
4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was hard to play in 3 different senses. 1; Terrible movement/feel. The camera rolls around when you move like you're on a rolercoaster. 2; The game, the story is bad and lackluster. 3; The camera is blurry, out of focus if you will, I felt nauseous after about 5 minutes of gameplay. I still feel sick, I had to go outside for 5 minutes to get some fresh air after finishing the 25 minute long game. This game was weird, and not in a good way. The game touches on a few issues. Alchoholism, suicide. Not that touching on a few controversial subjects makes the game good. I can't be a motivational speaker for saying "I dislike alchoholism and something should be done about it!". Just a generally piss-poor story, it seems like something a 10 year old would throw together, I mean the ending was just... what. The game gave of the feel of '[i]The Pareto Principle[/i]'. The ending which is 10% of the game [i]felt[/i] like 90% of the game. And that's not good. The game is just poor in every way. It feels like a demo, an idea for a grander game. It feels like something someone might throw together over the period of half a month in their freetime while in school. The game includes spelling errors, ♥♥♥♥♥♥ graphics, nauseating camera movement, horrible controls, no story and more! It is not easy to make a review for this game. Just don't buy it. Terrible graphics, no story, bad voice acting. ~20 minutes of gameplay for 5$. The short description on Steam makes the game sound like something completely different. The screenshots on Steam makes it look like a beautiful game. It's all lies. [h1]Curator page[/h1] [i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
Too short and the story, what little of it there is, is badly told.
With an extremely vague title and misleading visuals, it'd put one into perspective that it might be a good game. Although I see it as something of mild entertainment, it unfortunately doesn't last the quid's worth of it. You're essentially a depressed alcoholic by the name of Caroline who "supposedly" makes decisions throughout the game that would forever change your life and the story you're in. And yes, this all happens in about 30-40 minutes. When they said "short", they really meant short. Usually when the term "short" is used to define a game's length, it often means a few hours worth of gameplay, not breaking the half hour mark. Some demos for other similar indie games manage to surpass such a time limit and offer even more content. The game itself in my honest opinion isn't bad though it throws you into such odd situations without any consistency that you're basically left sitting there wondering how you ended up where you did. I'm aware that it's a narrative story and you're just in the shoes of Caroline and how she goes through this specific day but there's a lot to work with when it comes to such serious topics like impairment and death. To touch on such serious topics takes a very fragile yet tough mind and although there can be a lot to work it, it also takes a certain form of skill. I can appreciate if the developer wanted to try something new and touch on the more sensitive subjects, but it just isn't executed well as everything is just sluggish and all over the place. There definitely could've been some polishing over which could've ultimately changed people's perspective on the whole thing. You're pretty much paying around 10 cents for every minute that passes with this game and for what it is as a whole, isn't worth it for any price tag. It qualifies more as a college experiment or a school assignment in media arts, but not a game. If we were to categorize this as a "game", then it's no better than a demo. It's not bad in my opinion but I'm not a picky gamer, as for the price tag, unacceptable. Do not recommend unless it's free and you have the bandwidth to download it. (The game is about 3GB's the last time I checked, for what reason I have no clue). [h1]Conclusion/TL;DR:[/h1] A very confusing and strange walking simulator that follows no continuity whatsoever. Extremely short and confusing to the point where you're playing without any idea what's really happening. Not too visually appealing and definitely looks rushed.
Exceptuando por las partes borrosas que duran un tiempo y te lastima la vista, el juego está bueno y deja una gran enseñanza, para quien lo pueda averiguar.
Couldn't even finish, graphics, play, and player movement all terrible.
Incontri un tipo che vuole suicidarsi ...... il resto tocca a te Grafica 2 Sonoro 2 Gameplay 2 Storia 2 Recitazione 7
its not a real game, more of a walking simulator trying to tell a story that fails to compel
ok the programming is great but when i played this game... DO NOT BUY THIS GAME. the camara was so bad and the textures are bad even when i had it all max and it still looked bad (wait is "looked" a word) anyway just dont buy this game and if you did buy this game and you liked it. who are you. ok bye now :)
The screenshots and trailers of this game all looked gorgeous, and despite the length issues I'd heard about, the subject matter interested me in game-form. It was an honest-to-gosh original concept that I hadn't experienced or seen tackled in any of the dozens of games I've tackled to beat over the last half-decade or so. So, despite the immense negativity surrounding this title, I opted to pick it up on deep discount. I really wanted to give this game a chance, I did! I played through multiple endings over the course of ~1-2 hours. The length wasn't the issue for me, as I think it's perfectly reasonable to try and tell an interesting story for a cheap enough price tag with a short run time (the length of time I spent on this title is approaching industry standard for a full-on film, I wonder why an hour in a game seems so much shorter?). Unfortunately, the game gets in its own way more times than I was comfortable with. Some of the characters' vocal delivery might be fine...or it might not be? It could be an artifact of sketchy lip synching, or just poor voice over work in the first place, or poor script writing, or poor direction of decent talent, or some chimera-beast of an issue involving all of the aboveproblems. Either way, a lot of the dialog comes off as choppy and ill-timed. Graphically the game IS beautiful, but probably more-so in still format than anything else. I had several issues in my playthroughs with models not loading and characters flat out being invisible during cut scenes (even the BIG cut scene at the end of one of the possible story forks). I gave up and resorted to YouTube playthroughs to get a sense of what I was missing. Control-wise, the game handles like a drunk, which I guess is the point for many of the scenes, but it just felt so unresponsive and not something I dictated as the player so much as I casually suggested and sometimes the player character would listen. Very odd handling, this is one of those games that makes you aware of the character having two separate legs and can throw you off entirely from what you're expecting with tighter WASD handling in FPS style games. The one thing this game does do right is the soundtrack, I'd love a copy of the credits song and the club banger toward the beginning of the story, but haven't had any luck tracking down those songs online. If any game could benefit from having soundtrack DLC, this would be it. Overall, the game feels very much like an art-house film or a student project. I love the idea, and what the developers were trying to convey, though the lack of support to fix the technical issues really hurts their credibility in my eyes. Games are not films, if you want the player to be able to experience the art you've created, you have to attend to technical issues or risk alienating your audience entirely on this product and future ones. Subject-matter-wise, this is a step in the right direction, but the execution is so lacking I can't reccomend it unless if you find it on sale for a huge discount beyond the $3 asking price of the store as of this writing.
https://youtu.be/khbCLmqVtpE Take on the role of a woman struggling with her alcohol addiction that portrayed in very simplistic and over exaggerated vignettes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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