
4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pour faire simple: LE jeu a l'air bien mais il losrqu'un choix est disponible .... rien ne s'afiche, il y a juste un bouillie de pixels et on ne sait pas du tout ce qui s'offre à nous :/
A very short story, around 25 minutes, about an alcoholic woman confronting her choices. As per the description, it's more of a narrative presentation that a traditional game with mechanics. The game simply isn't long enough to develop an even remotely engaging story or interesting character(s). With the time it did have, it developed a surface level and uninteresting narrative. The only mechanic present was annoying - sneaking out of the office. Your crackhead looking boss will catch and teleport to you from twenty feet away or if he sees you out of the corner of his eye. You're then forced to watch the cutscene of him reprimanding you every time. The game is also killed by the movement and camera. You move very slowly with the camera head bobbing up and down. The camera is also constantly blurred - maybe to present being intoxicated or something, but either way it doesn't look good. The story culminates with you choosing whether to go to the bar or go to the roof. On the roof, you have to talk down a guy you've been having an affair with. It's a cliché "she took the kids" moment - again, the story lacks depth. That's the end of the game... The only entertaining moment for me was the dude on the couch in the bar. He says "hey girl can you catch, cause you got a couple of balls coming your way".
He oído hablar barbaridades de este juego, siempre todo malo. Para nada es tan malo, una de las críticas más comunes es sobre el desenfoque y la poca nitidez del juego, se ve que no han entendido nada la trama, forma parte de la narrativa y además está muy bien integrado. Deberíamos apoyar la reinvención de los géneros y aplaudir cuando un juego nos ofrece una experiencia diferente y nunca había jugado a un walking simulator en el que eres un antihéroe de la vida real, una persona con problemas de responsabilidad y alcoholemia, igual existe, pero yo no lo conozco, solo éste. Me resultó interesante y reflexivo, muy bien ejecutado y narrado, y con una duración, aunque corta,muy apropiada, siempre que el precio se ajuste, que lo hace. Por cierto, también he leído por ahí gente diciendo que el juego dura entre 10 y 20 minutos. Pues irán con el turbo en el culo, porque si vas tranquilo, a envolverte, a dejarte llevar sin prisas y quieres ver los diferentes finales, la hora la tienes asegurada.
THIS GAME IS FUNKIN AWSOMMMME
I finished the game before I finished my beer :(
I like story-driven games, the kind that some people don' teven think of as games because there's no "winning" or "losing" or even scoring involved. Ever since I played "Dear Esther" I've been looking for as many first-person, story-driven games as i can find. "4PM" is one of the best I've played in a long time. The graphics aren't necessariliy great, but they get the job done without getting in the way of the story or gameplay. The voice acting is better than in most games. I especially liked the option of jumping forward to the next part of the game. If you like minigames like trying to sneak out of the office, you can play thtough them. But if you get stuck in them, as I did in that part, it doesn' thave to stop you from reaching the end of the game. If there were more episodes or chapters of this game, continuing the story, I'd definitely go along for the ride.
This is a bad walking sim. There are plenty of others out there that are so much better, play one of those instead.
Στα [+] • Ενδιαφέρουσα θεματολογία. • Η κατά διαστήματα πετυχημένη προσπάθεια διαμόρφωσής του μέσα από τήν ρεαλιστική οπτική μιάς κινηματογραφικής ταινίας. Στα [-] • Τά πάντα μοιάζουν νά είναι πολύ πρόχειρα καί βιαστικά φτιαγμένα. Σά νά πρόκειται για συρραφή σημειώσεων για την δημιουργία κάποιου έργου, κι όχι μιά ολοκληρωμένη δουλειά. • Ακόμα και στον τεχνικό τομέα, έχει τά χάλια του. • Μικρό, πολύ μικρό, πάρα πολύ μικρό! Συνοψίζοντας • Γιά φοιτητική εργασία δέν είναι και κακό, κι αν είχε δουλευτεί λίγο παραπάνω ίσως νάβγαινε και καλό... Από κεί κι ύστερα, άς είναι καλά η Steamιανή χαβούζα όπου χωράνε οι πάντες καί τά πάντα... Βαθμολογία: 1,5/5 Παρεμφερείς Τίτλοι POINT OF VIEW http://adventures-index10.blogspot.com/2014/01/4pm.html
A pretty short 30 minute interactive experience. Quite entertaining so i generally recommend the game. But 3 Euro for 30 minutes isnt´t much game for your money so better wait for a sale.
This is pretty much an unplayable mess. The character walks using the incredibly short bunny hop method which makes me want to vomit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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