
《仙旅异闻录》是一款偏选择取向的回合制RPG游戏,玩家扮演一名偶然与灵猫结缘的凡人,在灵猫的指引下修业问道,阅览人间异事,品味人间百态,最终将经历的故事收录成书。是飞升入仙,还是逍遥人间,结局如何,全凭玩家选择。
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《仙旅异闻录》以 “故事为脉、修行为本”,构建了一个剥离门派桎梏、重缘法轻宗门的独特修仙世界,将中国古代志异文化与修仙成长深度交织,为玩家铺就一条充满未知与抉择的仙途。
在这款游戏的修仙世界里,没有传统修仙游戏中常见的门派林立,更不会为了争夺资源而大打出手。修行者们如同散落在天地间的星辰,学习功法全凭 “缘分” 二字。
游戏中,玩家会遇到各种各样光怪陆离的事件,这些事件构成了修行之路的重要部分,而修行之路并无定式。面对这些事件,你可以选择拳头开路,以强硬的方式解决问题;也能选择趋吉避凶,巧妙地避开祸端。不同的选择会带来不同的收益,但这些收益并非绝对的好与坏,有时看似好的结果未必适合自己,有时看似平常的事件却可能带来意外收获。
游戏中的事件基于中国传统志异著作改编,如《搜神记》《聊斋志异》《太平广记》等。这些故事不仅为游戏增添了浓厚的文化底蕴,也让玩家在修仙的过程中,能够深入了解中国古代的志异文化。在这些故事中,你可能会遇到化形的精怪、拥有奇异能力的凡人,他们的命运往往与你的抉择紧密相连。你的一个小小举动,可能会改变整个故事的走向,也可能会为你自己的修仙之路带来意想不到的影响。当你完成相应的故事后,还会解锁专属的故事图鉴。图鉴中详细记录了故事情节以及专属插画。
游戏中拥有近百门神通功法,这些功法没有好坏之分,也没有级别差异,每一门功法都有其独特的功效和特点。玩家可以根据自己的喜好和修行需求,自由组合这些功法,达到意想不到的效果。
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的玩不下去 什么东西啊 要的东西都不掉 我是来战斗的 不是来坐牢的
纯粹的坐牢,后期合成法宝需要特定法宝,死活不给掉,商店也得刷,只能一直刷一直刷。刷到世界末日才造出来。 二刷:二周目开始纯纯重复了,剧情也是大差不差的,也没什么更多的局外道具,基本上这游戏只有一两遍的游玩价值。
仙旅异闻录, developed and published by lazykitten, is a story-driven role-playing game rooted in Chinese mythology and the immortal cultivation tradition, offering players a reflective journey through a world filled with spirits, mysteries, and the fleeting nature of human existence. At its heart, the game aims to capture the essence of the “xianxia” fantasy — the pursuit of transcendence — but it filters this through a quieter, more introspective lens. You begin as an ordinary mortal whose fate changes after encountering a mysterious spirit cat, a being that leads you onto a path of cultivation. From this simple premise, the story expands into a web of encounters, moral choices, and strange tales drawn from Chinese folklore. It’s a world where beauty and danger coexist, where curiosity often leads to enlightenment or ruin, and where every decision shapes not just your path to immortality, but the tone and texture of the journey itself. What immediately distinguishes 仙旅异闻录 from other cultivation-themed RPGs is its focus on narrative depth and atmosphere. Rather than thrusting players into endless combat and grinding for power, it invites them to wander, listen, and interpret. The world feels like a collection of living myths, filled with bizarre events and “zhi yi” tales — supernatural anecdotes of strange creatures, restless spirits, and ordinary people caught in extraordinary circumstances. Each encounter becomes a parable of sorts, forcing the player to choose how to respond. Do you interfere when mortals clash with otherworldly beings, or do you remain detached, like an observer of the cosmos? These moral decisions ripple across the game’s structure, influencing future interactions and determining which cultivation path you eventually walk. The branching narrative approach ensures that each playthrough feels distinct, with multiple endings and narrative outcomes waiting for those who experiment and explore. Mechanically, the game combines traditional role-playing systems with decision-based storytelling and turn-based combat. The progression is defined by your cultivation choices and by the hundreds of abilities and techniques you can learn throughout the journey. It hints at roguelite elements — particularly through the inclusion of perma-death and randomized events — but its soul remains that of a narrative RPG. The balance between survival, exploration, and story-driven choices gives it a slower rhythm than most roguelites, favoring contemplation over chaos. Each battle, though turn-based, carries a sense of ritual precision rather than adrenaline, reflecting the discipline of a cultivator rather than the ferocity of a warrior. In this way, the mechanics complement the story’s philosophical undertones: growth is not only a matter of power but of understanding, and mastery comes from patience as much as ambition. Visually, 仙旅异闻录 adopts an aesthetic that draws inspiration from ink painting and Chinese brush art, with soft palettes and atmospheric compositions that create a sense of calm amid the supernatural. The world is not overly ornate, but every scene feels intentionally crafted — from mist-shrouded valleys to the dim glow of lanterns in remote villages. The presence of the spirit cat companion, both a guide and a reflection of the protagonist’s fate, reinforces the game’s underlying themes of companionship and transformation. The use of traditional motifs, combined with minimalist design, ensures that the game’s presentation feels culturally authentic without overwhelming the player. Music and sound design further enhance this mood, evoking the stillness of meditation and the melancholy of immortality’s price. Despite its poetic vision, the game faces challenges common to ambitious indie projects. Its reliance on narrative branching and choice-based systems demands careful writing and pacing to prevent repetition or tonal inconsistency. If the multiple endings and branching paths lack depth, the emotional resonance could diminish, and the replay value may suffer. Likewise, the inclusion of roguelite mechanics, if not balanced carefully, might disrupt the narrative flow that defines the experience. Players unfamiliar with Chinese mythology might also find the cultural references obscure without proper localization, especially since the game currently lists only Simplified Chinese as a supported language. However, if lazykitten can maintain the delicate balance between storytelling, mechanics, and accessibility, the result could be something truly distinctive — a piece that bridges the gap between literature, folklore, and interactive art. At its core, 仙旅异闻录 feels like a meditation on the themes that define Chinese mythology: the fragility of life, the pursuit of immortality, and the moral weight of choice. It captures the transient beauty of the mortal world and the loneliness that often accompanies transcendence. The spirit cat companion serves as a quiet metaphor — a reminder that enlightenment rarely comes without loss, and that even the path to eternity is paved with impermanent moments. The game’s design philosophy aligns with this sentiment, emphasizing reflection over haste and immersion over spectacle. Rather than presenting cultivation as an endless power fantasy, it portrays it as a journey of self-discovery, echoing the spirit of ancient Taoist allegories where wisdom is born from wandering and listening rather than conquering. If 仙旅异闻录 delivers on its promise, it could emerge as a standout entry in the modern wave of Chinese indie storytelling. Its ambition lies not in scale but in sincerity — to create an experience that feels deeply rooted in cultural heritage while remaining universal in emotion. For players drawn to narrative exploration, moral decision-making, and mythic atmospheres, this game could offer a rare blend of intellectual and emotional engagement. It doesn’t seek to thrill with combat spectacle or technical bravado, but to invite players into a world of mystery, beauty, and quiet revelation. Whether or not one achieves immortality by the game’s end, the journey itself seems designed to linger — a fleeting but meaningful reflection on the eternal within the ephemeral. Rating: 6/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性做的属实一般,但是形式很不错,回归传统修仙之作,概念很不错
你游的数值设计简直稀烂
好玩,战斗有种觅长生的感觉,这价格体验算非常好了,希望功法再多些
其实是个很有趣的游戏!故事的展开比较符合传统修仙套路,剧情不错。而且加入的所有奇闻异事也很有意思,值得一观。流派构筑上套路还是比较多的,当然我不是肉鸽狂热爱好者,我是奔着修仙的剧情来的。几个情缘的故事让我看了会心一笑,如果以后有更新建议再拓展一些恋爱故事=-=
It's a good game. Finished the entire game within 8 hours. Considering it's only 3 dollars. It's totally worthy and make sense. 8个小时通关,还不错。对于这个3美元的价格来说还是可以的,很棒了。 成功拿到圣谕仙尊,就问还有谁233333333
这个游戏其实非常休闲,战斗流派也很简单,金丹之前可能比较痛苦,但是金丹之后有装备了,就非常简单。我个人觉得叠燃烧的流派最简单,叠毒也简单只是叠毒好像后期有些BOSS全免疫毒。 不过这个游戏里只有修仙,没有爱情,黑猫为啥不能最后边个喵娘啥的。
主線全破,DLC沒玩。 遊戲主線劇情基本上是零,就只是要你升級到飛升。而所謂的故事則是基於非常多的"短事件"組合而成。雖然這方式無不好,但這些事件的故事並無打動人心之處。原是想找覓長生的類似作品,不過這款的內容豐富度跟覓長生還是差距頗大。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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