar content. So this gets a win in my book. The game length and amount of content will determine if it's worth the full $30, but based on the download size (15GB!), I imagine that promises a decent amount of content. We shall see. Either way, excellent job, Dev! Get a team together and make more of this. Polish those rough spots and you've got a full winner on your hands.
I was gonna ask who on earth balanced this but its pretty evident this step was not a part of the process.
this game has its quirks, but if you are looking for party turn based 3d games, there are not that many, while my review is a recommendation, i just will try to list a few things to let you know if this game is for you or not the very good: - the game is massive, there are a lot of areas and the maps are big and diverse enough - the progression: from level 1 up to finishing the game, the progression is excellent, you may find enemies that are harder and then you have to explore and do other stuff until you level up, the game never feels a breeze - the visuals: for a game done by one person the areas are nice, not skyrim gorgeus but definitely not ugly, dungeons are well done and they are diverse enough - equipment: the equipment is well done, you may have artifacts at the start of the game that get oudated by normal equipment as you progress, this is good because you may improve your equipment through all the game instead of just getting junk from drops or shops all the time - the game warns you when in an area there are no more enemies or anything else to loot. it is a nice touch. the ok: - the enemies are well done but sometimes there is little variety of enemies in certain areas (do not get me wrong, the game has a ton of different enemies, just that there are a few areas where there are only a very limited type of enemies) - bosses: the game has bosses, some of them are easy to beat, others not so much - the skills: as the game progresses the skills improve and they are varied enough to give you more different strategies, you have spells for the spell casters and for all you have perks that act as passives or activable skills (like spells that cost no mana but have cooldown). - the game is streamlined: you do not need to search for keys, or secrets or traps, because there are none. it is up to you to decide if this is an issue or not, but at least makes exploring faster and relaxed. (About finding stuff there is only one quest). the less ok (not bad though): - enemies hp scale a lot as you progress in the game, this is not bad in itself (your damage output scales up as well) but the last part of the game the combats may drag a bit more - a few specific combats through the game are slow, and they are a bit of a pain, we are talking about 3 or 4 combats of all the combats in the game, so is not so bad as it sounds - the dungeons have no map, only the main areas have map. it makes exploration a bit harder but it makes the game a bit more realistic instead of just looking at a radar - there are only four classes: shaman (a healer), warrior (tank), ranger (archer) and caster. for me this is ok because you do not have to worry so much about chosing the right class. i had a lot of fun when starting the game and for the first 2/3 parts of the game, it is very fun. The last part is fun as well, but due to scaling of the enemies hp and its increase in number the combats tended to drag a bit more. i understand that the price can be an issue for people but if you love the niche genre of this game you can get easily 100 hours of game, that is the reason that i say that what is important is to know if the game is for you or not. if you preffer exploration and combat over questing and rpg-ing and want a simple experience based on leveling and killing, this can be a good time sink if you can forgive the game being a bit rough around the edges
This game is very Might and Magic like in game play. I really enjoy the style of game play. There are a few issue with the game, nothing that detracts from the game play. I would like to see more descriptive info for differnt skills and spells.
It has the soul of Might&Magic(6,7,8) and Wizardry 8. A much more minimalist version of the above, focused on combat. It absolutely nails it.
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