
Huge classic platformer with several power-ups and 8-12 hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Personally couldn't invest myself into this. There are other better platformers out there to buy instead.
[h1] Genre [/h1] Ein 2D Retro Style Action Plattformer [h1] Story [/h1] Wir spielen einen Mann der mit seinem Leben unzufrieden ist und sich an seine Stressfreie Kindheit zurück erinnert. Die Nostalgie packt uns und wir gehen runter in den Keller, um unsere Alte 8-Bit Konsole rauszukramen, dabei finden wir ein Spiel welches noch Neu aussieht und kein Label hat. Schnell bauen wir unsere Konsole an und packen das Spiel rein. Wir denke uns das es eventuell keine Gute Idee ist aber tun es trotzdem. Daraufhin werden wir in eine 8-Bit Figur verwandelt und müssen nun einen Weg zurück in die Echte Welt finden [h1] Gameplay [/h1] Das Spiel erinnert sehr stark an Super Mario für den NES. Die Steuerung ist hier zwar etwas Fluffiger aber dennoch nicht Perfekt. Es gibt insgesamt 5 Welten mit jeweils 10 Level, wobei das Zehnte Level immer ein Boss Kampf ist. Man kann in jedem Level eine Spezielle Münze finden. Diese braucht man auch alle um das Wahre Ende des Spiels zu erreichen. Man kann verschieden Farbige Trauben einsammeln um damit zu schießen, wobei diese immer in der Reihenfolge Rot, Grün & Schwarz sind. Mit dem Roten schießen wir lediglich ein Geschoss, mit dem Grünen Zwei und mit dem Schwarzen 2 Feuerbälle. Zudem kann man auch einen Schild einsammeln der uns einen Zusätzlichen Treffer einstecken lässt. Es gibt einige sehr Frustrierende Level mit richtig Ätzenden Sprung Passagen. Man braucht schon eine recht Hohe Frustresistenz um das Spiel zu beenden. Musik ist ordentlich und die Retro Optik ist schön [h1] Pro/Contra [/h1] + Story ist OK + Musik ist Ordentlich + Hübsche Retro Grafik + XBox 360 Controller Support +/- Leider keine Achievements - Einige Frustrierende Level & Sprung Passagen (Frustresistenz sollte man recht hoch haben) [h1] Fazit [/h1] Ein recht ordentlicher 2D Action Plattformer mit Hübscher Retro Optik. Es gibt viele Level und viele Secrets die man finden kann. Man sollte aber definitiv eine Hohe Frustresistenz besitzen um das Spiel zu beenden denn einige Level haben sehr nervige Sprung Passagen. Im Sale kann man hier aber definitiv nichts Falsch machen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lot of love for the developer for the effort that they put into this game. This is a great first project and all the basics for a decent platformer are here. It's sad to see this is the only game released because this a great starting point for a gamedev career. The name 8BitBoy perfectly encapsulates this game. It's pretty basic, does a lot of familiar things that the old platforming pixel games do but in the end doesn't do anything groundbreaking or new in terms of design. It's not a bad game but its not good either. It's ok. Should you play it? Go ahead. Do I recommend it? No.
Good Game
Vendu comme un hommage à Super Mario Bros. Dans les faits ça ressemble plus à une des ses contrefaçons qu'on trouvait à l'époque sur des cartouches "5 en 1" venues de chine qu'à un SMB.
无中可玩,就不孬了。质量可以,类马里奥玩法,但是不支持成就云存档,还是搁置了。 we need cloud save, cn, Ach. 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
The game actually controls fairly well and is fun to play in that sense, but the whole thing is brought down by unhinged game design. We're all familiar with limited lives in old platformers. You run out of lives and you start again, usually on the same level or at the beginning of the World that you're on. 8BitBoy throws that all out the window. The game auto saves at the end of each level, and it's more of a save state than a proper game save. Let's say you get to the end of the stage with 2 extra lives and a great powerup. You die and lose your powerup. Now you die again and run out of lives, and get sent back to the save point- your 3 lives and power up are back! Weird, but that doesn't sound bad, right? Now let's say you get to the end of a level with no extra lives and no powerups. The game saves. Now every time you lose a life, you have to go through the steps of reloading your save file and loading into the level- with one life and no Powerups. So the solution here is clear, and not fun- if you die once, you lose the rest of your lives on purpose and start the level again with all your lives and powers- and keep doing this until you get a perfect run through the level and it's safe to save your file again. 8BitBoy is clearly a Mario clone, but it could have still been a pretty fun experience. I like that the fireball powerups work like the bouncing balls in Super Mario Land. And there's some creativity in the stage design. But the core mechanics of the game are too flawed for me to enjoy it.
Um bom jogo plataforma muito inspirado em Super Mario World, tem até o poder de soltar bolinha de fogo, com versões melhoradas. Apesar disso consegue ser distinto e fazer merecer por si só. Possui um bom level design, ao todo com 5 mundos e cerca de 50 fases. O jogo tem uma boa curva de dificuldade. Recomendo fortemente jogar ele com controle.
Cool classic Mario game :)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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