
A puzzle game that combines nonogram and genetics rules.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
脑子跟我一样不好用的不用看了,第一关开始就看不懂。可以散了。
弥补了高中毕业后没有遗传大题做的遗憾
很有趣的游戏,将高中生物基因题融入到数独当中,最做题家的一集。 单基因遗传和多基因遗传比较简单。伴性遗传初看有难度,但我的策略是把它当成单基因遗传去做,同时关注一下与性别有关的新情况。也即,我用小写字母b表示它是Xb或Y。这样我甚至没用过0与1来标记。在游玩过程中我发现并积累了与性别有关的推导策略,例如,假设1与2生出了1(对,这个游戏允许自己生自己),1是Bb,2是bb。那么1,2必须分别是XBXb与XbY。这是因为,倘若1是XBY,则2是XbXb,但XBY与XbXb不可能生出XBY。利用沿途积累的这些小技巧,游玩的速度在不断提升。 这个游戏失败的点在于并没有回到上一步以及存档的按钮。因为尽管大部分可以直推到底,但仍有相当多的谜题避免不了中途假设。但我发现了一个"存档"方法,就是需要假设的时候用F12截图,然后就放心大胆地继续做,如果出现错误则按刚才的截图重填格子,这样基本不会打断节奏。尽管如此,这仍是开发者需要完善的一点。以及过一关以后居然需要回到主界面再进入到下一关,虽然说也没浪费多少时间吧,但这些细节仍然体现出开发者制作的粗糙。 关于成就:通关同时解锁所有成就。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了,什么新概念遗传学数织
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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