
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 63.2Kreviews | 93% | — | $39.3M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
他妈的神了,第10章遇到bug双人互动图书馆内推不动那个箱子。重新读档还是不行我真服了坏档了。
Buen juego y muchos conceptos nuevos que no solia tomar en tiempo, me gusto la historia y se que hay una secuelas pero por ahora no hay dinero asi que un descuento esperare para poder comprarla
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
графон клевый, озвучка понравилась, на французском, но геймплей очень однообразный и надоедающий(
Great world building, story and music. Everyone should experience this game.
在大量bug发现少量游戏,人物经常卡住,原地转圈,成就卡住不出,交互很烂。
Ucuz last of us
Очень хороший сюжет, который местами заставляет испытать чувства радости, беспокойства, грусти и сострадание к персонажам. Игра заслуживает своих похвал. В неё продумана каждая мелочь и события. Рекомендую к прохождению!
8.5/10 第三次玩瘟疫传说1 一部纯粹的线性冒险证明:当叙事节奏被精密掌控时,"一条路走到黑" 反而能成为最强大的沉浸武器。 几乎无缝衔接的场景过渡,营造出近乎电影级的沉浸感。 始终被裹挟在阿米西亚与雨果的逃亡之路上,呼吸与心跳同频,这种设计让紧张感持续累积 绝佳的氛围 动人的故事 可爱的雨果 天使般的卢卡斯 它的叙事密度和视觉表现力,让每一次重玩都能发现新的细节 像一本充满传奇的欧洲冒险小说 ,不是靠玩法深度支撑的重玩,而是靠 "值得再读一遍的小说" 式的故事厚度 我相信喜欢这个故事 喜欢那些角色的你 在多年以后 会和我一样再玩一遍又一遍
这是啥杀软游戏?看评价说无聊,其实也还好吧,史低入手还是很值得的,但是怎么这么傻卵?尼玛推车那里你就推吧,一推一个不吱声,推的老子鬼火冒,就那一小块手感烂完了。平心而论整体还算个好作品好吧,但是没啥出彩的地方,没网上说的那么无聊,还可以,说无聊的估计是不喜欢他潜行的部分,那应该是不咋适合这个游戏,一个十几个小时的线性游戏到不会让人觉得玩法太单一,但也不咋出彩,客观来说确实单一。美工,一般般吧,还行。音乐挺好。剧情无波无澜吧,能猜出来那种。技能树一般般吧,不升级感觉也没啥差别,给的技能后期其实不咋用得上。可玩性不太高,如果你首发入手,我给到一个拉了个大的,如果你史低入手我给一个一小坨
Невероятно трогательная и эмоциональная история. Отношения Амиции и Гуго пробирают до мурашек. Сюжет держит в напряжении от начала до конца, а финал оставляет сильное впечатление. Очень сильная работа сценаристов 10/10 Рекомендую
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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