
Build shops, craft items with hundreds of customization options, and manage your resources wisely to lead your Heroes to success. Immerse yourself as proprietor of a medieval fantasy town in a world abounding with Heroes and Monsters.
Modeled estimate, not a reported figure. How we estimate →
Media
About

In a world abounding with monsters, His Majesty The King tasks you with warding off the threats that surround the land. For this, you are given the role of the proprietor of a fantasy town where you will recruit Heroes, manage your resources and supply your shops with the wares that your Heroes need for their adventures.
A Hero's Rest will put your management skills to the test as you fight to grow your town's popularity while tending to your Heroes' needs & His Majesty's demands.

Unleash your creativity and build your shops across multiple landscapes, from cosy little Taverns to huge Training Grounds, the choice is yours.
Each shop brings a boon to your town, providing you with new ways to gather resources or interact with your Heroes' fates.
Supply your shops with the necessary upgrades and decorations to push your town's popularity to new heights.

Craft gear across 16 different categories and thousands of customization options.
Level up your crafting stations and provide higher-quality gear for your Heroes.
Display your crafted gear across your shop's various displays and watch your Heroes wear the equipment they purchased.
Heroes have a mind of their own and little regard for their safety. You'll need to make sure to send Heroes on quests that they can conquer or they will find their demise.
Send the Heroes on quests to gather resources so you can overcome the dangers that threaten your town.
Watch them grow from inexperienced adventurers to powerful Heroes and create a personal attachment to those who stand out.
Use the tools provided to you by shops like the Innkeeper & the Apothecary to influence the fate of your Heroes and secure their safety.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра не смогла увлечь игровым процессом. Нет ощущения прогрессии по ходу развития, а если и есть, то она не понятная. Очень много различных действий, которые игроку доступны сразу, и в которых очень легко потеряться, при этом 90% не доступны по игровым причинам, например нет героев нужного типа, чтобы носить эту амуницию. И вроде бы это всё логично, но строишь ты мастерскую для создания шлемов. Но тебе не рекомендуют производить шлемы, потому что их никто носить не может, при этом в профиле каждого солдата есть шлем, как понять что он может носить, а что нет. Какие ему нужны шлемы, какие у них потребности - черт его знает. Задания ставишь на доску, но выполняются они медленно, словно не охотно. Поэтому ресурсы заканчиваются, вынужден покупать у торговца в несколько раз дороже. И с этим нет проблем, если ты понимаешь, что "Вот сейчас мне нужно накопить 10 меди", я скрафчу эти 3 меча, если мне повезет я получу столько денег. Эти деньги я потрачу на покупку этого, а это мне в будущем упростит что-то ещё. Но нет, ты просто что-то делаешь и не понимаешь, что это тебе в итоге даст. Я как игрок не разобрался в краткосрочной и среднесрочной цели. В долгосрочной понятно, развить своё производство и обеспечить всем необходимым героев. У меня как игрока нет ясности, что мне даст продажа еды, кроме как денег и репутации. Денег при покупке у торговца не будет, а репутацию можно тратить на какие то лут боксы из которых может выпасть на вид прикольные кристаллы или один слиток железа. Со слитком железа понятно, но 1 штука ничего не решает. А кристаллы за 2 часа игры я так и не понял куда их тратить, зачем оно нужно. В игре наворочено столько всего, но ясным образом разложить это и подвести игрока к этим механикам разработчикам не удалось. Видимо нужно либо десяток часов потратить, чтобы разобраться. Или просто выйти, потому что игровой процесс не удерживает внимание.
I was dubious about this game, since it's been produced by a very small team (2 people) and is relatively pricey for an indie title, but am really pleased with it. The depth and attention to detail are surprising. It could benefit from more QoL improvements (e.g. more automation after reaching a certain threshold) and more decorations/things to add in the buildings (either functional or aesthetic), but the existing ones do not detract from its overall quality. I do recommend it to any managerial game fan.
I'm really enjoying this game. I believe most of the reviews are from previous patches. Most of the things they complain about are now fixed.
I really do love this, sadly it seems like it came to an end, would have loved to invest more in this. A lot of freedom to play with.
I recommend picking it up when on sale, fun little game to just chill with and get the milestones done, i got a lot more out of it than most people would due to just how relaxing it was.
Cen't pinpoint problems with this game? but it is sooo boring. A lot of boring text, quite bad controls and no quality-of-life things. Also bad interface
I am very selective on city builders and this one wasn't my cup of tea. That's on me, I can tell the developers are trying to provide a polished, quality experience for what they're offering. I may pick this back up if it goes on a deeper sale but just was not feeling it at current. The game isn't TOO micro-managey but at the beginning you have to do everything manually. I think further in there is some automation but I just didn't want to invest the time to get the town started and trying to navigate the menus. I wasn't too keen on the map designs as they are overly complicated and I didn't want to be constantly scrolling around the map (the navigation isn't fantastic) at the early stages. Later on it appears you can jump directly to buildings however. No hate for the indie dev experience.
Медитативная игра, без особых плюсов и минусов.
I love love love this game so much! I know its still fairly new, butni hope they add more content! Give me more decorations, more work stations, more hazards. Ill bjy any dlc they make for this game i liked it so much
Tt seems like it has been abandoned. Even the tutorial was confusing.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Knight Squad | $154.6K | 408 | 87% | $14.99 |
| Christmas Massacre | $154.7K | 1.1K | 91% | $7.99 |
| Scrapnaut | $154.5K | 837 | 70% | $13.99 |
| Dream Tactics | $154.5K | 681 | 93% | $8.99 |
| Concubine | $154.8K | 510 | 83% | $12.74 |
| Photo Studio Simulator | $154.8K | 289 | 82% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% |
| $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.2M | 69.6K | 66% | $29.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |