
Enter the world of the ultimate assassin. HITMAN World of Assassination delivers the definitive stealth action experience, putting you in the shoes of Agent 47, a master assassin. Explore immersive locations, uncover hidden secrets, and eliminate targets with complete freedom of approach.
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About
Enter the world of the ultimate assassin. HITMAN World of Assassination brings together the best of HITMAN, HITMAN 2 and HITMAN 3 including the main campaign, contracts mode, escalations, elusive target arcades and featured live content.

Suit up for a spy-thriller adventure where all your deadly abilities are put to the test across more than 20 locations.

Your deadliest weapon is creativity. Unlock new gear and up your game on highly replayable missions.

Travel a living, breathing world, filled with intriguing characters and lethal opportunities.

A new way to play on your own terms, that combines rogue-like elements and deep strategic planning with a persistent and infinitely replayable gameplay experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 649 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
leaving a negative review purely because of the payment structure Genuinely what were you smoking IOI
This game is brilliant. Especially on sale, the bang for your buck in this title is well above average. I'm a big stealth game guy, and Hitman really separates itself from the pack in this genre. The map design, gameplay options, and general vibe of the game are unique and interesting. 9/10, You Should Play It. I enjoyed my time so much I'm actually listing the cons first. CONS: - Always online bullenscheisse that doesn't even stop cheaters from populating the leaderboards, not a fan. This is foremost a singleplayer game and I don't appreciate always online ever. - Elusive target time gating in a 6 year old game is very irritating. I do have the signature suit with gloves now but it took a solid three months with no way to speed it up. - Buying the correct version of this game is surprisingly challenging! Almost feels like a scam sometimes. Luckily I got it right the first time I opened my wallet. - Freelancer is interesting in concept but difficult to the extreme even for a roguelike. Let us keep some of the weapons or something, it's wild how much you stand to lose per run. - Hitman JankTM: NPCs will be suspicious at the drop of a hat, but don't care about huge bloodstains, cameras going down, or anything of that nature. This game series already cares more about NPC behavior than almost any other, but there's still very strange gaps in the logic that don't compute all the way. Odd bugs are also not uncommon. - Game is brutal on the hardware, in a very weird way. It runs fine in the sense that it rarely lags or drops frames or crashes (rare but not zero!) but it is impossible to have the game running on my laptop and try to do ANYTHING else, no chats, no messages, no browsers. Granted, laptop. However it's rough. - You unlock 1 quintillion different guns and have essentially zero reason to use anything other than a silenced pistol. I guess it's fine, but eh. PROS: There isn't really a need to go point by point here I adore most of the gameplay and panache of this game. The map design, mission stories, side stories, continuity, unlockables, target options, user made contracts, escalations, all have various charm points for my personal taste to contribute holistically to this being one of my favorite games. I intend to 100% as much of this as I can (Freelancer is a major roadblock here). I'm such a fan of the map design in particular I will do an impromptu personal tier list and end the review on that note. From least favorite to most: Marrakesh: Colorful, calorful, hace bueno hace chingada. This map has a lot of bells and whistles and it is Friction to get in and out of the various locations. I like the idea of the map in concept, but it is crowded and hard to do much with. See Mumbai for a better version. Hawke's Bay: There's just not much to this one but they actually added a bunch of extra nonsense in this map despite it being a short one, via mission stories and such. The escalation with all the busywork KOing guards puts this lower than it should be, which is unfair but bah humbug. Colorado: Holy moly where can you go on this map without being seen by someone I feel like I have to KO fifty people if I want to keep the Suit on. The map isn't my least favorite because the mission stories are a lot of fun and I enjoy them more than Marrakesh. I understand if this is bottom of your list though. Santa Fortuna: I haven't explored every inch of this map it's massive. The bits I have seen are again cool, but have a lot of friction when transitioning locations. It's aight just not my favorite to navigate. Ambrose Island: So Much Walking. This map's points of interest are freaking miles apart it's actually quite annoying. That's the only real downside though, the rest is a lot of fun. Carpathian Mountains: This map is so cool. Ever seen Snowpiercer? Still it's near the bottom for similar reasons to Hawke's Bay, not much to DO here. Chonqing: This map is very cool, brings to mind Virtual Insanity by Jamiroquai. However it's also a pain in the ass to navigate my goodness. Again, haven't explored absolutely every inch but hoo boy it's a job. Just because it's near the bottom doesn't mean I hate any of these maps, I actually do enjoy all of them to some extent. Sapienza: WHAT HOW COULD YO- shut up the lab is not a fun place to navigate and I despise it. The city is great, the mansion fine, the film set solid, the lab -1/10. I know there's shortcuts to break the virus and whatever but custom contracts also love putting targets down there. Screw the lab. Hokkaido: Pain in the ass to navigate? All rise for the honorable Hokkaido. Without a certain trick in the morgue this would be at the bottom. Once you solve that problem it becomes a lot better. Isle of Sgail: Female dog ass map, I swear... there's a deep amount of friction in getting places on Sgail, but being a more recent map it does have a lot of polish and the verticality is interesting instead of frustrating... except sometimes. ICA Facility: No seriously, for a tutorial map this is amazing. You can do a fair bit here with the limited objectives and unlocks. Decoying the old man over with a coin was my first big "Aha!" in this game. Bangkok: This is going to sound crazy because Bangkok is very interesting to navigate overall... except the second hotel building where Cross is. Jesus, what a pain in the ass place to go except exactly the top floor. The underground in Bangkok is incredible for gameplay purposes and is solid. That other hotel building... ugh. Berlin: Hoo boy it's a little claustrophobic at times but Berlin is interesting. I don't adore the club section of the map but navigation here is not as bad as you'd think. Bumps it above a few others. Dubai: Another one where navigation is not as hard as it appears, except for the damn exhibit section. I got straight up lost in there once, very embarrassing. Haven Island: The resort is cool. Lots of walking but it's less than Ambrose and the level design here is pretty fair. Mendoza: The winery is amazing. I really like this map actually, it's got a lot to it and deserves a high ranking. I just like the other maps a bit better. Mumbai: I've been to Mumbai. This feels like Mumbai. That is both good and bad. No notes. Whittleton Creek: I've been to the suburbs. This feels like the suburbs. That is both good and bad. Very fun to navigate. Miami: Crossing the circuit is disastrous for your shoe leather but what a map. The user contracts on this are incredible, I learned you could wear disguises I didn't even know about from the mission stories. Good job playerbase, you cooked with this one, and so did IOI. New York: The bank is cool. It's got layers to it and is both claustrophobic and open at the same time. Really fun to dart around enforcers and cameras in the lobby while making your way upstairs. Banger map. Paris: For a starter map there's a lot to this, they actually almost nailed it the first time. I have personal issues with this map due to a certain escalation but I actually think in terms of sheer layout it's a banger. Solid little stage. Dartmoor: Oh amazing. It's the easy answer for a reason, I love running around this map in my suit, it just feels like it's made for that playstyle. The stories are cool, the layout is incredible, the various side objectives exist, it's a good time. Hitman is a good use of your gaming time, it's one of my favorite singleplayer experiences from the past half decade or so, and that resume includes RDR2, Baldur's Gate 3, CyberPunk 2077, and Expedition Verso. I know I just listed four RPGs and Hitman, but I play this game like an RPG I guess whaddya know. Turn off the mission story full guide and set it to limited or whatever, then play it like a puzzle game, Hitman is enjoyed best in that configuration IMO. Still end of the day your decision do what you want, but play this game.
Great game ruined by needing to always be online to progress at all. The servers are usually reliable but sometimes they aren't, and when they're down you are SOL. Offline mode isn't worth playing.
World of Assassination is less of a traditional stealth game and more of a highly lethal, dark puzzle box. You are dropped into massive living environments and told to eliminate a target. How you do it is entirely up to you. You can play it like a grim spy thriller, or you can lean into the game’s glorious "♥♥♥♥♥♥♥♥" energy. Striking a perfect balance between serious infiltration and absurd mechanical comedy, the game allows you to drop a coin, choke a guard, steal a chef’s uniform, and poison a celebrity’s hot pot with a straight face. Visually, the engine holds up beautifully. The crowds are dense, the lighting is cinematic, and wandering through these sprawling locations feels like a high stakes vacation. It is a triumph of mechanical design. It rewards patience, rewards creativity, and offers hundreds of hours of replayability for anyone who loves mastering a space. While the gameplay loop is incredibly addictive, it isn’t flawless. On standard difficulties, guards can feel incredibly oblivious. But as a pure stealth playground, there is simply nothing else like it on the market. Turn off the hints, put on the signature suit, and start experimenting. It is, without a doubt, the most refined and mechanical version of Hitman ever made.
amazing game but still have to buy deluxe edition to play the whole game
This game is being sold under the full title HITMAN World of Assassination, it shows up that way on the store, and the banner even advertises "VR Supported". In reality, this is HITMAN World of Assassination Part One — basically just the original Hitman 1 missions. It’s missing huge chunks of content (no Freelancer mode, no later episodes), and despite the prominent “VR Supported” banner, the store description later quietly admits it “Does not include VR or Freelancer modes”. This feels like a deliberate bait-and-switch. The packaging and presentation make it look like the complete definitive edition, when it’s closer to a glorified demo or the bare-bones starting package. New players expecting the full World of Assassination experience are going to be seriously disappointed. If you already own Hitman 1 or are looking for the complete game with all missions, VR, and Freelancer, skip this version and get the proper bundle or wait for a sale on the full edition. Valve and IO Interactive should clean this up — the store page is highly misleading.
[b]If you have ever wanted to dress up as a giant flamingo, infiltrate a high-society fashion show, and assassinate a corrupt billionaire by kicking him into a grape shredder, Hitman World of Assassination is your dream game. It is less of a traditional shooter and more of a deeply morbid, incredibly beautiful puzzle sandbox where Agent 47, a genetically engineered peak predator, proves his greatest weapon isn't a silenced pistol, but rather a well-timed coin toss, a wet floor sign, or a homing briefcase that defies the laws of physics. The comedic irony is unmatched: 47 is a six-foot-tall, pale, bald man with a giant barcode stamped on the back of his head, yet the moment he puts on a chef's hat, highly trained security guards immediately think, "Ah yes, that's obviously Tobias, he's worked here for five years." Between the clockwork map design that offers fifteen different ways to ruin a target's day and the brutally addictive, rogue-like Freelancer mode, you will easily lose hundreds of hours to this game. To actually get to this point, however, players had to survive an absolutely unhinged, multi-year corporate journey. Back in 2016, Hitman 1 launched as a controversial episodic experiment, Hitman 2 arrived in 2018, requiring a confusing account-linking ritual to import your old maps, and Hitman 3 launched in 2021 with an absolute Excel spreadsheet of digital licensing "Access Passes" that required a literal PhD to understand. Thankfully, developer IO Interactive finally looked at the chaotic mess they created and consolidated all three games, over 20 massive maps, and hundreds of targets into this single, glorious launcher. It is the gaming equivalent of a band finally putting out a "Greatest Hits" box set after making you buy three different formats of the same album, making it the absolute definitive stealth experience. 10/10, Poisoned a target with spaghetti, hid his bodyguard in a freezer, and escaped on a motorized dolphin.[/b]
The game is amazing but the way they sell and complicate the series is criminal. I solely will not and cannot recommend this game purely due to that. It seems like its a 100 percent pure gotcha scheme but maybe it isn't. Until they fix that "gotcha" selling crap with all the different addons they have I will not be playing anymore. I cant tell you how frustrating I felt when I completed the first part and it stated I needed to purchase the full game. Absolutely insane.
Plan, Execute, Repeat! The World Is your playground and killing is the game.
Да, знаю, знаю затянул с обзором ведь игру прошел уже давно, а обзорчик написать что то не додумался, ладно щас исправим... Итак Hitman, для начала небольшая история, с Лысым я ещё познакомился давно, но руки до него дошли примерно пару годиков назад плюс минус, вообще хочу сказать что сразу как то не планировал проходить все 3 части, но когда прошел первую миссию, понял, что необходимо. Вообще, ещё одной необходимостью для прохождения этой игры, стала моя потребность в постоянном экшене или адреналине от таких ситуаций, к сожалению из-за этой тяги к крови, я не могу удалить конуктар страйке 2. Но это уже совсем другая история. Так вот, в этой игре нам необходимо гонять лысого по разным странам, а так же находить плохих ребят и делать так чтобы их не нашли. Скажем там, для меня, это пожалуй самая лучшая игра из такого жанра, ведь здесь есть на что посмотреть и кого кокнуть. Из хорошего, что очень понравилось: Графика) она здесь реальная вкусненькая плюс какой никакой, сюжет, хотя не, я вру сюжет тут прям класс, мне очень понравилось, особенно от себя рекомендую к прохождению 3 часть, начиная от Берлина заканчивая Англией, очень классно наблюдать за локациями, ну а самым приятным бонусом к этой рекламе Лысиков, по моему мнению, считается 4 вещи: 1) Крутость 47 никто не перебьет, он насток крутой что своей лысиной может заставлять слепнуть снайперов, а в пятёрочке затылком оплачивать чипсы. 2) Вариативность. Если говорить коротко и серьёзно, то вы можете, как и попотеть, чтобы сделать идеальное убийство без помощи в нахождении пути к нему, так и просто наслаждаться игрой, включая отслеживание различных событий и ситуаций. А ещё по мимо этого, вы можете сами добраться до жертвы и бахнуть его чем хотите, пистолетом, удавкой, акумулятором, чемоданом, выбор за вами :) 3) Саундтреки. Емае, они здесь только накидывают атмосферы и делают сюжет ещё лучше. 4) Ну и последнее. Графика, оптимизация, поддержка игры. Даже после уже давнего выхода, в игре появляются моментами интересные инвенты, ну а при такой замечательной графике, все работало стабильно. Вообщем-то очень вам рекомендую, если вы довольно кровожадный человек, это хотя бы как нибудь поможет :) 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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