
40 Winks is an action platformer where you control brother and sister, Ruff and Tumble. Your goal is to collect 40 Winks scattered around the world to stop an evil man called Nitekap. Nitekap wants to turn the winks into hood-winks who are responsible for giving children nightmares.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a native PC port. It is a bare bones PSX emulator, even in the save screen you can see the Memory Card blocks, that you can only change the resolution of the screen, 1 filter and the controls. The FPS drops can reach down to 6 FPS, and because it is a basic emulator, you just deal with it. Also, the game is not good. There are better collectathons out there. The combat is clunky, camera can be better and levels are not interesting, and some time tedious. Don't let your nostalgia fool you. Music is good, though.
I first heard of 40 Winks from... a YouTube video, I think, of a Kickstarter campaign for a never-before-released Nintendo 64 edition of the game which released one year later. And a couple more years after that, a canceled Game Boy Color version was discovered. But how well does the PS1 version hold up emulated on PC? Well, keep your eyes open, and I'll tell you. 40 Winks focuses on two siblings, Ruff and Tumble, who travel across several different dream worlds in their sleep to rescue a bunch of little creatures known as "Winks," hence the game's title, who are responsible for ensuring peaceful, happy dreams for children. Holding them captive is the antagonistic insomniac, NiteKap, his sidekick teddy, Threadbear, and an army of nightmare-inducing "Hoodwinks," amongst several other enemies. You'll have to collect plenty of golden "Zs" for health during the adventure, to ensure you don't get beaten and wake up. And throughout each level, there are also several Jack-in-the-Boxes which provide temporary power-up costumes, such as a magic jester, a strong caveman, a missile-firing robot mech, and others, depending on which sibling you play as. Each level has a pleasing atmosphere with simple, easy-to-understand mechanics, and the color palette, for the most part, is decent to look at, even being somewhat comparable at times to Pajama Sam: No Need to Hide (9.75/10). Several cutscenes also have a few funny gags, and I actually love the way the game ends which, as always, I won't spoil for you. Additionally, you can instantly save and load suspend points, much like with the NES and SNES games you get with Nintendo Switch Online, which I found to be a very helpful feature, given the shortcomings this game had. So, what hiccups did this game have? Well, one of the first things that annoys me is the fact that the game ROM/ISO hasn't been modified to show keyboard controls in lieu of PS1 controls. Speaking of control introductions, when Wakey-Wakey, a charming alarm clock character, puts you through the tutorial, he goes through several maneuvers quickly that are automatically skipped over after several seconds, rather than allowing us to pause to read the instructions before pressing or holding a button to continue. The suspend point system also doesn't have a fail-safe "are you sure" prompt to prevent accidents when saving, so I suggest keeping two of the same points saved at one time. The box-pushing mechanic is not good, because you can move it in multiple directions at once, rather than in one direction from a specific side like in Lego Star Wars. I also find it annoying that you can slip off the edges of platforms when you're close to them. And when you take damage from lava or poison, you aren't sent flying up into the air for long, which results in quick, repeated health loss. The swimming controls are outdated, using directional input to aim your character and the jump button to swim, which makes it hard to hit enemies. Games like Super Mario Odyssey (9.75/10) handled swimming controls better. And speaking of enemies, some of them are harder to hit than they should be, such as crabs who move so quickly that they dodge your butt-bounces, and many of the boss battles are overly simple, repetitive, bland and unchallenging. I didn't mind the Pirate Boss fight, but even I could beat the final boss with minimal health. And as for the races in each world, there's no UI map to show where you are on the track, the short rendering distance makes guidance arrows invisible from afar, some turns are sharp, which is unsuitable for speed boosters and make it difficult to know what's ahead of you, thus causing you to get stuck behind certain objects. Speaking of seeing, the use of trigger buttons to turn the camera is coincidentally what I would have done for a PS1 platformer as well, given the limited controls, but this game's camera collides with the wall and won't go further after a specific point. To make matters worse, enemies and objects close to your camera will not fade out, meaning that they will obstruct your view and easily cause accidents with obstacles. While 40 Winks did indeed have its frustrating moments, it's no nightmare for a critic like myself. In fact, I think I can rest easy, knowing I collected plenty of Zs along the way. Final Score: 8/10
[b] 2 out of 5 Toe Beans! [/b] 🐾🐾 Hey there, Pack Members! I'm Cryptic Paw, and I chose to play and rate 40 Winks on my YouTube channel Cryptic Paw Gaming! I like to analyze games from a casual POV to give indie game devs advice and insight on what worked and how to further improve their games. You can find the rating and game design analysis video at the link below. https://youtu.be/4Nz0mJBLONE Happy Gaming! Alice of Cryptic Paw
Badly emulated and can't get the controls to configure right to match the way it used to be in the PS1 game. Doesn't save half the time. Would not recommend.
My childhood.
Dude, this was one of my first videogames ever.....i LOVE this game, sure the controls are off on this conversion but idk how they managed to port a game with the same performance as a PS1 without putting it on PSX. my pc is incompatible with PSX as well so to see the game running THE WAY ITS INTENDED on MODERN hardware is quite impressive to me. while you will 200% need a controller for this game, if you like retro gaming of any sort THIS IS A TREAT FOR YOU! its such a eerie game but the characters and theme make it so bright at the same time, its got an amazing charm to it unlike any other platform game. i was big into collectathons as a kid, so games like spyro, crash, jack and daxter, ratchet and clank were all big. but THIS next to spyro and tiny tank is where it ALLL started for me and i adore it. for once, i have a reason to thank lord gaben, because he brought me back something i havent been able to play in years. try this game, i hope you enjoy it.
theres green lines thru out the whole screen! i can hear the audio perfectly, but the picture is to where i cannot see the game or characters or anything!! ive tried multiple settings as well as looking up what to do. everything ive tried, doesnt work. very upset considering i paid money for a game that doesnt even work.
great game worth playing
https://youtu.be/8W2UYBqGOzI Collect-a-thon games have gotten significantly better over the decades and this PS1 title is hard to return to after all that time.
amazing game. the ninja costume is an awesome reference to metal gear rising
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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