
Linear underwater horror game about a search dive that quickly turns into fight for survival after an encounter with hellish creature.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just had to write a review about this game. This game is a lot of things. It's an adventure, a horror game, an underwater experience and most of all a fever dream. I think the most important part is that end there, the fever dream part. Whatever you think you are when you go into this game, you are NOT ready for what happens. I assure you if you had a year to try and think of what might happen in this underwater horror game you would not be able to predict what happens in the middle of it. It's like nothing I have ever seen in a game. Spoilers ahead so take care here: You cut your entire ♥♥♥♥ off. Yea. I said it. You read that correctly. I don't mean it figuratively or in some weird metaphoric way. I mean you take out a blade from a locker (In some kind of weird day dream you're character is going through) and you look down to see that your johnson is just dangling out in the breeze... and then you basically just uhhh... chop the whole thing off. You cut off your trouser snake. Your slice your banana. You excommunicate your schlong. Just right there in the middle of the weird area you're in. AND THEN YOU WAKE UP. There is really nothing else important that I can write in this review. Nothing else is going to matter as much as the scene that you perform an elective surgery on your hot dog. FOR NO REASON. Does the game explain it? Absolutely not. it's part of the mystery and the intrigue of the game. Why would they explain it. That would ruin it. It just HAPPENS. IT JUST HAPPENS. Listen, here's some other important facts about The Dive. The whole game can be beaten in under 10 minutes if you're fast. Probably 15 if you're not fast. 45 minutes if you've never played it before and don't know how to get past the shark at the beginning. That took me some 9 tries at least and probably around 25 minutes of my time. it's the first 30 seconds of gameplay. My protip is that you have to actually shoot above the eye and you have to basically be Shroud in an FPS with your predictions of where the eye IS GOING TO BE by the time your shot hits the shark. It's more precise than pixel perfect speedrunning tricks at AGDQ. Good luck to you. I know you're thinking... "But Sonoket, do you really just chop your monkey off right in the middle of the game? That must be an exaggeration a LITTLE bit right?" Naw dog. Check it out: https://www.youtube.com/watch?v=Te7CdP6K4G8 Absolutely wholeheartedly recommend this game. it's life changing. Everyone should see this game at least once in their lives. Not for gameplay value but for sheer shock value of "WOW I CANT BELIEVE SOMEONE DID THAT IN A GAME WHYYYY"
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'll only recommend this cuz it was developed by a single indie dev... ---------------------------------------------------- ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Don‘t look too long at it ☐ MS-DOS PS 1 GRAPHICS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☑ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls Literally press w and spam RMB ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond At most 20min ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ♥♥♥♥ part was the best tho
My recommendation of this game is limited to people who enjoy playing experimental indie titles. The Dive is not a good horror game, but it is certainly an interesting experience. Approach it as if you were approaching a bizarre interactive art-house film rather than an indie horror game. The game is cheap and short, but it is rich in emotions. The game begins with some exposition: there is a submarine sending a distress signal. The submarine most likely belongs to deep-sea miners of a very rare and expensive mineral. The main character is an opportunist who plans to dive, find the submarine, get those minerals, and escape before a proper rescue crew arrives at the distress signal. He arms himself with a speargun and a diving compass. I love this exposition! In an unfamiliar lower ocean environment where sunlight barely reaches, there is mystery and danger. The main character is an opportunistic scumbag who is ready to rob a submarine in distress for his own selfish gain. It is up to the player to unravel the story. The game immediately had me hooked, and it lasted for precisely one minute and twenty seconds. The main character dives into the water. The environment is dark and confusing; it's as if the darkness itself envelops the player. The only way to consciously navigate is to follow the compass. The main character informs the player that the goal is to the north. While swimming towards the north, one may notice a group of small, blurry objects moving at a distance. In such an environment, anything unusual is worrisome. However, when looking closer, one may distinguish these objects as a group of small fish. There is tension, and there is relief. After passing the group, one may soon notice a dim red light far ahead. After following this light for some time, submarine outlines begin to emerge from the darkness. That's the goal. There is tension, and there is relief. Several seconds later, a shark attacks the main character. There is surprise; there is annoyance. Shark attack deep under the water? Sounds scary on paper. An immediate tension nullifier in this game, though. Before the main character reaches the submarine, a shark begins to quickly swim towards him. When it reaches the main character, the shark bites his legs and starts shaking its head left and right, fast. The player has to react and shoot the shark in its eyes with the speargun. And it is very, very hard to do. Shark eyes are small and move from side to side quickly. The player has to hit both eyes within 20 seconds with the speargun, which is not only slow to reload, but shoots projectiles slightly right and down from the cross hair. Needless to say, hitting two small moving targets in under 20 seconds with an inaccurate gun for the first time is nearly impossible. In fact, it will take NUMEROUS attempts to do so. After each failed attempt, the game restarts at the point right after the initial exposition. So, the player will have to swim back towards the submarine and try to defeat the shark. It takes a minute to swim to the point of the shark attack, and it takes twenty seconds for the shark to kill the main character. So, every attempt costs one minute and twenty seconds of boredom. Given it takes several attempts and a bit of luck to defeat the shark, annoyance may quickly build up after having to swim through darkness again and again and again. The group of fish, the red light, and the submarine outline lose their emotional weight and become checkpoints to measure the distance to the shark: first, you pass the fish, then you see the light, then you see the outline, and then the shark attacks. Defeating the shark leaves nothing but a bitter taste in the mouth. Tension and the wonder of what will come next are gone, being replaced with annoyance and a slight disappointment. However, these negative emotions reinforced one idea: the player really does not want to die. There is a risk of having to restart the shark attack again, and this prospect is more dreadful than any monster. That's why there's tension when the main character enters the submarine and has to restore the oxygen supply before passing out. However, unlike the tension in the beginning, this tension is not pleasant. The price of failure is too high. So when the main character's vision becomes a gradually decreasing funnel, indicating passing out from a lack of oxygen, there is a genuine fear. When I had to clean an electric board to make the oxygen generator run again, I had only one thought: "I don't want to die." After restoring the oxygen, the main character passes out anyway. Then he has a very disturbing dream. The main character dreams about being in a pool. The pool building is styled similarly to liminal space pool artworks: it is mostly lit in cyan colors, the layout makes little sense, rooms are big, and roofs are high. There is a sense of loneliness and melancholy. One may find a glass door leading outside and see that it's a dark winter night outside. I really like this location. There is a sense of peace and sadness about it. The main character informs the player that he has to get dressed. However, instead of clothes, the player will find a knife in a locker. Then, in first-person perspective, the main character cuts off his penis and apparently experiences sexual arousal as a result. This cutscene is disturbing and shocking. It took me a moment to recover. I was glad for the main character to wake up. Upon awakening, there is a surprise: the crew member, who had appeared unconscious before, has awakened. Despite the main character lying that he is from a rescue crew, the crew member attacks him. Maybe in any other game I would at least have tried to find a peaceful option, but after the previous experiences of annoyance, fear, and shock, I had nothing but anger for the one attacking me. I felt zero remorse for killing this innocent man. The game ends with the main character feeding the expensive, rare mineral to a huge fish outside the submarine. The reason I mentioned the huge fish only now is because it did not register with me emotionally at all. It is not scary, annoying, shocking, or else. It exists solely to deprive the player of the very thing for which the main character risked his life and the player suffered. As if that wasn't nihilistic enough, the game solidifies the pointlessness of the whole endeavor by showing the main character getting eaten by a shark jumping out of the water while he is making his escape on a boat. Wow. To sum up, the experience this game offers is unpleasant. It evokes strong negative emotions. But I like this game for exactly that reason. The game is not good, but it is not bland and boring. It's unique and provocative. Love and effort were put into it. Among sterile cookie-cutter horror games made in Unity or by a corporation, "The Dive" is unique and refreshing. This game is like a painting by an artist who does not possess impressive technical skills but nevertheless did his best to express a strong emotion or idea: it's not very pretty, but if you give it a chance and look carefully, it will affect you. Before finishing my critique, I will briefly list the good points about this game I have not yet mentioned: • Atmosphere Design: very well-executed environments. Lighting and textures are able to create certain moods and emotions. Though, organic models, such as humans and fish, have a lot of room for improvement. • The Main Character is Unquestionably Evil: There are not many stories that let you look through the eyes of an unarguably bad, screwed-up person. I genuinely felt uncomfortable playing as this guy. However, it fits well with the narrative of the negative emotions the game made me experience: anger, annoyance, loneliness, the sense of pointlessness, and boredom. I would imagine that's exactly how a psychopath would feel on a regular basis. No wonder psychopathy has a strong correlation with criminal behavior! I enjoyed the game!
В этой игре очень много багов, даже концовку невозможно пройти) P.S. Кнопка "Продолжить" не работает!
Terrible game.
As plenty of others have stated, the skill check at the start of the game is atrocious. The rest of the game may be incredible, but I will never know unless the developer fixes that mistake.
I spent 49 cents on this and would feel like I'd gotten a better deal if I bought a fresh pile of dog poo. Dog poo looks better than this. Dog poo even from the biggest dogs would never be this big of a pile of poo. The textures of everything in this game look god awful. The game play animations make Minecraft animations look state of the art. I guess I can now say that I've played one of the worst games ever made. To the guy who made this.. don't quit your day job. Go back to McDonalds. Good Grief.
Lo compre a 12 pesos porque tenia plata al pedo y ni eso valio la pena asdfj el juego con el terror mas malo que jugue en mi vida, intenta dar miedo y termina dando verguenza. Ni tiren su plata en esta cosa
adam diver
siurek król ryb
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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