
Have you ever wanted to drink an entire lake through a straw? Well now you can in this cozy incremental fishing game! There's so much to sip in the lake, so upgrade your straw, drink up schools of fish, and maybe find what's at the bottom of the Lake!
Modeled estimate, not a reported figure. How we estimate →
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About
Sip Fisher is an incremental fishing game about draining a lake of all its water.
Start out on an old dock surrounded by a vast and daunting lake. Sip up water from the lake, sell the fish you find, and upgrade your equipment to sip up the lake faster. Relax and explore as the lake gets lower. Progress until you have a massive dock and find out what’s at the bottom!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is fish friendly because you use a paper straw and not a plastic one
I attempted to play this game, I even attempted to enjoy this game because I enjoy achievement hunting, but the fact that a fish can give me the middle flipper in the middle of fishing, and cause my bucket of already caught fish to be non-existent, kind of ruins the game for me. Why even try to finish the game when at any moment the fish I caught (literally your currency for the upgrades in this game) could disappear from my bucket? It's like grinding for hours, just for your power to go out and you lose all that progress, only my power didn't go out, it was just the game telling me to go fish myself. 0/5, would refund if I didn't spend so much time trying to get into the game, I don't review games often, but this game has too many fluff reviews, and not a lot of reviews warning people about all the bugs in the game that hinder your completion.
[b]Ein simples Konzept, das extrem fesselt![/b] Ich bin wirklich absolut positiv überrascht von Sip Fisher! [b]Zunächst einmal muss ich die Optik loben:[/b] Die Grafik und das gesamte Design haben mir auf Anhieb extrem gut gefallen. Das Spiel hat einen ganz eigenen, charmanten Stil, der sofort sympathisch wirkt. Auch technisch gibt es absolut nichts zu meckern – die Performance ist durchweg positiv und alles läuft wunderbar flüssig. [b]Zum Gameplay:[/b] Im Spiel verbringt man seine Zeit hauptsächlich damit, Fische zu fangen und verschiedene Aufgaben zu erledigen. Der Gameplay-Loop besteht im Grunde aus Schlürfen durch den Strohhalm, Aufträge abschließen und den Gewinn wieder clever zu investieren. Es ist wirklich erstaunlich, wie ein eigentlich so simples Game dennoch mega Spaß machen kann! Man verliert sich extrem schnell in der entspannten, aber motivierenden Routine. Die Fortschritte im Spiel fühlen sich belohnend an. Das ganze Upgrade-System (für besseres Equipment etc.) ist absolut stimmig aufgebaut und sorgt für diesen klassischen "Nur noch eine kleine Runde"-Effekt. Wer ein entspanntes, liebevoll gestaltetes Spiel mit einem tollen Fortschrittssystem sucht, ist hier genau richtig. Klare Empfehlung!
First of all, let me get the ugly out of the way: This game is extremely unstable. I crashed seven times total in my playthrough, four of which being in the first hour of gameplay. It's not like I'm running the game on a terrible old laptop or something that might excuse this; it's just that unstable. It's not "that bad" since it autosaves very often, but it's still not something that should be happening as much as it did to me. One of my achievements also broke. Tell me how I had the "caught all fish" achievement but never unlocked the one for catching a carp. I had to start over again for it. Not. Ideal. I think this game overstays its welcome and ends up being pretty tedious by the end, which is not something I usually want to have happen in my relaxing fishing games, speaking as someone who absolutely can zone out with a game when it's enjoyable, even if the content is technically mindnumbing. Progression feels incredibly slow and as though you're not really getting more powerful at all due to how the systems are set up. You'll pretty much always be in a place where you're "just managing" to get by. This adds to the monotony. Walking all the way back to the fish shop to sell things (or fiddle with the water levels, or buy items/boosts) every single time is obnoxious. I don't care how many speed up pads and bounce pads you let me buy, it gets to a point where I was just wondering "What am I even doing here?" as I walked back to the shop for the 500th time. Besides the problems with crashes, the game is pretty glitchy as a whole. One thing that consistently kept happening to me is the timer telling me my boosts were active and when they would expire would just completely disappear from the UI. I will say that it's not as easy to softlock yourself as other negative reviews might have you believe, but in that being said, the fact that the game's explanations of its own systems are so mediocre that people don't understand how to get themselves out of said situations that they think are softlocks is not good. I appreciate the creativity of the idea of the game and what it was trying to do, but the execution leaves a lot to be desired.
became tedious very quickly. not fun
Remarkable as an incremental game that gets less fun as it goes along. Usually incremental games have a hard time being fun at the beginning, but this bucks the trend. Ending in a softlock for good measure.
Fun little semi-incremental game. Perfect for a one day game that only takes a couple hours. Very much a "turn your brain off" type of game. Pros: Well designed gameplay loop. The fact that you have to build your dock down to the water it also a really cool feature. All the little secrets were nice additions as well. Once of the best parts is that the bait stacks, so if you buy 1 bait it lasts 1 minute but buy 5 bait and it lasts 6 minutes, or something like that. Cons: My biggest grievance with the game is that there is no way to make your dock go back UP after you make it go down. Even just making the down dock pieces be able to "rotate" to an up position would be nice. It would also allow some crazy dock configurations. The hidden pets and some other easter eggs are 2D and don't fit the vibe of the game at all, especially when you can see them through the water at the bottom of the lake. A very minor one but I think the dock supports should go all the way to the lake bed and allow lower docks to go through the supports. It just looks janky how it is. The last thing is that you also can't "loop" your dock, I went around both sides of the lake and wanted to make a path across it but trying to walk over the connection it kept glitching me into the fishing state. Cool game. Cool concept. Overall well done.
Pegar peixes com um canudo e resgatar o peixinho do vendedor. Muito bom
КЛАССНАЯ ИГРА НО СКУШНАЯ
Great game, wish there was more though
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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