
3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The game just doesn't hold up and gets boring real fast. Skip it.
aí está um jogo que certamente os fãs de RPG irão se divertir bastante, principalmente porque apesar de existir uma história principal que tem fim, o jogo em si é infinito, permitindo que você vague a vontade e sempre descubra coisas diferentes. é diferente de visual e lembra algo mais bobeira, porém valor dele é bem aceitável e bem de boas para jogar e gostar. mesmo sendo antigo, ele cumpre com seu papel.
у вас кубик выпал
The best nostalgia game that I've played. 4.99 and even less on sale and people are treating it like a AAA game made by over 100 devs in the review section. Actually hilarious. Fun solo and with friends, doesn't matter in my case.
Makes 1990s shovelware seem good in comparison
mediocre at best. high complexity with no introductory phases to teach you how to play. has potential if you sink the time to climb the difficulty curve.
I don't remember how this game got into my library lmao ignore my rating I have no clue what this game is like but it looks dead.
we need chinese, cloud save, Ach. 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
3079 -- Block Action RPG, developed and published by Phr00t’s Software, is an ambitious sandbox experience that attempts to merge multiple genres into a single procedurally generated world. It blends elements of first-person shooters, RPG progression, and voxel-based exploration into a game that prioritizes freedom above all else. From the moment you begin, it becomes clear that the game is less about guiding the player through a structured journey and more about dropping them into a system-driven environment where experimentation and self-direction take center stage. The core appeal lies in its open-ended design. Players are placed on a hostile alien planet where factions are in constant conflict, and nearly every aspect of the world—from terrain to enemies to missions—is generated dynamically. This procedural approach ensures that no two playthroughs are exactly the same, offering a sense of unpredictability that can be compelling, especially in the early stages. Exploration becomes a central activity, as players move through deserts, mountains, and other biomes in search of loot, objectives, and opportunities to grow stronger. However, while the scale of the world is impressive, the lack of handcrafted detail can make environments feel repetitive or lacking in meaningful distinction over time. Combat is handled from a first-person perspective and incorporates a mix of shooting mechanics and movement-based abilities. Players have access to tools like jetpacks and grappling hooks, which add verticality and flexibility to both traversal and combat encounters. These mechanics can create moments of excitement, particularly when navigating large groups of enemies or escaping overwhelming situations. Despite this, the combat system itself is relatively straightforward, with enemy behavior that often feels predictable and encounters that lack variety. As a result, while the action is functional and occasionally engaging, it does not consistently evolve in a way that sustains long-term interest. A significant part of the gameplay loop revolves around collecting and upgrading gear. Weapons and items are generated with randomized attributes, encouraging players to continuously search for better equipment. This loot-driven progression system provides a sense of advancement, but the differences between items are often incremental rather than transformative. Over time, this can make the pursuit of new gear feel more like a numerical upgrade cycle than a meaningful change in playstyle. The game also includes light building mechanics, allowing players to modify the environment or construct simple structures. While this adds another layer to the sandbox experience, it is not as developed as the other systems and often feels secondary to exploration and combat. Similarly, the quest system provides objectives to follow, but these tasks tend to be repetitive and lack narrative depth, reinforcing the game’s reliance on systems rather than storytelling. Visually, 3079 adopts a blocky, voxel-based style that supports its procedural generation but also highlights its limitations. The environments are functional and colorful, but they lack the detail and variety needed to create a strong sense of immersion. Character models and animations are similarly simple, contributing to an overall presentation that feels rough and unpolished. Technical issues, such as inconsistent performance and awkward controls, further emphasize the game’s indie nature and can detract from the experience. What defines 3079 most is the gap between its ambition and its execution. It offers a wide range of systems and a level of freedom that is impressive for a small-scale project, but many of these elements feel underdeveloped or loosely connected. The game does not provide much direction, leaving players to figure out its mechanics and objectives on their own. For some, this open-ended approach can be appealing, creating a sense of discovery and experimentation. For others, it can lead to confusion and a lack of motivation to continue. Despite its shortcomings, there is a certain appeal to the game’s experimental nature. It feels like a project driven by ideas and creativity rather than strict design constraints, and this gives it a unique character that sets it apart from more polished titles. Players who enjoy sandbox experiences and are willing to tolerate rough edges may find moments of enjoyment in its exploration and freedom. In the end, 3079 -- Block Action RPG is a game that stands out more for what it attempts than for what it ultimately achieves. It presents a compelling concept—a procedurally generated world filled with endless possibilities—but struggles to fully realize that vision in a cohesive and refined way. It is best approached as an experimental indie title that offers a glimpse of potential, even if it falls short of delivering a consistently engaging experience. Rating: 6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.