
A Matter of Murder is a point-and-click puzzle game with rogue-like elements. The details of each murder are procedurally generated, so each case is different every time you play with progressively more challenging logic puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Small but very entertaining game. Quite similiar to Cluedo (which is a board game). Very high replayability due to case generator (which works just fine). Simple visuals are fine, music and gameplay are great. For this price - you must have it.
A hidden gem of a game. I'm a big fan of logic and deduction games like Clue and Whodunnit, but sadly not a lot of friends share my enthusiasm. This game takes it up a notch with procedurally-generated mysteries so every playthrough is different. Add in the visual style, which is reminiscent of the Edward Gorey intros to PBS' Mystery... and you have a winner. Only thing it lacks is a fitting piano or organ score soundtrack, but that's easily remedied by popping on some music in the background. I actually discovered Matter of Murder in the Android Market when looking at similar games to another game... read a review that mentioned Jessa's youtube video... went to check it out and then came looking on Steam for it. Glad I did. Very nice game.
I love this game!... I've been looking for a Clue/Cluedo like mystery game with randomly generated cases; I found that in this game!.... If you're a fan of Clue/Cluedo and you know who Agatha Christie is or you like to watch Masterpieces Theater, you'll get a lot of added fun to this game. Don't let the art work fool you, in my opion the art work adds to the charm of the agme, I love it, it's both humorist and detailed, if you look hard enough. Solving the murder cases is fun, but it would be nice to solve other cases as well, like robber, arisen, Capers, black mail (that doesn't lead to murder), it would be cool if they added that in some dlc or something, but if they don't, that's cool, cause it's one of the best games you'll find in this genre. You can't beat that 2.99 price either. I would have paid 5.99 for this game to be honest. Well done to everyone responsible for making this game. It's a true gem. Thank you :)
If you like to feel like a right ol' clever clogs, then coming back to A Matter of Murder may prop up your confidence in that ol' noggin. Why? Because, once you've learned the individual gimmicks via the story chapters, you can hit that "Generate case" button, and get the satisfaction of not only solving mysteries in a limited space of time (Good on you!), but being enough of a smart cookie to work out *which* gimmicks are being used (Sometimes, there's more than one), and avoiding Red Herrings. Even better, since individual mysteries take between five and ten minutes each? You can keep trying to solve them until you solve one and feel good about yourself for doing so. It's pretty accessible, it's simple to learn, but hard to play perfectly each time, and it's understated, murder mystery fun.
I've got about an hour into this one. I like it though, and here's why: I've been a gamer for a lot of years. It all started with games on a Texas Instruments computer back in the early '80s with such gems as Parsec and Hunt the Wumpus (not sarcasm, they WERE gems). Shortly thereafter Atari showed up along with Windows 3.1 and MS-DOS. Speaking of MS-DOS, here is where the relevancy to A Matter of Murder comes in. Back around then, I first played a game that used ASCI graphics called Sleuth. You roam a mansion examining possible weapons and question suspects until you solve it or get killed. This game is very similar to Sleuth except this one has graphics, sound, and music. You play as a budding detective in a typical British manor type setting with your usual suspects, various lords and ladies, an explorer, a couple foreigners, a veteran of the war, and a maid thrown together. One of them is murdered and it is up to you to point the finger at the culprit and say why it was done and with what weapon. You have a time limit though and you lose a bit of time whenever you ask a suspect a question or examine a nearby weapon. Once you've ferreted out everyones alibis and motives and have found the weapon, you hit the accuse button and hope you're right. As the cases get solved the next ones become harder. Alibis become more challenging to figure out, as do motives. You also have to rely on what the suspects say about the wound on the body to figure out the weapon instead of just being told that the poker has blood on it. The logic gets amped up pretty steeply after a few cases so it might help to have your own pen and pad handy as the in game notebook resembles a Clue sheet and doesn't have any space for notes of your own. If you get tired of the names of the characters, you can change them into friends of yours. That's a nice little feature which Sleuth also had way back then. This isn't a AAA game by any stretch of the imagination, but it is a fun little time waster for when you only have a little time to waste.
This is a very fun murder mystery game, following the trope format of Agatha Christie and Sherlock Holmes stories. Each short 10-minute episode (which is procedurally generated on the fly, giving a different game each time) is a fun little logic puzzle, with whimsical and charming English humor. The graphics style is unique, but certainly fits the type and tone of the game. After a while, you'll start recognize the specific types of puzzles and will immediately remember how to solve them (but you still need to pull it off), so I hope that future updates will add to the diversity of the puzzles. But for only 3 bucks, this is a game that every murder-mystery fan should own.
Agatha Christie’s Poirot said, “Unless you are good at guessing, it is not much use being a detective.” This game allows you to actually be a detective and do that guesswork while attending very British weekend soirees. I really had fun putting together the clues for motive, opportunity, and means while unraveling murderers’ alibis - even solving locked room mysteries. I wish the game had even more content, but the ability to generate new cases makes it extremely replayable & enjoyable.
Maybe I'm just picky, but I find it difficult to find mystery video games I like. A Matter of Murder is one of those hidden gems and I adore it! It's very similar to Clue and Whodunnit's with several clever cases already made and the option to have a new case made for you, which gives it great replayability. Plus, there's nothing quite like the feeling of 'Oh, I'm so smart' after you've flawlessly solved a murder. If you're a mystery fan and have been considering this game or just happened to stumble across this game, it's less than 3 dollars. Treat yo self.
De esas joyas ocultas que encuentras por casualidad. En mi caso estaba ojeando juegos que tuvieran mecánicas de investigación. Éste además usa generación procedural de casos, por lo que me interesó doblemente. Ojo: todo el juego está en inglés y por motivos obvios (es un juego basado en texto) es necesario dominar el idioma. Siendo sincero no esperaba mucho de él viendo los análisis: parecía una especie de cluedo con mecánicas sencillas. Y la verdad es que de eso se trata. Pero el conjunto está hecho de tal manera que resulta divertido y bastante satisfactorio. El juego tiene una serie de puzles que se combinan entre sí para crear casos específicos. Cada caso mete a cinco sospechosos y un cadáver en una mansión. A partir de ahí tienes una cantidad limitada de turnos para averiguar quien ha sido el asesino. Puedes preguntar a cada implicado si tiene una cohartada, si sabe algo del arma del crimen y cuales son los motivos que podrían tener los demás invitados para matar a la víctima. Dependiendo el caso (o la generación del mismo) aparecen armas por la casa (consume tiempo revisarlas), puertas secretas u otros objetos que puedan darte pistas (o confundirte). Hay que fijarse en los textos (a veces hay pistas ocultas en ellos) o en la ausencia de cosas. El juego viene con 14 casos 'prefabricados' que intentan ser tutoriales ya que cada uno tiene una mecánica de puzzle específica sobre la que incide. A partir de ahi puedes jugar de forma indefinida con casos 'procedurales', en los que se mezclan mecánicas al azar.
This game has a lot of replayability and really makes you think about what questions you need to ask and what things you need to examine. Well done! I like it a lot. I have had no problems using it with windows 11...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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