
Reality broke when the ARGOS jumped into hyperspace. Sister Superior Zola must navigate corridors where her own crew has twisted into monsters, rogue machines hunt the living, and deadly anomalies tear through the ship. Humanity's last survivors lie frozen in cryosleep, depending on you.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
2nd EVE is particularly impressive. The dark atmosphere of lonely space, an ark lost somewhere in hyperspace, is accompanied by a dynamic musical score that immediately sets the tone. The plot is a mystery you'll want to unravel. The game offers choices that influence gameplay and add variety. The combat system is easy to learn but requires an individual approach to each enemy type, creating a variety of situations. A tremendous amount of work has been done since the demo's release, and the game has gotten better and better with each update. I'm definitely looking forward to the release!
2nd EVE aposta em uma trama de ficção científica com pitadas de mistério, ambientada na imponente nave-colônia Argos. O ponto de partida é um desastre cósmico: a Lua se afasta de sua órbita após uma catástrofe, colocando a Terra em risco de se tornar um planeta sem vida. Para evitar a extinção, três naves coloniais são enviadas em direção a Próxima B, planeta considerado habitável e a última esperança da humanidade. No entanto, como em todo bom enredo de ficção sombria, as coisas não saem como planejado. Durante o salto da Argos para o hiperespaço, a realidade se fragmenta e o caos toma conta da tripulação [...]. É nesse cenário que surge a protagonista, Irmã Superior Zola, uma figura de fé e disciplina que precisa enfrentar não apenas os colonos corrompidos, mas também os próprios sistemas da nave, que se voltam contra os sobreviventes. Essa é a premissa da narrativa que acompanhará você por todo o jogo sem mudanças bruscas. Enquanto avança pelos corredores distorcidos da Argos, o jogador encontra arquivos e registros que revelam fragmentos do que realmente aconteceu. Essa mecânica de descoberta cria uma atmosfera de mistério, mas exige paciência: a narrativa é entregue em pedaços, e cabe ao jogador montar o quebra-cabeça. Apesar da premissa interessante, a história de 2nd EVE não consegue manter o impacto por muito tempo. [...]. Os gráficos são, sem dúvida, o grande destaque do jogo. A desenvolvedora conseguiu criar cenários ricos em detalhes, com texturas bem trabalhadas e uma paleta de cores que transmitem personalidade e atmosfera própria. Cada elemento visual parece ter sido cuidadosamente planejado para reforçar a imersão, desde os ambientes mais amplos até os pequenos objetos que compõem o cenário. Além disso, a direção artística demonstra uma identidade marcante, diferenciando o título de outros indies do mesmo gênero. As escolhas visuais não apenas tornam o jogo atraente, mas também ajudam a contar a história e a transmitir emoções ao jogador [...] A progressão do jogo está relacionada muito mais a exploração que ao combate. Os inimigos oferecem a resistência para que você não consiga as melhorias ou cumpra os objetivos no jogo. Entretanto, mesmo que você jogue de maneira desatenta e somente verificando o mapa em determinados momentos, conseguirá progredir da mesma forma. Eu realmente gostaria de ver um pouco mais de profundidade na exploração, como por exemplo, a inserção de puzzles mais complexos e interligados [...]. Para conferir a análise completa visite → https://gamesever.com.br/2nd-eve-review/
A light souls-like combat experience, a hybrid saving system, kinda rich narrative backbone and a very atmospheric world.
While I'm not a super fan of side scrollers I have to admit that 2nd Eve is extremely fun to play. I love the clean and effective skill system and the satisfying combat system. The atmosphere is captivating and the story interesting. It might be rough around some edges but for a team of two developers, this is a fantastic achievement. All in all, a very fun game at a more than fair price. Congrats to the team and I just can wait for the full release.
主角的移动姿势非常奇怪,显得很不协调;攻击敌人时缺乏打击感,动作之间的衔接也不够流畅,有一种奇怪的粘滞感。现阶段不太推荐入手。 ————————————————————————————————————————————————————————————— 作者您好,感谢您针对我之前提出的问题专门做了一个补丁。看到您认真阅读了我的评价并积极优化,我在这里表示由衷的感谢。 更新之后,我重新体验了一下,操作手感确实有所改善,但说实话,主角的移动依然有些奇怪的粘滞感,动作有的时候会慢半拍,不太协调,打击感也还是偏弱。此外,游戏中还有一些其他问题,比如敌人的机制过强,导致战斗方式变成某种“复读”式的重复操作;关卡设计上也存在一些情况,一旦操作失误,比如想着绕开敌人不打,很可能引到大量敌人被围殴。当然,我也理解游戏目前还处于EA阶段,这些问题可以被慢慢调整。 但我觉得,现阶段最关键的还是先把主角的基础操作手感打磨好。比如说,主角平时行走时弯腰的幅度有点大,看起来不太自然,而实际上她只有一种移动速度,也不算很快。顺带一提,我最初是被游戏预览图和封面里的那身穿高科技战衣的修女主角吸引购买的,但目前游戏的整体表现只能说差强人意。所以综合来看,现阶段我还是不太推荐入手。 再次感谢您的认真回复与修复努力,希望游戏后续能越来越好。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| All Ashes and Illusions | $10.3K | 54 | 96% | $12.99 |
| Fiendish Quest | $10.3K | 54 | 89% | $9.99 |
| Intuitive Level Design | $10.3K | 54 | 81% | $9.99 |
| Cycle of Struggle: Ardengrad | $10.2K | 50 | 98% | $9.99 |
| Interdimensional Vending Machine | $10.2K | 148 | 85% | $3.99 |
| OVER THE TOWER | $10.2K | 148 | 90% | $3.99 |