
Reality broke when the ARGOS jumped into hyperspace. Sister Superior Zola must navigate corridors where her own crew has twisted into monsters, rogue machines hunt the living, and deadly anomalies tear through the ship. Humanity's last survivors lie frozen in cryosleep, depending on you.
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About

The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I like the game so far. The story and graphics are nice.
Good dark ambiance, triggers a lot of sci-fi horror vibes. And Zola is a great character to play with.
Came here for the sci-fi cosmic dread and stayed for the combat. Difficult, souls-like combat, far from perfect, but enough to stir up my curiosity. So far, I had one boss fight, just 5 retries :D, looking forward for next. I like the cyberpunk sound scape and I like nuns, so thumbs up from me.
I had the 40k sister of battles vibes when I saw the game, and pretty much this is it, except a touch of occult in storytelling and some sort of souls like combat. Looks cool, moves decent, and the mood is spot on. Really hyped for the wkd to finish it.
I’m really enjoying the game so far. I like how the story starts and the overall mood it sets. Earth is about to be destroyed and people escape on ships. You’re on one of them, but of course something goes wrong, and now the ship is full of zombies and hostile robots. You play as a combat-trained nun, which I thought was a really cool fantasy. The game is linear, no open world, but honestly that works well for me, I’m kinda burned out by all the metroidvanias out there. Combat feels pretty smooth, a bit difficult and it’s a souls like hybrid. I’m curios how long it is, and what’s the roadmap of the game.
I liked that the atmosphere is sci-fi and the game is not complicated to get my fingers stuck in the buttons or get frustrated instead of relaxing. The girls look cool and don't scream like tennis players :)
This leans Souls-like, so expect to learn enemy patterns the hard way, get punished for button-mashing, and quite often stare at a death screen. But is it good? Yeah! Is it addictive? Hell yeah! If you like tight, demanding combat with real build flexibility wrapped in a creepy sci-fi setting, this is absolutely your game. PS – the music is awesome PS 2 – the level design is awesome PS 3 – just buy it!
Went into 2nd EVE without huge expectations and ended up getting pulled in much more than I thought I would. The biggest strength for me is the atmosphere. It really nails that eerie, isolated sci-fi horror vibe — not just visually, but through sound and pacing as well. It feels like you're exploring a place where something went very wrong, and that tension stays with you. Combat took a little time to click, but once it did, it became one of the most satisfying parts. It’s not button-mashy — you actually need to learn patterns and be deliberate, which makes each fight feel earned. There’s a nice balance between challenge and progression. Also, the concept is just cool. Playing as a cybernetic battle nun in a collapsing space setting is such a weird mix, but it works and gives the game a strong identity. For Early Access, it already feels quite polished, and you can tell there’s a clear vision behind it. If you’re into sci-fi horror, story-driven experiences, and light souls-like combat, this is definitely worth your time. Looking forward to seeing how it evolves.
2nd EVE aposta em uma trama de ficção científica com pitadas de mistério, ambientada na imponente nave-colônia Argos. O ponto de partida é um desastre cósmico: a Lua se afasta de sua órbita após uma catástrofe, colocando a Terra em risco de se tornar um planeta sem vida. Para evitar a extinção, três naves coloniais são enviadas em direção a Próxima B, planeta considerado habitável e a última esperança da humanidade. No entanto, como em todo bom enredo de ficção sombria, as coisas não saem como planejado. Durante o salto da Argos para o hiperespaço, a realidade se fragmenta e o caos toma conta da tripulação [...]. É nesse cenário que surge a protagonista, Irmã Superior Zola, uma figura de fé e disciplina que precisa enfrentar não apenas os colonos corrompidos, mas também os próprios sistemas da nave, que se voltam contra os sobreviventes. Essa é a premissa da narrativa que acompanhará você por todo o jogo sem mudanças bruscas. Enquanto avança pelos corredores distorcidos da Argos, o jogador encontra arquivos e registros que revelam fragmentos do que realmente aconteceu. Essa mecânica de descoberta cria uma atmosfera de mistério, mas exige paciência: a narrativa é entregue em pedaços, e cabe ao jogador montar o quebra-cabeça. Apesar da premissa interessante, a história de 2nd EVE não consegue manter o impacto por muito tempo. [...]. Os gráficos são, sem dúvida, o grande destaque do jogo. A desenvolvedora conseguiu criar cenários ricos em detalhes, com texturas bem trabalhadas e uma paleta de cores que transmitem personalidade e atmosfera própria. Cada elemento visual parece ter sido cuidadosamente planejado para reforçar a imersão, desde os ambientes mais amplos até os pequenos objetos que compõem o cenário. Além disso, a direção artística demonstra uma identidade marcante, diferenciando o título de outros indies do mesmo gênero. As escolhas visuais não apenas tornam o jogo atraente, mas também ajudam a contar a história e a transmitir emoções ao jogador [...] A progressão do jogo está relacionada muito mais a exploração que ao combate. Os inimigos oferecem a resistência para que você não consiga as melhorias ou cumpra os objetivos no jogo. Entretanto, mesmo que você jogue de maneira desatenta e somente verificando o mapa em determinados momentos, conseguirá progredir da mesma forma. Eu realmente gostaria de ver um pouco mais de profundidade na exploração, como por exemplo, a inserção de puzzles mais complexos e interligados [...]. Para conferir a análise completa visite → https://gamesever.com.br/2nd-eve-review/
A light souls-like combat experience, a hybrid saving system, kinda rich narrative backbone and a very atmospheric world.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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