
A Legend of Luca is a VR FPS Rogue-Like! Every run you explore vast dungeons as a freed slave caught in a war between gods. Fight hordes of monsters in search of powerful upgrade combinations to kill a god and unlock new classes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+Old style Dungeon Crawler +Loot +Fun and Challenging +Steam Workshop +Decent $ for content. -Does get a little repetitive 4/5 Fun if you like older-style Dungeon Crawling games, Not so much if you don't. As for me, I love them and would definitely pick this game up. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
I got into a boss battle and started running arround my room and ended up stepping on my vr chord, pulling my laptop off my desk 10/10 would almost destroy my computer again
Played on Quest 2 via Virtual Desktop. I neat little roguelike that I did not like at first when I played it on a Rift S as this game NEEDS to be played wireless. With some tweaks and improvements this could do well as a Quest 2 native game. Stay away if you are playing cabled or if you got little room to move, otherwise it's fun.
Very Good Game
Awesome game
ゼルダの伝説2DをVR化したような感じのゲーム。 古き良きローグライク、ハクスラ要素とダンジョン探検、そしてVRのモーショントラッキング技術が絶妙にマッチングしている。 比較的感覚的に操作できる。
Review URL - http://www.htcvivegamereviews.com/all-review-list/luca-anyway-legend-luca-review/ Let's Play URL (3 lives) - http://www.htcvivegamereviews.com/all-video-list/looks-familiar-legend-luca/ Review - 8/10 A Legend of Luca is classified as a “FPS Rogue-Like” and there can be no argument of that. You will likely die either due to difficulty or a misunderstanding of game mechanics(I still don’t really understand how scrolls and abilities work). Every game you will spawn in a dungeon that you can explore which features a surprisingly wide-range of monsters including traps, shopkeepers and a boss at the end. When I first fired up the game, I chose the “Room Scale” mode which was an interesting concept. It basically made me feel like a giant looking down at the room while moving my head/hands away from monsters. The only problem with this mode to me is I would always appear in the center of rooms when I went through doors. I just had no time to prepare and it felt like I was always going to take damage preparing for an enemy. Next I fired up the “Full Scale” which was more what I am used to. There was a variety of locomotion options which I utilized the “slide” movement – basically you move the way your hand is pointing while hitting the button. The slide felt fair although it was easy to get stuck on random objects in the room(as would be expected if you weren’t paying attention.) The “size” of the monsters in A Legend of Luca were very interesting from small little cute dragons to large bosses. There was a great variety – although some of the assets I’ve seen also used in Vanishing Realms such as the large Skeleton Boss(Skeleton King from Vanishing Realms) or the Skeleton Mages. The sounds fit the style of the game(cartoonish) and the music was a sortof chiptunes style blend which I actually enjoyed. The weakness of the game to me is just not understanding how some things work. I’m sure I could read on a 3rd party source or online how things work but I expect to have a better grasp on things as I play the game. For instance, “use scroll” and “use ability” I didn’t understand. When I clicked Use Scroll, it showed the name of the scroll but I wasn’t even aware I used it. As far as “use ability”, I assumed it had to do with the trinkets you find but it was hard to remember what trinket I even had. It looked like pausing the game was how to switch weapons but I could navigate this menu when it was paused despite what buttons I pressed. The variety of enemies and the concept of the game is commendable. It could have looked half-assed as some VR games work relying upon the VR gimmick but it does not. It actually looks polished and feels like a true game. I’ve never been a huge fan of rogue-like games so I know I was not the target audience but I could tell there is some out there who who would enjoy A Legend of Luca. For me personally, I prefer more of a “campaign” story in which you have a goal and looking at that, I prefer Vanishing Realms since they have a similar look and vibe. I think A Legend of Luca boasts more replay due to the rogue like nature of the game and if you enjoy that type of game – it’s a definite pick up at $19.99.
It's a rogue (like) RPG-Shooter(!) where you clear one room after the other for 5 levels. That's it. It's graphics are very neat, as are the sound, music and locomotion. But gameplay wise there isn't alot there... for 5 bucks, go for it or at least try it out.
just horrible
no vale de nada más allá del año 2016 cuado salio y había poco en VR. Ahora no vale de nada.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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