
All You Need Is Heal! Monsters have cornered you in the dungeon corridors. As a newly hired Priest, your duties are to use your magical abilities to heal your comrade, a Knight on the front-line, and provide support during battle. Will these two brave souls live to see the light of day again?
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
マルチタスクが得意な人ほどハマると思う。 つまり自分のようなシングルタスク野郎には…てんてこまいになっておしまい。
リアルタイム進行の戦闘だけをひたすら行うミニゲーム。 戦闘システムには考える要素が多くて奥が深いので熱中できる。 コツを掴むまで時間がかかるが1回のプレイに1時間いらないので気楽に遊べる。 初見でクリアは難しいと思うけど、やられるたびにアップグレードで強化して挑めるので3時間でクリアできた。 戦闘の特徴的な部分を説明すると、 攻撃は前衛の戦士が行い、ダメージも前衛の戦士が受ける。自分は後方のヒーラーを操作するだけというコンセプトが面白い。 一人の戦士に対して攻撃してくる敵は最大4匹。どの敵をターゲットにするかはプレイヤーが随時選択する。 ヒーラーは時間経過で回復するマナをやりくりして戦士に回復魔法を使ったり、マナが無ければポーションでも回復できる。回復できる箇所は頭、胴体のように細分化されていて、敵からのターゲット部位も考えて適切な部位を回復しなければいけない。 これらすべてリアルタイムで行うのが忙しい。いちおう任意のタイミングでポーズは可能。 レベルの概念があるので多くの敵を倒したいと思うが、酸素のような感じで松明の火が弱くなっていき息が続かなくなると即座に終了となってしまう。体力の心配もしながらレベル上げのことも気にしながら灯りの用意を求められるあたりマルチタスク能力が問われるのだが、どれが欠けてもいけないため緊張感のある戦いを楽しむことができる。 攻略のヒントとしては2回攻撃の強化魔法を使うことで難易度は大幅に変わるだろう。その際は2回目の攻撃時にターゲットをずらすのを忘れないでほしい。
This game is not about healing, it's about torches. The Priest doesn't just heal the Knight, they also keep the lights on because having all torches burn out results in game over. You have to prioritize the lanes with torches instead of strategizing around enemies, you have to craft torches and burn items as fuel for them, basically the only thing you'll be worrying about is torches, everything else is secondary.
Short and sweet strategy game. Worth the full price.
「ヒーラーは二度死ぬ」です。ローグライトのようなシステムですが、ノンストップで戦闘が続いていくためじっくりと考えることはできず、的確に状況を判断し素早く操作することが求められるという割と忙しめのゲームです。プレイ感覚はRTSに近いかもしれません。ヒーラーさんって大変なんですね
gem alert
Badly random about bad luck easily ruining any run, always attacking last means you have no combat strategy most of the time. Something as simple as making your knight attack first so you can try to kill a target and negate the worst effects would instantly shift it from frustration that you have no way to actually strategize when one fire slime is about to burn your entire guy, or an ice slime freeze him all, to an instant feeling of strategy mattering more, and working around the enemy attacks. This only gets worse when there are scarecrow enemies which even with the shield spell up will instantly destroy a limb. for such a cute and basic premise, it's quite frustrating that such a little thing could've drastically changed it from a thumbs down to a thumbs up.
It's a super fun game that's definitely worth the full price! I got 100% achievements in under 10 hours, and trial mode took me a while, but it was great to be able to learn what I needed to do. It's a little tricky to learn at first, but it just takes a few minutes. Also, the music is really fun! A little tip, crafting the heater panels will save you. It takes a while to save up the resources, but it's totally worth the defense boost! And any comments complaining about "too much crafting" are wrong. You can almost certainly complete the main game mode without any crafting. Just be a little careful managing your time, and you'll be fine.
Welp, I beat it in less than an hour on my second try. The gameplay isn't bad, but there's just not enough content here. Even though I just earned enough points to unlock a bunch of upgrades, why should I bother when none are needed to complete the game? I'm not going to refund because it's only a couple bucks and the structure is here, just needs more content. More meaningful upgrades, maybe equipment you can find and upgrade in a run. Make it more rogue-like, I don't know. It could be something, but needs work.
你已經戰勝心中噩夢
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