
A Legend of Luca is a VR FPS Rogue-Like! Every run you explore vast dungeons as a freed slave caught in a war between gods. Fight hordes of monsters in search of powerful upgrade combinations to kill a god and unlock new classes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game the way the creators originally intended. With a wireless headset, in full roomscale, not using any teleport or sliding locomotion. I can safely say the game was quirky and fun for what it was. The soundtrack was nice too. However the complete lack of a tutorial ultimately kills the game. It's not so simple and intuitive that it doesn't need one. The scrolls are complicated and there is no explanation for how to use them. One of the buttons I could hit would just hurt me and raise my luck stat. I don't get it. The game starts you off in a room full of options while there is a voiceover droning on about something or other. Its complete information overload. Presenting me with too many things all at once that are important to gameplay without explaining what any of them are. Its too bad.
Definitely one of my favorite VR titles, and the one that feels the most like a game to me. Carving a trail of blood through little monsters, and then running around the room to dodge the attacks of bosses is fun. Immersion is good, gameplay is good. It's a great game. Sor far it's a decent foundation which has the potential to become an awesome game. And the developer actually cares about the game. Had fun with this game, very simple corridor shooter thats actually quite engaging, and the boss fight music rocks!
Ein tolles Spiel für zwischendurch mit Potential nach oben, wenn die Entwickler am Ball bleiben.
Ein VR RPG, was zufällig generierte Level bietet, Loot, Charakter-Aufwertung und Boss-Kämpfe. Preislich hart an der Grenzen, aber gerade noch ok. Steuerung ist gut an VR angepasst! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=CUjTD2OddKU
I made it to level four so far, got all weapons (the bow was removed) and i unlocked 3 classes. I think the game is doable, i did not have to play so much as you get more experiences. I am not sure i will be able to beat the whole thing thou. But i had a fun time with the game.
It's a fun little game, but the "hud" is well not a hud. It either appears above your head making you have to look straight up to see it or you can set it to the north wall.
+Old style Dungeon Crawler +Loot +Fun and Challenging +Steam Workshop +Decent $ for content. -Does get a little repetitive 4/5 Fun if you like older-style Dungeon Crawling games, Not so much if you don't. As for me, I love them and would definitely pick this game up. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
Une merveille, très beau et excellent game play, merci
I haven't played many VR games, but this one isn't going to get much playtime. The movement is awkward (either "slide forward" or "teleport"), the controls are just wonky (directions on the swivel sticks are "use items"?), I have no idea what items / scrolls actually do, but it doesn't matter, as the game is trivially easy regardless. The melee weapons have no "weight" to them - just wave them around through monsters and the monsters flash a little then die. As I said I haven't played many VR games yet, so perhaps some of these are just fundamental problems with these kind of games. I really don't know how you can have "good" movement in a 3m x 3m room, but in a larger virtual world, without teleporting. Or how teleporting can be done without removing all challenge (eg just teleport away from a monster when they get close). And how can you make a weapon "feel heavy"? But unfortunately this game just isn't fun.
Rogue like dungon craller, kinda basic but with some charm. There are better VR games out there, but after getting a good deal on it I'm ok with the money spent. 5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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