
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $23.5K — a different platform, not this one.
You have exactly 60 minutes to save humanity from nuclear extinction. Once you enter the bunker, the door seals behind you and the clock starts ticking. There are no second attempts. No manual saves. Just one uninterrupted shot at stopping the end of the world. 60 Minutes to Extinction is a first-person escape room experience set in a retrofuturistic Cold War-era bunker. Navigate a decaying, analog facility filled with broken machinery, mechanical puzzles, and flickering emergency lights. Every decision matters. You’ll explore the depths of the bunker, reactivate critical systems, and work your way toward shutting down the nuclear core before it’s too late. Key Features Real-time countdown: Once the timer starts, it never stops. You have exactly 60 real-time minutes to complete your mission. No pausing, no rewinding. The pressure is constant. Immersive first-person puzzles: Interact with analog machinery, reroute circuits, align systems, and decode clues across multiple interconnected rooms in the bunker. Atmospheric world-building: Navigate a collapsing Cold War-era facility filled with decaying concrete, blinking terminals, and the constant hum of failing systems.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
You have exactly 60 minutes to save humanity from nuclear extinction.
Once you enter the bunker, the door seals behind you and the clock starts ticking. There are no second attempts. No manual saves. Just one uninterrupted shot at stopping the end of the world.
60 Minutes to Extinction is a first-person escape room experience set in a retrofuturistic Cold War-era bunker. Navigate a decaying, analog facility filled with broken machinery, mechanical puzzles, and flickering emergency lights. Every decision matters.
You’ll explore the depths of the bunker, reactivate critical systems, and work your way toward shutting down the nuclear core before it’s too late.
Real-time countdown:
Once the timer starts, it never stops. You have exactly 60 real-time minutes to complete your mission. No pausing, no rewinding. The pressure is constant.
Immersive first-person puzzles:
Interact with analog machinery, reroute circuits, align systems, and decode clues across multiple interconnected rooms in the bunker.
Atmospheric world-building:
Navigate a collapsing Cold War-era facility filled with decaying concrete, blinking terminals, and the constant hum of failing systems.
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.99 | 107ratings | 78% | — | not modelled |
| $7.99 | 162reviews | 83% | — | $23.5K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $4.79−40% |
| 36ratings |
| 74% |
| — |
| not modelled |
| $7.99 | 16ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $9.99 | |
| — | 35 | 82% | $9.99 | |
| — | 35 | 84% | $12.99 | |
| — | 89 | 74% | $9.99 | |
| — | 66 | 82% | $7.99 | |
| — | 42 | 64% | $9.99 |