
HOPE-TRIGGER is a finely crafted 2D side-scrolling action RPG. Switch between Original Sin styles, equip Enchanted Artifacts, Ukehi, and magic, and unlock classes through exploration. Each defeat may trigger Destiny’s Written Revelation—granting new buffs for your journey.
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About
"Once, this was a beautiful kingdom.
Every citizen wore a smile.
It was a land where technology and magic thrived in harmony—renowned for its mastery of alchemy, revered by all.
But one night, everything fell apart. The barbarians broke their oath. The kingdom was lost. The people scattered.
And I...
was left imprisoned in endless darkness."
The story begins a thousand years ago, when a flourishing civilization vanished overnight, leaving behind only desolate ruins.
Now, a millennium later, a young girl arrives at these ruins and meets someone who claims to be the queen of that fallen kingdom.
Together, they begin to uncover the secrets of a world long forgotten.
Yet all of this... only exists within an indistinguishable, illusory world.
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HOPE-TRIGGER
is a handcrafted 2D action RPG with momentum-driven progression.
Switch between Original Sin fighting styles, equip Enchanted Artifacts, and master devastating magical skills.
When you fall in battle, the Destiny’s Written Revelation system may awaken—triggering a cinematic rebirth and granting powerful buffs tied to your journey.
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A. Combat Features:
Original Sin Combos:
A combo system themed around the Seven Deadly Sins, where players can freely mix and match abilities to create a unique combat style.
Varied Magic:
Utilize multi-elemental magic to flexibly respond to crises, unleash powerful forces, and turn the tide of battle.
Parry and Counterattack:
Master precise parrying techniques to break enemy attacks and deliver a devastating counterstrike, turning the tide of battle.
Ukehi Buffs:
Activate up to dozens of enhancement effects to help you overcome challenges and carve your path through the adventure.
B. Class System:
As the story unfolds, and through exploring maps or completing quests, new and distinctive classes are gradually unlocked, bringing fresh surprises and challenges to your adventure.
Burst Enhancement: By activating “Burst,” each class can trigger unique enhancements that fully amplify its combat style, helping players overcome powerful foes in critical moments.
Class Progression: The four base classes (Warrior, Priest, Mage, Archer) can advance into intermediate → advanced classes, inheriting and expanding their abilities.
Example: Priest → Monk: Retains enhanced healing capabilities while strengthening martial arts-style combat moves.
Special Classes: Advanced classes (such as Miko, Assassin, Paladin, etc.) can only be unlocked through quests, and may even alter your controls—for example, changing “bow attacks” into “assassinations”—offering a completely new combat experience.
C. Growth Features:
Enchanted Artifacts: Special equipment obtained through quests, crafting, or defeating enemies. They can alter Original Sin combat styles, enhance core stats (critical, attack, defense), or strengthen class traits. With limited slots available, players must make careful choices to build their own unique setup.
Alchemy: Use collected materials to craft a wide variety of Enchanted Artifacts, unlocking new combat styles and adding more strategy and individuality to every battle.
Arcana: Explore dungeons and gather special items to activate Arcana passive skills, greatly enhancing your character’s abilities and opening up new possibilities for your adventure.
D. Adventure Features:
Exploration: Traverse maze-like maps full of puzzles and surprises, uncover hidden treasures, and experience endless exploration fun.
Gathering & Crafting: Collect a variety of materials and cook delicious meals, adding more possibilities to your adventure.
Quests: Meet diverse characters in the world, help them solve their problems, listen to their touching stories, and weave the chapters of your shared adventure.
E.Ark:
The Destiny of the Experiment Subject:
As an experimental life form, you will traverse the world of memories, uncover mysteries, and search for a way to save a world on the brink of collapse.
Memory Threshold Warning:
The subject is extremely fragile and cannot withstand repeated deaths within the memory world. Proceed with caution—protect them at all costs.
Backup Protocol:
Through the backup system, the subject’s record can be restored to a designated checkpoint, avoiding total mental collapse and preserving a chance for survival.
F. Destiny’s Written Revelation
Defeat is not the end, but a chance for strength to awaken.
With each loss, Destiny’s Written Revelation may be triggered, opening new possibilities and rewriting your future.
Upon activation, not only will your character’s abilities be enhanced, but you will also unlock Destiny Levels. As your Destiny Level rises, higher tiers of growth will become available.
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Dual Combo System: Equip two “Original Sin” combat styles and freely switch between them in battle. Each style unleashes unique three-hit combos, letting you chain together exhilarating attacks and enjoy the ultimate thrill of combat.
Unique Magic System: Extract Red Magic Elements from monsters, convert them into mana, and unleash dazzling and deadly spells to overwhelm your foes and turn the tide of battle.
Class Progression: The four base classes (Warrior, Priest, Mage, Archer) can advance into higher-tier classes, unlocking exclusive Burst enhancements and shaping diverse combat playstyles.
Enchanted Artifacts: Special equipment obtained through quests, crafting, or defeating enemies. They can alter Original Sin combat styles, boost core stats (critical, attack, defense), or strengthen class traits. With limited slots, players must make strategic choices to build their own unique setup.
Destiny’s Written Revelation: Defeat is not the end, but a chance for strength to awaken.Each trial may awaken the power of destiny, bringing new abilities and challenges, and opening fresh possibilities for your journey.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [EA/KAWAII/Metroidvania] Use weapons and magic, beat foes and proceed. Currently rough, though the dev seems to continue improving, we could feel the tremendous potential. Continuous updates. [早期/ACT] 精力的な開発で可能性を感じられる一品。更新積極的。
1.06版 遊戲總時長8.7小時 個體編號NO.2 12級加榮耀附魔裝滿 打敗隊長 建議使用手把遊玩 實際上可以使用鍵盤 但是綁定鍵位不明 要自己全部亂按一次 操作配置不可更改 只能透過Steam Overlay自行綁定 左類比推了只能改變左右面向 沒有持續輸入 無法移動 自行綁上WASD解決 (DS4手把) 應該不可能是手把種類的問題 其他輸入一切正常 掉寶率跟經驗值量有硬是拉長遊戲時間練等的嫌疑 操作指引不完全 只存在一次的新手教學內卻沒教向下跳 在一開始就卡關 鏡頭操作功能顯得雞肋 過程又時而自動置中時而吸附固定直到通過某處 場景物品的擺放多處擋住人物或怪物 鏡頭的距離讓某些道路與攀爬點不明顯 文本與視覺演出時間長度略顯尷尬 演出時主角人物還被暫時隱藏 帶入感很差 一開頭女王的文本就有BUG "這個國家需要妳?! 幫助這個被惡魔入侵的國家......" 標點符號的誤用與意義不明的語氣 人物動作很流暢 但是操作手感比較僵硬 可能是移動上沒有加減速度時間的關係 尤其是懸掛跟攀爬的動作 時間拖得很長 非常影響整體的步調 抓取邊緣的疑惑判定 要打高處的法師 二段跳還可能變成懸掛 硬是多吃一次傷害 半身高平台的墊步動作也是 不如讓玩家自行跳躍 跳閃遁地技能施放常常無效 可能是要求連續輸入按鍵時間過短或其他原因 而且不能在二段跳施放 雖然怪物的移動與搜索範圍讓他們看起來呆頭呆腦 也能利用半身平台高度差放冷箭 但有些怪的配置就是在一個凹槽內 落地又有小段硬直不能操作 有時就不得不吃跑得比較快的小兵一刀 滑地閃躲依然有碰撞體積 常常被怪物卡了一下不確定起身時在怪物的哪一邊 或是閃躲失敗 同樣是無理的疑惑判定 不一致性讓遊戲體驗變差 弓箭手沒有攻擊準備動作 只能自己抓時機應對 鍊金項目沒有顯示所需的鍊金種類與等級 只能自己猜 背包跟裝備需要回到存檔點才能確認的設定滿奇怪的 要自己記憶所需道具剩餘數量跟注意掉落品 居然需要手動存檔才能保存背包 裝備 已點能力等等 否則只有單純扣星光體的分 原罪看似有七種組合技 但是存檔點配裝UI只顯示六種 而且有兩種還在開發中 按照圖案來看是有其他種類的近戰武器 可能是有我沒發現的隱藏道路可以獲得 但按照其輸入指令需要不同近戰武器組合搭配 好奇之後是甚麼樣的操作設計 其他種類的魔法 居然要消耗道具鍊金復活BOSS來刷掉指定寶物 恕我不敢恭維 建議先把流暢性跟不合理的關卡設計修改完畢再去開發roadmap提到的新要素
1.34版本,時數25小時,進度目前在寂靜的道路存檔點 支線解到的有:懊悔的鬼魂、壞掉的哥雷姆、蜘蛛媽媽、蘇與莎蒂 中途有重新刷滿星光體2次,在東區傳送點3~4 之間的路途中以大約每分鐘4紐瑪左右的速度刷(也許有更好的地點) 多的素材再去魔素哀變,不過以我的刷法,水、風元素感覺比較容易溢出,應該是因為智慧符文比較少拿到 喜歡一些特殊物品的說明,可以拿來推測理解部分劇情 劇情上的動畫很帥,期待之後的劇情發展 攻擊手段喜歡踩地板跟魔法,泰坦蓋亞感覺是潛力股 普通攻擊時,比較容易會被罪惡森林的殭屍帶暈眩的群毆而翻車 招架附魔珠好玩,BOSS要打得帥應該就靠這招了
出现死后卡在复活画面,强退后重进游戏存档丢失。一个多小时进度没了,暂时先不玩了,等更新。
It needs to run more smoothly, there are far too many delays for it to be a rouge game. On top of this, if there is gonna be a permadeath system. There needs to be access to some kind of upgrades early on. As in right at the start. I just couldn't be bothered to play further due to these two points. I really cannot recommend the game. Also, there is a tutorial bug where the X button does not work. All in all, I'd have to give it a 3/10. If things dramatically improves, I will be willing to reevaluate it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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