
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While it's not as charming as Might & Magic VI,VII,VIII, it is a similar type of game that you absolutely need to play if you loved those. It might look like indie slop in the screenshots but I assure you this is worth playing. For those that have never played those Might & Magic games, go and try them first on GoG. Loot is random Diablo-style drops. For advancement, characters get to assign stat points, skill points and learn spells. There was enough going on with this stuff to keep me engaged, and the combat was quite challenging and fun due to the game being very tightly balanced. While there appears to be many routes to explore, you're very much forced to find the spot that has enemies that you are strong enough to kill. The game is very tightly balanced and I don't think I could have done much out of order, so there's an illusion of freedom which is great, but not quite as open as the Might & Magic games. The game has combat music but environments only have ambience.. This lack of music is the biggest drawback of the game for me. I suppose one other gripe I had with it was the final area. Near the end the combat turns into a real slog and sort of a puzzle that you need to get just right to survive each battle, to the point that in the final dungeon I changed the difficulty down to Easy because I couldn't be bothered with what combat had devolved into. [b]I haven't seen this game go on sale, so its high price point appears to be an unavoidable barrier to entry.[/b]
This game might be fun once you get into it, but the quality is way too low for me to spend time to get past all that. I'm a might and magic 6-8 veteran and I just couldn't get past how ugly and poorly put together this game is. Audio controls don't work consistently on sounds, huge list of hot keys to learn, text is hard to read (and there is a ton of it), my characters couldn't use their starting gear due to stat requirements, lack of sound effects on a ton of in game actions. There are a ton of features in the old might and magic games that this doesn't appear to have and I think it loses a lot. At this price, the game should be reasonably high quality in art consistency, UI/UX, and learnability.
This game is bad, it looks weird in motion - Everything turned up. Feels like 2 people got good at Unity but never made a game before. Not trying to be a jerk but the first enemy runs up andI hav to manual look down in a turn based.... no just no... if your gonna rip off Might and Magic --just rip off the grid movement...geez... I knew it was bad when you could be bothered to have races or backstories or anything but random mostly ai thumbnails... are the other reviewers your homies? Generic AI voice trailer... so many red flags
This game is now a spectacular treat for anyone who played the most accessible/best Might & Magic roleplay games (generally M&M 6 through 8). There are very few recent party based/turn based rpgs out there (not based on DnD) , and this is by far the most accomplished low budget title since Wizardry 8. A lot must have improved since the earlier reviews because this is now truly a completely solid and enjoyable game. Compared to the recent Wizardry reboots, this game has arrived quietly without fuss, but achieves much more, being so far bug free, carefully balanced, more pleasing on the eye, and benefiting from delivering a slightly later era of gaming (1990s instead of 1980s), which gives advantages to the look and 'openness' of the game experience. There are a number of features that specifically please, time and time again. The areas/regions ('levels') have been very cunningly developed and there are few 'empty' areas, and there is always a new challenge across every region's map. Itemisation of loot, though 90% random is generally very well done, so none of those Diablo-random-loot complaints. The core design decision seems to be to slant heavily towards tactical management of your 4 character team, and the affection for your party grows not through their dialogue, but rather through the sweet-spot collaboration of your 4 properly built PCs. I suppose a good Xcom squad gives a similar buzz, and this rather simple game delivers really well balanced and complimentary characters/builds. The progression through levelling up/learning spells/equipping comes straight out of the M&M series, and is a great tribute to those games as well. Same with the visuals and dungeon design. I have yet to explore all of the 10 or so regions, but the level of challenge and excitement is sustained so far (I am on the 3rd map after 40 hours). If you don't mind slightly stripped down Lore and Puzzles, in favour of the longest and most dedicated set of regions and dungeons, this would be the game for you. It is 'retro' in that it looks very similar to the above titles, but it is to be noted that the download is almost 40GB because the game is essentially vast. It plays completely smoothly on my spec from 2024, but it might disappoint if you still have the same PC you played on in 2015. Whether the game gets the player base it deserves is a matter of critical mass. I hope people will really help the game grow by word of mouth, because right now it is below the threshold where there are many guides, mods, and the facility to make large improvements (such as having automaps for dungeons). Either that or the next game in the series - and it deserves to be a series - should be properly marketed, because this game should have been a big success. I hope you enjoy it.
Updating this review now that I've had a chance to complete the game. -I played on hard difficulty the whole game. -Took a warrior, shaman, mage, hunter -The dark conjurer fight forced me to use my first and only potion (but that doesn't mean the game was easy). -At the end of the game my chars were level 37. There is an optimum way to setup stats, and don't forget you can always 100% respec everything for free at any time past the first couple hours of the game. It's almost always the wrong choice to go str or dex, unless you need it to wear gear. It's always wrong to put any points in con, except maybe the very start of the game. Weirdly enough, Int made my war absolutely OP. The class felt really good at end game when I had 100% uptime on all self buffs and I could riposte every attack for 1.5k dmg. This run through I also had a 12% life leech mace, so I was healing about half the damage I took on every attack. Really made my war feel like a juggernaut. This was my favorite class for sure. Though the war is useless till it isn't, when it is useful it's an absolute powerhouse (if built right). And generally the war is more useful the harder the content is, making it a key class for a run through. Don't neglect your spell resist on a tank war, in this game spell resists DO matter and can make or break many fights. My hunter used the 20% chance for 2 attacks bow all the way to end game. It's probably the best bow in the game--the low damage is deceptive when your hunter is using a 180 attack spear and tons of +dmg gear. I was also surprised at how solid all 3 end game abilities were on hunter, they all felt good. Even so, I had a hard time justifying the hunter for most of the game. It did shine, notably in boss fights where single target dmg + longevity were more important, but I honestly think the dev should consider buffing this classes dmg by about 50% or improving the itemization considerably (put it on same level as melee dps for dmg). There were MANY times where I thought a second mage would have been better, and even now after beating the game even though the hunter is cool and has some strong abilities, I'm not sure I'd consider it in the same class as the mage for damage output except in very specific situations. I do think I could have more easily beat the game with 2 mages than with the hunter+mage combo. The mage was fun, especially with some of the end game skills, but once she blew her load she felt weaker than the other 3 classes. She by far had the best aoe dmg and was queen for tons of mobs with low hp/lower resists. However, in hard mode many mobs and bosses can get very high resists (80+) which makes doing damage more of a challenge. Also, mana could be a problem, because even with 7k mana she could only use 3 rank 4 spells before being out of mana, meaning the lower rank 3 or even rank 2s also needed to be used. They still did good dmg, generally outpacing the hunter even when only spamming rank 2 spells. The shaman was the glue that held it all together. Shaman's curse massively improves the other classes. The aoe ground cast poison is incredibly strong in longer fights. The hp swap skill could be a 20-30k nuke, making it by far the strongest single target nuke in the game. Add in the healing, and shaman is a requirement for any run through. This game is rough around the edges. The story sucks. The writing makes me want to grab the developer and shake him. Some things, like skills (fire, two hander, axe, etc.) were poorly designed. Don't get this game thinking you're getting a AAA title--you're not. However, if you want to tactically mow down mobs (while moving at a snail's pace) and enjoy this M&M style of gameplay, you'll like the game. Itemization is fairly well done, though some of it is wonky like putting spell damage on hunter gear. The classes all have a place except maybe hunter, which still needs a buff in my opinion (though hunter is not useless, especially on boss fights). The game is fairly hard and you really need to think about how you build your chars and what mobs you're fighting. Some mobs are immune to certain spells. Some mobs have very high AC. Every mob does elemental in addition to physical, so understanding their damage types and warding accordingly can be huge. The game is about 100 hrs per run through, so you will get your money's worth if you like how the game plays. What you see in the first hour isn't much different than what you see in the 90th hour, but there is enough mob variety to at least keep you guessing in new areas.
Skills are great, combat is fun most of the times. But unfortunately exploration and story just can't keep up. I gave up after nearly 30h but still cannot recommend this game.
Сейчас выходит довольно много блобберов, сделанных небольшими студиями и с маленькими бюджетами. Но эта игра - исключение. она прекрасна во всём, кроме интерфейса. Это мог бы быть М&М 11. Механики М&М урезали в области небоевых навыков, но из боевых и самого боя сделали конфетку. Интересно. Трудно. Много. Большой обзор тут https://core-rpg.net/articles/a-quest-that-became-legend-review There are quite a few blobbers coming out these days, made by small studios with small budgets. But this game is an exception. It's wonderful in every way except the interface. It could have been M&M 11. The M&M mechanics were cut back on non-combat skills, but the combat and the actual fighting were made into a gem. Interesting. Challenging. A huge world.
This was a challenging and rewarding experience. I'm ready for the sequel!
A big thumbs up for me. Good old-fashioned gameplay.
This is a free-movement Might&Magic replacement. It is pretty dang good. It is also very difficult. If you are used to today's games, and their hand holding, then you can not play this game. You will save, and save often, and still be frustrated with your inabilities. However, playing on and finding a different path will be rewarded. Great game! Great developer! Great experience! Highly recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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