
Gunscape provides easy-to-use tools based on a block-placement interface everybody's already familiar with to create all types of maps. Don't like building stuff? Then just blast your way through hordes of monsters or duel with other players!
Modeled estimate, not a reported figure. How we estimate →
About
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 76reviews | 70% | — | $36.1K |
| $19.99 | 575ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looked in my library for unplayed games. Saw Gunscape, saw that the last post was from the Dev's begging players to remove the free version from their library and to buy it for 20 bucks. Sounds sketchy, lets play it. Immediately hit with "buy this DLC" everything is locked except one mission. play mission. Bad doom copy with nazis and moaning aliens. SteamDB shows active players as 1 "me" Average player count last 4 years is less than 8 per day. uninstalls.
abandonware
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 375ratings |
| 81% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandonware.
this game was ok at best when it was free its def not worth $20
⠀
Gunscape: The Game That Had So Much Potential Gunscape was a genuinely fun game to play with friends. It’s a mix of PvE and PvP, where you can go through levels together, fighting monsters or enemies, or even battle each other. But what really made the game stand out wasn’t just the gameplay—it was the map creator. The map creator let you build your own custom maps from scratch, which was easily the best part of the game. You could host them as public servers, allowing random players or your friends to join and help you build. I spent hours with my friends working on one massive map, testing it out, improving it, and just having a great time. That creative freedom made the game feel special. However, despite all of its strengths, there are some major reasons why the game hasn’t done well over time. The biggest issue is that the developers stopped supporting it. Updates slowed down and eventually seemed to stop altogether, which hurt the game’s longevity. On top of that, even though the game isn’t free, it locks important building features behind paid map packs. If you want more creative options while building, you have to spend extra money, which feels frustrating—especially in a game that’s already paid. There are also technical and design issues that didn’t help. Connecting to servers can be unreliable at times, making it harder to enjoy multiplayer. The main menu and hub are also pretty clunky and not very user-friendly, which makes navigating the game more annoying than it should be. If there were ever a chance to bring the game back, there are a few things that could really help—if it’s not already too late. First, the game should honestly be made free. Since development has slowed or stopped, there’s no strong reason to keep charging for it, and making it free could bring in a lot more players. Second, adding voice chat or proximity chat would make the game way more fun and interactive, especially when playing with others. Most importantly, the game needs modding support—something like a Steam Workshop integration. This alone could completely change the game. Even without official updates, a strong modding community could keep it alive by adding new maps, textures, and ideas. The building system is simple enough that players could easily create new content, and that kind of creativity could carry the game forward. You see this happen in other games all the time—when developers step away, the community keeps things going. Unfortunately, I don’t really see this happening. And that’s the disappointing part. Gunscape had a ton of potential, especially with its map creator, but it never fully reached what it could have been.
The level editor is the biggest feature here, but everything else feels pretty average. The shooting is serviceable without ever becoming exciting, and the overall presentation is hard to get invested in. It's not terrible, just the kind of game you'll probably forget about soon after playing.
Played this game for free for a while, played through the campaign, built some levels, generally had a lot of fun, eventually decided to buy the dlc to get more blocks and content to build with, game soon switches to paid and soon after that the whole thing falls apart since the servers don't work anymore. You can't build levels, play levels, anything. Glad the game I paid for fell apart so soon after, great. The only good part of this hunk of abandonware is the soundtrack.
4/10 Game has a decent little campaign, but it was clearly designed for multiplayer. Given that it used to be a free title I wouldn't be too hard on this, but now that it is $20 I could not possibly justify recommending it. If you could pick up a 4 pack for like $30 I could probably recommend it then, that way you could easily play it with friends
i dont even know how i got this game, but i certainly didnt pay 20 bucks for it why does this cost money
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Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 11K | 49% | — |
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| $36.1K | 170 | 94% | $5.99 | |
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| $36.1K | 146 | 76% | $14.99 |