
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 72.5Kreviews | 93% | — | $45M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Честно, шикарная игра! Берём в учёт то, что я не любитель игр в стелсе. Но тут все очень интересно. Мир показали и красивым, и отвратным. Оба варианта передавали атмосферу, да и музыка идеально подобрана. Герои - прям все интересные. Враги - лиц у них 3, так что похожих много (особенно алхимиков) - но это не страшно. Огромная благодарность, что не полностью игра про стелс, и что дали возможность играть наглее, с большим кол-вом драк. Мне, кстати, так интереснее было проходить. Но и по-тихому я тоже побегал. В целом, все это меня не то, что устроило. Мне прям понравилось. На стелс-игры я все еще смотрю средне. А тут - другое. Так что эту игру я рекомендую. Шикарно.
Very linear game, with easy puzzles and easy stealth. But it has some really good storytelling, with good voice acting and characters. Every level looks amazing from a visual point of view, and it contributes strongly to the game's vibe, making it very immersive. The whole gameplay system is designed around the rats' crowd AI, and it's very cool. I love it when a game tries new things. I really thought it was going to be a boring game, but new gameplay elements kept getting added, and the cinematic gameplay parts were very engaging. It's a short game, but definitely worth buying at a good discount.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我记得是2019年末玩的瘟疫传说:无罪,玩着没几天疫情就爆发了。当时我还是个单机游戏小白,玩的盗版,觉得这个游戏又恐怖,又容易迷路,解密又难,通关我应该是用了十几天。为啥我能坚持下来,可能是那会还小,思想不成熟,身边的人都在玩网游,而我总想着要跟别人不一样,就对单机游戏产生了病态的执念,非要通关。 现在6年过去了,我已经记不清玩过多少款单机游戏,如今再重温它,觉得它的战斗,解密,探索都好简单。全成就也只用了16小时。也真正体会到该作的剧情体验,画面,音乐,沉浸感做的真的是太好了。线性游戏里的精品,精品中的精品。(最近重新审视了自己,回过头来再体验老游戏,感触很深)
A Plague Tale: Innocence é um jogão e acho que é muito pouco falado até hoje. Todo mundo que comenta sobre ele costuma falar muito bem, mas ainda vejo pouca gente dando a atenção que ele merece. Inclusive, já ouvi bastante gente dizendo que a sequência é ainda melhor, então mal posso esperar pra jogar. Mas falando do jogo da vez, eu diria que ele tem uma estrutura que consegue se equiparar a esses jogos de aventura mais modernos, tipo Tomb Raider, só que com uma pegada bem mais sombria, menos focada em ação e muito mais em suspense e sobrevivência. O jogo consegue criar uma tensão muito boa, principalmente por causa dos ratos e da forma como você precisa usar a luz e o cenário pra avançar, e achei bem criativo como eles exploram isso durante a campanha. Tecnicamente também é um jogo muito bonito e muito bem otimizado, com cenários lindos, personagens muito bem feitos, uma ótima dublagem e músicas que combinam bastante com o clima pesado da história. Também gostei muito de acompanhar a relação entre os personagens, principalmente a Amicia e o Hugo, porque dá pra sentir o peso de tudo que eles estão vivendo e como aquela jornada vai mudando os dois. Não tenho muitos pontos negativos pra colocar, talvez o que mais tenha me incomodado seja a variedade de inimigos, porque acaba sendo praticamente sempre a mesma turma, e em alguns momentos a gameplay também não é tão responsiva quanto eu gostaria. Tirando isso, é um belo jogo, daqueles que você termina pensando que deveria ter ouvido falar muito mais sobre ele. Fico ainda mais animado pra jogar A Plague Tale: Requiem e ver como eles conseguiram evoluir essa fórmula.
Крыса ♥♥♥♥ Крыса единственный враг ворвавшийся в мою судьбу всю свою сознательную жизнь я ненавидел Крыс эти твари рисуют непотребства в моем подъезде эти клоуны мусорят на моей улице эти подлецы убили мою собаку у меня даже никогда не было собаки но это не помешало этим моральным уродам убить ее а теперь Крысы ♥♥♥♥ Крысы добрались и до этой дыры
WHY DOES NO ONE SAY THE DOG DIES! other then that its a good game
Gostei muito do jogo. A jogabilidade é legal e dá pra concluir em bem menos do que as 29h que fiz kkkk, mas o que mais me prendeu foi a história e a ambientação. Foi praticamente minha porta de entrada para jogos focados em história e campanha. Me prendeu do começo ao fim e me deixou com vontade de conhecer mais jogos desse tipo. Recomendo demais!
I honestly don't understand how this game has such overwhelmingly positive reviews. Never written a review this big but here it goes. I understand the game is made by a small team of developers and I whole heartedly appreciate their efforts. This is definitely a good game with great scenery, good story, and I can see what the developers were going for. But the actual gameplay drove me up the wall. I don't think I've ever had another game in my library that frustrated me this much. Here are the key reasons: (There are a few minor spoilers) 1. [b]Treasure chests are weirdly annoying[/b]. If your camera isn't angled just right looking into the chest after you open it, you can leave items behind without even realizing it. Why? Most games simply auto picks items in the chest with the press of a button. This feels like a problem that shouldn't exist. 2. [b]The enemy AI is buggy[/b]. I had enemies in certain situations get stuck in an endless alert state right next to me, just standing around forever instead of going back to their patrols. 3. [b]The sling is unbelievably slow[/b]. Even after fully upgrading the sling, it feels underpowered. They could have given Amicia a stapler instead of this pathetic excuse for a weapon. The startup time for the weapon is so long, it gave me an aneurysm in the final boss fight. I gave up finishing the game. She is so slow to initiate the weapon and reloading takes its own sweet time. Not something I enjoyed. 4. [b]The game tells you to explore... until it doesn't[/b]. You can accidentally cross certain points in the game and suddenly there's no way to go back for collectibles or missed loot. If the developers were going to reward exploration, at least they should let players backtrack. 5. [b]Quality of life features[/b]. No manual saves, no option to change the camera's field of view, clunky controls (try changing weapons in the heat of battle and try crafting ammos when you run - you can't, you will see how frustrating the controls are, Hugo at one point in the game controls rats with his mind. This take both triggers, D-pad and right joystick. You have to be a contortionist with your fingers to play this game in certain areas!), and no DLSS support (only in-game resolution scaling). 6. [b]Difficulty cannot be adjusted[/b]. Are you kidding me! There is no difficulty selection option when you play the game for the first time! I am a casual gamer who plays games for story. The game chooses difficulty on its own. I do not know whether to call it medium or easy. Also, if an enemy sees you, you are done! Atleast with other stealth games you can fight you way out. I know a lot of people love this game, and that's completely ok. It just wasn't for me. Between the technical issues, clunky controls, and the frustrating final boss fight with the sling, I can't recommend it. A B+ for effort from the developers.
对于我印象最深的一句台词,是护弟狂魔阿米西亚在《苦修》一章穿越尸骸隧道时歇斯底里的怒吼:“我这么做全都是为了他!如果有必要,我可以再杀死你们一次,把你们全部杀光!”而这声呐喊巧妙地与终章大审判官维塔利斯和雨果最后死寂般的对视遥相呼应。 大审判官与雨果堪称人性的一体两面,而他们各自掌控的鼠群颜色,更体现了制作组辛辣讽刺的小巧思:维塔利斯所驱使的白鼠群,传统意义上象征着圣洁与高贵的白色,此刻则深切点破掌权者假借神圣之名行私欲的真相,被暴虐的统治者残酷剥削掠夺的亿万底层人民,正是独夫民贼野心实验里的“小白鼠”;而雨果操控的黑鼠虽象征着毁灭,却源于最纯粹的情感与生存本能,是个体为了守护家人与生活,被迫爆发的终极反抗。 在黑暗的中世纪和黑死病大流行背景下,这个故事彻底揭露了一个深刻而残酷的真相:真正的灾难往往不是来自未知的黑暗力量,而是来自渴望驭使黑暗力量的人类野心。
Completed this game like 3 years ago on EGS. And now wanted to play Requiem, but could not resist replaying this gem while grabbing all achievements. The gameplay and relationship between characters feel very fresh in comparison with many other repetitive videogames. The plot is also quite fascinating, even when playing for the 2nd time it felt good, but when i played for the 1st time, I was amazed. Stealth is quite enjoyable and some missions have a lot of ways of how you can beat them. Graphics is also good for me. Overall it a solid 9/10, can't wait to play Requiem!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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