
Wielding magical blades, four girls must fight back the encroaching waves of monsters in this exhilarating hack-and-slash action game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fighting waves of enemies in a single arena. nothing more
Extremely boring. You fight the same like five enemies over and over and over with little challenge and no real incentive.
Scummy practices: When this was released, the original game had [OLD EDITION] prepended to its title and was delisted from Steam, rudely making my purchased game an ad for this low-effort cash grab. Refunded.
it's fun! can run on handheld at 4watts
Croixleur Sigma is a delightfully simple and fun game that kept my attention for far longer than it had any right to. Amazing voice acting, unforgivably cute character designs, interactions, and animations, an effective and potent story, not to mention an amazingly simple and fun combat system which provides snappy action and freedom of customization. I got this game because it had one of my favorite voice actresses of all time, Haruka Terui, in it, who plays Katerina. While that was my 'foot in the door', I can confidently say that, even without that sizable pushing force behind my purchase, I'd have thoroughly enjoyed my time here. I marathoned the thing for 14 hours on a day off that I found myself with, and didn't find myself regretting it a single time. Simplicity is one of Croixleur's strongest hands, and they use it to great effect in every aspect of their gameplay, as well as gameplay prep. While playing, I mentally compared the game to one that I would find in an arcade, both in its charming visual fidelity, as well as the way that the game carries itself in environment and sound design, gameplay, and accessibility. There's no tussling with skills, items, character levels, or anything else that would get in between you and jumping right in. Just pick your swords and get rolling. Less really is more sometimes, and Croixleur proves it. The tempo of the combat is wonderful. I don't think I'd change it if I could. I really enjoyed getting the hang of the game's combat style, and using that know-how to obliterate the early floors in record speed, before having to shift gears into a more focused, reflex-dependent combat style as the difficulty and combat speed increased with the floor count. The game mode that I found myself most engrossed in is the story mode, which, I'm sure, will be the case for most players who hop in immediately, though I was admittedly sidetracked by the several other modes and features that the game offers right off the bat, including a 'talk' feature to converse with the characters, as well as costumes and accessories for your magical knights. But here I am, getting sidetracked in the very review. It's hard to stay on track when there's simply so many good things that I want to mention about this game. The story of Croixleur is simple, but still very present, and a joy to experience. The game doesn't have time, nor interest, in telling you about some huge, expansive world outside the doors of the towers in which the narrative presents itself, though it does effectively make itself known through subtle dialogue clues and valuable snippets shared by the main cast, which helps color the world beyond the scope of the game. It's a fun form of storytelling that tasks you with putting the puzzle pieces together after being thrown into the middle of an important event for all four main characters. The absolute gem of the game is far and away the character interactions between the two pairs of protagonists that you'll spend time with throughout the game. This is the main vehicle in which the game delivers its narrative. Why are they climbing the towers? Who are these characters to each other? What do they want? These are the kinds of things you can expect to discover on the way up, but they'll also commentate *during* the rounds, on each other's lack of MP after you inevitably waste it all on dodge spamming, to chastise or apologize to the other when friendly fire incidents happen, or to bicker or tease each other after combat or between stages. It's all so unbelievably fun and charming; it left me smiling every time I read through and listened to their back-and-forth. Despite only being around for a handful of interactions between levels, in the case of both pairs of characters, you really felt like these were REAL characters who had actual history and bonds between each other, which made it all the more valuable to hear what they had to say to each other. It's really worth commending how potent these interactions are, which are undoubtedly helped along by the immaculate performances given by the game's four voice actresses. Really, it makes me a bit sad that we didn't ever get to find out more. I especially want to know more abour Sara-Annika. What a cool character. The fact that I was endeared to all four of these characters in such a remarkably short runtime is noteworthy in and of itself. Whether or not you believe me is irrelevant to the fact that I mean it when I say that I've still left out several things in this review that I think makes this game great. At the time of writing, Croixleur sits at a 76% positive rating on Steam. By all counts, a favorable rating! More than 3/4 players who cared to comment said that it was a good game, but nonetheless, that number did raise some unease in my mind before I had the game in my hands. I can now confidently say that I think the game should be higher than that, so I'm doing the only thing I can. For the game's presentation, for the game's art, story, characters, combat; for the heart that went into crafting the game, and more, I recommend Croixleur Sigma.
This is a decent hack and slash with a lot of game modes you can choose from along with 4 characters, multiple choices of weapons and functional cosmetic gear. However, what holds this game back is the various poor design choices like: * No continues on boss * Wanderer boss can OHKO you most of the time * No way to re-arrange weapons mid-game when previous ones break, this is huge because it immediately degrades your performance if you are unlucky enough to get the trash weapons * Arenas are all the same with no variance * Anika's Super Technique is super bad with poor aiming and range * Boss battles aren't hard they just devolve into hit and run tactics Otherwise, this is a semi-decent game.
Croixleur Sigma - Deluxe Edition is a straightforward, fast-paced hack-n-slash action game where the focus is about beating the timer and high score. The controls in this game is really simple and are configurable. Your character has an attack, special attack, jump and dash actions mapped to the face buttons. There is also a burst to get out of pressure and a secret tech which is your ultimate attack. Battles take place in a small arena and monsters spawn in at intervals. Every mode involves clearing a floor and moving on to the next in a tower - which does get kinda repetitive like Shoot'em ups. When choosing your character, you get to equip up to 4 weapons (bound to the 4 face buttons) which have unique moves that you can activate by holding the L1 button (default) and hitting the corresponding face button. Alternatively, you can chain special attacks by hitting the special attack action which will execute all 4 one after another. Where the game really shines imo, is its fluid combat. Because you can instantly dash cancel out of any animation, in the air or on the ground, controlling your character feels tight and responsive. You'll be dashing around from one enemy to the other and evading their attacks. Dashing, special attacks and burst requires a resource called MP which refills very fast when you're idle, this pretty much allows you to dash around the arena all the time. However, as difficulty increases as you progress, enemies move faster and hit harder; so if you carelessly dash around without regard for MP conservation, you will get mobbed - the game is actually pretty hard on Normal difficulty. Weapons are unlocked as you progress through the tower and your choice of 4 weapons play a huge part in how effective you'll be in combat. There are also accessories that give you passive buffs which you can purchase with coins you collect, and these are also significant in your combat effectiveness; you can equip up to a maximum of 8 accessories and the slots are unlocked as you buy more accessories. You start with only one usable character and the remaining 3 (one after another) are unlocked as you complete their respective story modes by beating the timer. Despite having a Story Mode, the story in this game is almost non-existent and certainly is its biggest weakness. Surprisingly, it has Japanese voice overs and I must say, they are quite well done. The game does come with other gameplay modes like Survival, Score Attack and other unlockable ones like Extra and Challenge modes. There are other non-gameplay modes which are kinda underwhelming and I'd rather not waste time on them. =P Presentation wise, the game does look pretty good. The UI is simple to use and the character models, albeit simple, do look pretty cute and the dub makes it even more so. You can change costumes for your characters and accessories do show up as... well, accessories. There is an interesting mode called Communication where you can interact with the characters. So if you've grown to like them, this mode might be of interest to you. The music in this game is mid and I've yet to find a single track worth praising; it is definitely serviceable though. In terms of performance, this game runs very well and the boot up time is very fast even on HDD. If I had any complaints about the game, it would be that there's no co-op (which I think is a shame) and no Steam Cloud. Overall, I think this game is a really fun game if you're into action and beating high scores. The action, albeit simple, does require some player skill but isn't as strict that feels unapproachable. It's offering might be basic but is quite polished. I strongly recommend getting it when on a 70% discount.
Впервые познакомился с данным творением ещё на PSV лет 5 назад и тогда с первых же минут я не понял прикола и сразу удалил. Но вот случайно увидел на распродаже за копейки и взял... Лучше бы пачку чипсов купил на эти деньги. Если коротко, то эта игра воссозданный по секретным документам симулятор дейликов в гeйшитe/хонкае/подставить своё. Унылая, кривая, бессмысленная. Графика: модельки и текстурки выглядят нормально, даже тени прикрутили, в остальном хотелось бы осудительно посмотреть прямо в душу графическому дизайнеру, или тому, кто додумался сделать месиво из вспышек и всяких мусорных эффектов на экране. Учитывая как спамят мобы атаками 90% я тупо не вижу, порой в этом месиве я персонажа терял, даже при том, что она всегда в центре экрана. Звук: озвучка нормальная, было бы что озвучивать. Музыку вырубил через 10 минут, т.к. учитывая "геймплей" хочется сдохнуть от одинаковых запилов. Геймплей: боёвка примитивная, мобов очень мало, хитбоксы кривые до жути. Весь смысл игры заключается в прохождении одной и той же аренки на протяжении бесконечности, с одними и теми же мобами, в одной и той же последовательности. Не спроста я назвал сие творение симулятором дейликов, но только проблема в том, что закрывать дейлики, лично для меня, не так напряжно и мерзко как проходить данную "игру". Единственная причина почему затерпел и почти всё прошел - забыл скачать нормальных игр на дэк, отсутствие света вещь страшная. Боёвку в целом можно описать как бесконечный станлок, если рядом есть несколько монстров они не будут атаковать одновременно или в разнобой, нет, они атакуют с небольшой задержкой по очереди, чтобы в итоге станлокнуть или добить. Можно возразить: "есть же mana burst для отталкивания", только проблема в том, что на высоких уровнях мобы моментально встают и на гиперзвуке летят чистить кабину, плюс ущербные хитбоксы и фреймы неуязвимости, даже с улучшением, делают увороты не более чем рандомом. Я не спорю, я ЛС и днище, но не на столько, чтоб не получалось хотя бы 50/50 уворачиваться в идеальной обстановке. Так же у очередняр на последних уровнях ровно столько хп, чтоб не получилось добить за базовое 3-хит комбо и нужно либо брать навык на 4 удар, либо терпеть. Сюжет? Ну он мог бы быть. Жаль его нет. Dungeon mode. Хочу отдельно выделить этот режим, т.к. он стал последней каплей в этом бесконечном круге ада. Тот кто додумался рандомно закидывать на этаж "вторженца" в виде одного из персонажей с хп как у босса и ваншот атаками должен получить премию, желательно в виде бесконечного поноса. Я немного офигел, когда на 3 этаже сие чудо завершило бой за миллисекунду. Единственной безопасной стратой я вижу только дальние/дэш навыки и ждать когда союзный бот соизволит вносить урон. Так я дошел до 43 этажа, потратив 30 минут и потратив все "продолжения" об очередного вторженца. После этого мне хватило буквально 5 секунд чтобы выйти в меню и нажать "удалить с устройства" Я не знаю кто дочитал этот бред душевно больного, но прожимаю F. Это одна из самых худших игр что я пробовал и нужно куда-то выплеснуть этот крик души. Я не иронично не понимаю как вообще можно ставить позитивную оценку такому продукту.
Croixleur Sigma - Deluxe Edition, developed by souvenir circ. and published by PLAYISM, is a tightly focused action title that embraces an arcade mentality above all else. Rather than building a sprawling campaign or layering in complex systems, it commits to a simple premise: drop the player into confined arenas, unleash waves of enemies, and reward quick thinking, efficient movement, and mechanical precision. This design philosophy gives the game an immediate sense of clarity. Within minutes, it becomes apparent that success is not about exploration or progression in the traditional sense, but about mastering a fast, repeatable combat loop. Combat is the centerpiece, and it operates with a level of responsiveness that makes even its simplest actions feel satisfying. Players control one of several anime-inspired characters, each capable of wielding multiple weapons that can be swapped on the fly. These weapons provide access to different special attacks, adding a layer of flexibility to an otherwise straightforward system. The real depth emerges from how these elements are combined—dashing through enemy attacks, chaining strikes together, and positioning carefully to avoid being overwhelmed. There is a rhythm to the action that becomes more pronounced with experience, turning what initially feels basic into something more engaging through repetition and refinement. The game’s structure reinforces its arcade roots. Instead of varied stages or narrative-driven progression, most of the experience unfolds within compact arenas where enemies spawn in waves. This keeps the pacing brisk and uninterrupted, ensuring that players are almost always engaged in combat. However, this approach comes with trade-offs. The lack of environmental variety and limited enemy diversity can make the experience feel repetitive over time. What begins as an intense and focused challenge can, in longer sessions, start to blur together, especially for players who are not driven by score-chasing or performance optimization. The Deluxe Edition builds upon the original release by including additional modes and features that expand how players can engage with the core gameplay. Modes like Score Attack and Challenge variations provide different conditions and objectives, encouraging players to refine their skills and approach encounters more strategically. While these additions do not fundamentally change the gameplay, they do offer more ways to interact with it, which helps extend the game’s longevity for those who enjoy its core loop. Customization options, particularly cosmetic ones, add a touch of personality, allowing players to tailor the appearance of their characters without affecting gameplay balance. Narratively, the game takes a minimal approach. The story revolves around a trial or examination that the characters must undergo, but it remains largely in the background. Dialogue and character interactions provide some charm, giving each protagonist a bit of identity, but the plot itself rarely takes center stage. This aligns with the game’s overall design, which prioritizes action over storytelling. For players looking for a rich narrative or emotional engagement, this aspect may feel underdeveloped, but for those focused on gameplay, it serves its purpose as a light contextual framework. Visually, Croixleur Sigma presents a clean and colorful anime-inspired aesthetic that complements its fast-paced nature. Character models are expressive, and animations are smooth enough to maintain clarity during chaotic encounters. The environments, while functional, are relatively simple and do little to stand out, reinforcing the game’s focus on combat rather than immersion. The soundtrack, energetic and consistent, plays an important role in maintaining momentum, giving each encounter a sense of urgency that matches the gameplay. What ultimately defines the experience is its sense of focus. Croixleur Sigma - Deluxe Edition does not attempt to be expansive or multifaceted; instead, it hones in on a specific type of action gameplay and delivers it with confidence. This makes it highly appealing to players who enjoy mastering systems, improving performance, and engaging with games on a mechanical level. At the same time, its narrow scope and lack of variety may limit its appeal to a broader audience, particularly those who prefer progression systems, narrative depth, or diverse environments. In the end, Croixleur Sigma - Deluxe Edition stands as a solid example of an arcade-style action game that succeeds through precision and clarity rather than scale. It offers a satisfying combat loop and enough additional modes to keep dedicated players engaged, even if it occasionally feels repetitive or limited in scope. For the right audience, it delivers exactly what it promises—a fast, skill-driven experience that rewards persistence and mastery. Rating: 7/10
[h3]Not a button masher.[/h3] [b]Recommended PC input layout bellow[/b] You'll get away with mashing in the early content, but once the game picks up (which negative reviewers didn't get to), this will get you killed very quickly. CrSi features various enemies types that will punish you for spamming (starting from mid-late game). Each player skill has a weakness that certain enemies can exploit, so you will have to repeatedly maneuver around with one of the most OP dashes in the history of video games, while keeping an eye on your mana. Enemy attacks come out fast, mana regenerates quickly, and your can cancel every move into anything. All in all, [b]very fast paced gameplay[/b] and easy to pickup for short-medium sessions. The game features [h1]PC layout[/h1] [table] [tr] [th]Controller[/th] [th]Key[/th] [/tr] [tr] [td]Up[/td] [td]W[/td] [/tr] [tr] [td]Down[/td] [td]S[/td] [/tr] [tr] [td]Left[/td] [td]A[/td] [/tr] [tr] [td]Right[/td] [td]D[/td] [/tr] [tr] [td]B[/td] [td]U[/td] [/tr] [tr] [td]A[/td] [td]Space[/td] [/tr] [tr] [td]X[/td] [td]I[/td] [/tr] [tr] [td]Y[/td] [td]O[/td] [/tr] [tr] [td]Lb[/td] [td]Left-Shift[/td] [/tr] [tr] [td]Rb[/td] [td]E[/td] [/tr] [tr] [td]Lt[/td] [td]J[/td] [/tr] [tr] [td]Rt[/td] [td]L[/td] [/tr] [tr] [td]Menu[/td] [td]Tab[/td] [/tr] [tr] [td]View[/td] [td]Q[/td] [/tr] [tr] [td]Up/Down[/td] [td]None (press enter)[/td] [/tr] [tr] [td]Left/Right[/td] [td]None (press enter)[/td] [/tr] [/table]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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