
" Pacific Storm” series is a war simulation game. It is a scene of historical facts, and it has been praised by many historical war fans.
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Languages: Traditional Chinese, Japanese*, Simplified Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
商品ページでは日本語サポート有りとなっていますが、 日本語表示だと文字化けしてまともに遊べません。 さすがSSαクオリティ
Only Chinese (Traditional and Simplified) and [strike]Japanese[/strike] support, as far as I can tell. No English, despite what the Steam page says. Too bad, I was very disappointed. While I was playing around for the required 5 minutes to submit a review, I chose the Japanese option for language, as I can at least recognize some of the characters. The voiceover text seemed to be in Japanese, and as far as I can tell most of the interface remained in Japanese as well. However, it looks like the [url=https://imgur.com/VvO6xsf]unit description (?) page is only Chinese text[/url]. I could be mistaken. Edit: A comment suggests that the issue in the unit description page might be caused by a system locale / code page / encoding issue ([url=https://en.wikipedia.org/wiki/Mojibake#Chinese]Wikipedia[/url]: Shift-JIS to GB encoding causes "Kana to be displayed as characters with the radical 亻, while kanji are other characters. Most of them are extremely uncommon and not in practical use in modern Chinese."). The rest of the Japanese text seemed OK, and I don't have a copy to test a forced Japanese system locale, so I can't check further. However, the language support in this port is not as per advertised. No English, buggy Japanese for a modern game.
SSA游戏的老玩家了,比较失望。现在的SSA已经不是10年前的SSA了,pc版的游戏优化实在太差了 这作的3d战斗动画只有1FPS,游戏性还是典型的SSA游戏玩法。就是被部分优化拖累了。之前的大战略4.0已经够失望了。希望SSA能好好优化下pc版的游戏吧 作为SSA的首个简体中文游戏,还是支持一波了,希望以后能优化下游戏的流畅性,也希望SSA像能重现以前大战略3.0和大东亚那种游戏流畅性
启动程序火绒报毒 简体中文和繁体中文都一样 全屏时分辨率感人还不能跳,时不时闪退,必须窗口化。
WIN7系統.動畫演示正常. 簡單模式下.只要負責生產兵器.編隊.再送往前線.戰鬥是自動的.沒有戰場地圖. 困難模式下.才有資源需求和輸送所以不用擔心遊戲太複雜煩瑣 AI會進攻也會反攻, 畫面選項只有視窗和全螢幕, 遊戲內容就是在後方調度資源和觀看前線作戰動畫, 等了一個月,沒看到遊戲內容的詳細評論,只好自己買來親身體驗了, 跟歐美的大戰略遊戲不同,它強調後方的調度, 最後,支持中文化策略遊戲.
垃圾游戏,画面差的要死,历史设定严重错误,1941年德国已经有象式,其他还有很多,感觉还不如以前的提督
数据设定一塌糊涂,和真实性八竿子打不着。部队编制极其简易,根本做不到编制详细、真实的部队。战斗AI和算法一塌糊涂,甚至还不如90年代的提督决断3、世纪初的SEGA的AD大战略系列,更不用提和大德意志、太平洋战记这些详尽、真实的战略游戏比较了。而画面,更是烂的一塌糊涂。要策略性没策略性,要游戏性没游戏性,最终连画面都是一塌糊涂。这就是一款愚弄玩家的烂货。我已经在STEAM退款了,大家千万不要上当了。就是白送给我,我也不要这东西了。
對於一個二戰題材的戰略遊戲,太平洋系列更注重於軍資、布局等,六代更有中文支援不用在日文苦手了,喜歡這種題材的人不容錯過.
BLUF, I really wanted to like this game, but ultimately I found the battles to be unsatisfying attritional slugfests, with no tactical inputs from the user. This is beancounting, not war. Perhaps its too much to ask for tactical elements in what is billed as a Strategic level game, but it doesn't meet my personal standards as to what constitutes an entertaining game. Read on if you wish to know more about how I came to this decision. As Nebelwurfer, I have a track record of translating Systemsoft/SEGA games into English from the original SEGA Genesis Advanced Daisenryaku from 1985 to some of the Playstation2 Daisenryaku games from the early 2000's. I came in with an open mind and spent several weeks translating the Tutorial section of the game into English. I also Translated many of the Gameplay windows that were in PNG format that contained Japanese text. That allowed me to get a feel for the game and attempt to play a few weeks into the longest Scenario that begins with Germany's invasion of Poland. That leads to the first beancounting exercise. To build weapons, you need to consume processed materials at factories. Then you can build tanks, planes, and over a longer time period, ships. But to get processed materials, you first need to send raw materials to refineries. So you have to set up an elaborate transport network to make sure that the right materials get to the right places before you can start production. Although this can be toggled off in Easy mode, I think this is supposed to be one of the strongpoints of the game. Your armies also need processed materials like food and gasoline in order to campaign. So you have to ship these processed goods to your frontline units to keep advancing. The second beancounting exercise involves creating Divisions (land units) and Air corps (Plane units) to attack the enemy. If a General is stationed in the same city that the unit is being formed in, it will receive a combat bonus. However, you can't form a unit if there is insufficient food and fuel on hand to supply them with. A division or Air corps can contain up to 5 different weapon types, with a maximum of 500 in each slot. Then you give orders for it to move to the adjacent base that you want it to attack. Once it arrives there is an underwhelming battle display that can be 3-D, 2-D or just an Excel spreadsheet view of the casualties. Unfortunately, if the attack succeeds, the Division is broken up. You don't have a General at this new base, and you may not have sufficient supplies on hand to reform it. So it can cost you time to move up supplies and a General before you can resume the Offensive. Its a lot of effort to go through to just get the simple "Base Occupied!" message as a reward. I wish the Divisions could stay together so that you wouldn't have to reassemble them and retype their names in over and over again. Air units do not participate in the land attack. You can only use them to perform Air Raids beforehand to weaken the Enemy Base. But never fear, after each Air raid, the Air Corps disbands so that you can have the fun of reforming it over and over again for each new raid you want to carry out. The game also supports hurry up research into new weapons. I took a look at the technology tree and the newer variants don't seem to offer much improvement other than slightly higher firepower and slightly better defense. Speeding up research also reduces the Production points that you use to build weapons, so it seems like it isn't a worthwhile trade off at all to me. The game also supports long term technology development that can increase the speed of units, increase firepower and so forth. There are around 9 categories that you can devote tech points to, and these results will pay dividends over time. I did not have any tech upgrades finish during my playtest, but even if they had finished, it would have granted marginal improvements at best. It seems there are a fixed number of tech points and you can allocate them to the areas you want results in first. I think the game that SystemSoft needs to port to Windows 10 is the old World Advanced Daisenryaku IV from 2005. This had a similar German campaign starting in 1939, A European map with 220+ map points, and a tactical map for each map point that you had to move various Ground, Air, and Naval units around in to capture cities and ultimately the Enemy's HQ, before that map point was captured. In this game, production, research, and supplies were all handled with money. Each base captured would give you more money each turn to spend. The Graphics were also great, I think borrowing the 3-D models from the awesome World Advanced Daisenryaku 2001. I could provide my translated materials to Steam to incorporate into a version that is closer to English, but I would not recommend people play it if they are hard-core Tactical players like me. The Daisenryaku 4.0 currently for sale is probably better in this regard, but I worry that it is just a bunch of unconnected scenarios, and doesn't have a campaign mode. Thanks for reading to this point if you are still around.
打折入手。 只能说,日本游戏与世界水平的差距越来越大了。。。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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