
Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing,...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I gave this game a shot, I really did. I wanted to like it, and even with it's obvious, glaring flaws, I dug deeper to see if there was something there, but after it was all said and done, there wasn't. The game presents an interesting idea, and it reminded me of something like Dungeon Keeper. You have dwarves, and you have them mine these caves for you in real-time, collecting resources, which you use to attack the other team. You can find treasures, and different items that give you temporary upgrades for that match, and eventually, one team becomes the victor. Sound great, right? Well, no, actually. On paper, the game sounds like it'd be cool, and really fun, but in practice, the controls are just awful. You're forced to move the camera around by clicking and dragging, and issuing commands to your units just feels really cumbersome. The artstyle is interesting for a bit, but once you realize how limited the whole thing is, and how many assets they changed the colors on and re-used. that also begins to lose it's appeal. There is basically no storyline to speak of, and what little bit of flavor text they do try to put in there just comes off as bland and annoying. I could forgive ALL of these things if the design of the game was fun... but it also fails in that aspect. Nothing I did in the game felt rewarding or satisfying, and I think that's the most damning thing you can say about it. It just feels like a bunch of cumbersome clicking without any payoff. It's a bland, useless, mess of a game, and nobody should waste their time or money with it.
Delve Deeper is a local 1-4 player game where you play against each other to try to get the most treasure. At the beginning of the game, you choose from 4 different coloured dwarf mining teams (red, blue, green, yellow), each consisting of 5 dwarfs. There are 3 different "classes" of dwarf, these being miner, scout, and fighter. Each class differs in fighting ability and the number of tiles they can move in each turn. At the start of your turn, you can choose a tile from the right side which basically causes one area of the map to be auto-mined, creating a tunnel. Once the tile has been placed, you can move some or all of your dwarfs, having them pick up treasure, mine for gold, and fight monsters or other dwarves. When a dwarf's inventory is full, you direct them to go back to base to off load their treasure. Rinse and repeat until the game is finished. This is a very simple game, and it's actually pretty fun. Until it crashes. And it crashes a lot. In fact, looking at the forums and other reviews, it seems that this bug has been in the game from the very beginning and in two years since the game's release on Steam, the developers still haven't fixed it. Until this bug is fixed, I can not recommend this game.
Купить по скидке 90%. Выбить 8 карточек - Все! На большее эта игра не годится.
Fun little game, though without much DEPTH to it. I'd still say I rather DIG this game, despite some of its FAULTS. Like, say, no saving feature when a single game can last for over an hour so it can be TUFF to finish it in one sitting if you lack the time, and it eventually gets a little BORING. DD's devs have been STONE silent for a while though so don't expect any bug fixes or new content, however the free DLC is still quite a GNEISS addition. But you just gotta admit that this little game is just a STEPPING STONE towards something greater. Speaking of which. A sequel with multiplayer included is currently in the works, as far as I'm aware, but devs are taking their sweet time with it, and as for the ETA for its release... Well, your guess is as good as MINE. I'm done.
Very amusing game best suited for a causal play during a lul at a small party. Playing solo more than three or four times will pretty much end most of the interest in the game for you - so I strongly suggest hooking this up to your TV and passing the controller around. Drinking rules encouraged. The other reviews, I think, want this game to be more than it is. But it's a short, fun, game that doesn't take itself too seriously or try to be a time sink. And you know what, it's ok for a game to be that (especially with the quality put into this one.)
Interesting board game. Players take turns digging into the field by placing tunnel pieces and then sending their dwarves down to collect as much treasure as possible. Your dwarves can mine for treasure, but that takes time. Larger caches of treasure can be found by killing monsters wandering around the board, although this involves fighting and is much more risky depending on your team makeup. Artifacts are a form of treasure that can have a wide variety of effects, good or ill, and make the game more exciting. The game ends after a certain amount of turns, where the player with the most treasure wins. It can be quite fun, but for god's sake find a friend to play this with. That is essentially the whole point of a board game, really. And to all of you who bat your eyes at my calling this a board game: you could conceivably convert this to physical form very easily, with a human dungeon master taking the place of the monster AI. I don't know why all these other reviewers want this game to be something it clearly wasn't supposed to be. I mean, how hard can it be to talk about this game in the way it was designed to be played?
ENG: If you like terriaria video game as you like about this game! Relaxed and light play a game, who wants to take a more relaxed and does not want to think too much, turn-based style seasoned treasure hunting game, and enemies, and other goodies, then this is the ideal choice for casual gaming sessions. Includes multi-game support. Testimonial! FIN: Jos pidät terriaria video pelistä niin pidät tästä pelistä! Rento ja kevyt peli pelattavaksi, joka haluaa ottaa rennommin eikä halua liikaa ajateltavaa, vuoropohjaisella tyylillä maustettu aarteiden metsästys peli ja vihollisia ja muuta kivaa niin tämä on sopiva valinta rentoihin pelisessioihin. Sisältää monipelituen. Suositteluni!
[h1] Strategy game where you assemble your team of 5 dwarves and dig down the cave system. 3 classes to choose from that is miner, scout and fighter. Add more tunnels and dig for gold to get more resources. Digging have restrictions so expanding cave is much hindered as the blocks must be connected in some way. Depending on the depth you have to choose correct tiles type like dirt, stone or deep. Fend off goblins and enemy team by using your fighters. Playthrough is limited to certain number of turns and who gets the most gold wins. Shallow gameplay and a bit boring to play, waiting for your turn is not fun. Run in compatibility mode with Windows XP if not working. [/h1]
Delve Deeper is a game where you are a team of dwarves and square off against another team of dwarven diggers racing for loot for glory with the dwarf king. A couple other reviewers have called it a "Board game" and that's a good way to look at it. It's not Monopoly, or Ticket to Ride, but it is a board game in many ways. The problem is... it's not a very good one. Much of the game is the dwarves running to different veins to dig up gold and gems. Then run those gems back to the start point to "Score" them. There's monsters that attack, and there's three types of Dwarves, a fighter With good inventory, great attack, and slow speed, a Miner with great inventory, good speed, and average fighting, and a Scout with great speed, weak fighting, and weak inventory. And to be honest all three are worth having. Fighters are crucial. There's always going to be monsters and honestly they're the ones that are going to have to fight any monster other than a slime. Scouts move fast, so they can grab loot and quickly score it (Especially relics) and the miner is your base unit. Oddly enough, miners are probably the least necessary, but still worth carrying. But the thing is The "strategy" of the game is the weak point. The other team almost the same moves as you, but worse. You have mostly different tunnels, you can grow your tunnel any way you want, but the idea is to find veins and mine it, combat between teams is mostly an after thought. When combat does happen between teams, well that's when the game becomes a real mess. You see you're not able to move if you are in combat. So when your players try to move through enemies, they are stopped. Here's the problem. When you fight a group of enemies with your group of friends, you run into a stopgap. Assume you win, then the enemies dwarves are downed for 1 turn (any you lose is also downed for a turn) So the best thing to do is keep one of your guys in the square you can kill them, they will revive with 1 hp. You'll knock them out and keep them down. Except then you have an enemy move into the same square, now all of a sudden that square becomes a total mess, your guy might die, and then their guy dies as they revive, and the game becomes a stalemate for those characters. You can't move away, you can't fight the enemy, you can't survive, so your characters stay dead. That type of problem is manageable in a game, it's even desired in a truly strategic game, but overall this game feels like that's almost the default state. Run for loot, try to get lucky and get better loot than the opponent. Hope your random item is better than their random item, and so on. There's very little strategy to this game other than "play well" and then the random numbers will take over. Maybe you'll find a epic relic and get a ton of money or a poor relic and get nothing. Maybe they'll find more gems then coins and you'll find more coins then gem. Maybe you'll run into a really powerful enemy, and they'll run into slimes. The point is the game only feels "balanced" when you ignore the randomness of it. You might win... you might lose, but really unless you colossally screw up, you don't have much agency in the outcome of the game. And honestly that could be fun, but I just don't find this game fun. I like board games I like strategy games, I like a lot of games, but this one... well it's only a couple bucks, but I can't recommend it unless you MUST have a dwarf mining board game to play with friends. But really ... there's nothing here that's really special, sadly.
This game is mediocre, I got it for $1.48 in a winter sale with trading card market money and barely regret it. The console controller support is very buggy, sometimes you'll be in the middle of moving a dwarf and the game will just minimize to desktop, and other times it will just crash to desktop with no error. At the match resolution screen you have to switch to mouse & keyboard to get back to the main menu and then the console controller with not be accessible or detected by the game until you reload it. No save feature exists mid-match, so if the game crashes say goodbye to the last 20-60 minutes of your life. Trying to complete achievements because 100% achievement completion is your thing, this might not be the game for you until at least save feature or the crash to desktop bugs are addressed. Beware opening tunnels aggressively on computer opponents so that they are swarmed and attacked by 20+ monsters, turn rotation begins to take forever because each one moves individually to each hex when it's occupied by a dwarf they are going to attack instead of collectively based on their movement #, or by monster type. They each attack individually on their invisible initiative count. Although hilarious to win by having your opponents torn to bits it makes a 20 turn match take 2-3 times longer. I couldn't imagine playing a 40 turn match without being able to save.
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Momentum
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