
You have exactly 60 minutes to save humanity from nuclear extinction. There are no second attempts. No manual saves. Explore a collapsing bunker, repair critical systems, and solve puzzles under pressure. Succeed or watch the world end.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have exactly 60 minutes to save humanity from nuclear extinction.
Once you enter the bunker, the door seals behind you and the clock starts ticking. There are no second attempts. No manual saves. Just one uninterrupted shot at stopping the end of the world.
60 Minutes to Extinction is a first-person escape room experience set in a retrofuturistic Cold War-era bunker. Navigate a decaying, analog facility filled with broken machinery, mechanical puzzles, and flickering emergency lights. Every decision matters.
You’ll explore the depths of the bunker, reactivate critical systems, and work your way toward shutting down the nuclear core before it’s too late.
Real-time countdown:
Once the timer starts, it never stops. You have exactly 60 real-time minutes to complete your mission. No pausing, no rewinding. The pressure is constant.
Immersive first-person puzzles:
Interact with analog machinery, reroute circuits, align systems, and decode clues across multiple interconnected rooms in the bunker.
Atmospheric world-building:
Navigate a collapsing Cold War-era facility filled with decaying concrete, blinking terminals, and the constant hum of failing systems.
Genres
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 162reviews | 83% | — | $23.5K |
| $7.99 | 107ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, it was a decent game. Very short though. Performance might have been choppy, but that might have just been because I was streaming to Discord (A friend wanted to watch me play it), as when I ended the share screen for a moment, it was perfect. Might just be one of those games that doesn't like Discord for some reason. I will make a note that the game crashed once when the door opened to get to the Reactor.
결론부터 말씀드리자면 추천드리지 않습니다. mc2games가 만든 escape room 시리즈는 전부 다 하고 있는데 이 시리즈 만큼은 실망했는데요. 퍼즐 게임에서 시간 제한을 걸어버리면 차분하게 생각하면서 진행하기가 힘들기 때문에 꽤나 스트레스를 느끼게 됩니다. 또한 제한시간 안에 전부 해결하지 못했을 때 게임오버가 돼서 처음부터 다시 시작하게 되는데, 맨 처음 엘레베이터 타고 내려가면서 안내음성 듣는 장면에서 넘어가기가 불가능해서 기분이 좋진 않았어요. 퍼즐도 전체적으로 쉬운 편인데 시간 제한을 걸어서 플레이어의 집중력을 떨어뜨려 난이도를 인위적으로 상승시킨 그런 좋지 않은 의도도 보였습니다. 분량도 적은 편이라 가격이 9천원인건 너무 비싸다고 생각합니다. 시간제한을 걸어서 플레이에 지장을 주는 것은 제가 가장 싫어하는 요소이므로 꽤나 실망스럽네요. 그래도 제작자 클라스 어디 안 간다고 잘 만들긴 했어요. 난이도가 너무 쉽고 퍼즐 수는 너무 적고, 가격은 생각보다 비싸고 시간제한이라는 불편 요소까지 겹치다보니 좋은 평가를 매기긴 어려운것 같아요. 지금 환불 할 수 있지만 제가 항상 기대하는 제작사이고 여태껏 다 재밌게 했기 때문에 후원 한 셈 치려고 해요. 이런 시리즈는 두 번 다시 나오지 않길 희망합니다.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $4.79−40% |
| 36ratings |
| 74% |
| — |
| not modelled |
| $7.99 | 16ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Größtes Problem ist eigentlich ein Crash-Bug DX12. Im Forum steht "-force-d3d11" als Start-Option verwenden und dann gibt es das Problem (wahrscheinlich) nicht. Da man nicht Speichern kann, kann einen der Crash sonst kalt erwischen. Spielzeit sind, ohne Crash, maximal 60 Minuten. Wenn man sich Zeit lässt und das erste mal dran ist sind wahrscheinlich 30-40 Minuten realistisch. Es fehlt die Replayability. Es gibt mehrere Elemente die man hätte randomisieren können, hat man aber nicht. Auf der anderen Seite gibt es leichte Hilfestellungen wenn man nicht weiterkommt. Was ganz nett ist. Die Rästel sind alle nicht so wirklich schwer. Aber ist schon ein wenig unterhaltsam.
游玩下来真的会感到(一点点)紧张,如果你喜欢这种会给你施压的解密我很推荐你玩这款,唯一的问题就是剩余10分钟的时候游戏会崩,不知道啥时候能修复
Forced motion blur, seems to be some sort of weird mouse smoothing too. Pretty much completely unplayable garbage. Had a look on the dev discord, questions about motion blur are ignored. Same in the discussions on steam. Seems like pure incompetence.
I COULDNT ALT TAB BACK IN AND HAD TO RESTART THE SECOND ROOM WAS TOO MUCH READING FOR A GAME ON COUNTDOWN IMO BUT PRETTY COOL,
Spelmekaniken är superbuggig när man spelar med kontroll. Det går inte att sätta in vissa komponenter på rätt plats. Hade inte nå annat val än att spela med tangentbord och mus.
Otro juego interesante de los creadores, está vez con más presión ya que hay límite de tiempo.
That game is servicable. The puzzles are mostly fun and well designed. Visuals are solid. Controls are a bit wonky. Sadly the puzzles are mostly static, so there is no replay value. There is no save system, which is annoying if you start it up to check it out or just have a bit of time. But if you exit you have to start from scratch. In the current version it will crash two thirds through the game. There is a workaround by forcing DX11 mode. I felt the extra pressure for the last puzzle was not necessary. Same goes for the spooky scary effects towards the end. Especially given there was no pay off for them. But given the alternative might have been a jump scare I think it would not have been better. Solid game for the price. Score: 6/9
15분 남기고 지구를 구했습니다 여러분들이 오늘밤 발뻗고 주무실 수 있는게 저 덕분입니다 감사하세요!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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