
Agent 11 is back. The iconic tactical deck-builder returns, with new tricks up its impeccably tailored sleeves… and this time it’s with friends. Improvise within the space, adapt your deck to the challenges ahead, and overcome a roster of new enemies in stylish, animated, fight sequences.
Modeled estimate, not a reported figure. How we estimate →
About
BACK IN BLACK
2 Fights 2 Tight Spaces is a true sequel to the award-winning Fights in Tight Spaces, and brings the classic turn-based deck-building strategy of the original to a whole new level; with an evolved visual style, a raft of new content, and more replayability than ever.
With a new polymorphic card system, every action choice will be meaningful, and every movement will be crucial. Grab weapons from the environment, disarm your opponents, transition into new stances, and transform your existing cards into more powerful variants. Make the world your weapon and control the space as you use environmental hazards to deal maximum damage to your enemies.
2 Fights 2 Tight Spaces brings online PVE multiplayer for the first time in the franchise and work alongside your crew to take down ever more powerful criminal gangs. Communicate with your fellow agents to plan and execute your actions with a seamless, shared player-phase; pick your own rewards and tailor your team for the battles ahead; and take advantage of multiplayer-enhanced cards to turn the tide in your favour.
The solo experience has not been forgotten. With a renewed focus on the “One Man Army” experience, there will be more varied objectives, more dynamic card draws and rewards, and maximum flexibility to build an Agent 11 to suit your play style.
BE PART OF THE EVOLUTION
We had huge success with Early Access for the Fights in Tight Spaces game, and would love to repeat the process. We will be posting regular updates and progress throughout development to keep you involved on our journey to V1.0 launch. We have taken some big swings with the core mechanics, and are releasing into Early Access even earlier than usual so we have the biggest and best opportunity to get the game in the hands of our players and give us enough time to evolve the game in the ways that the community wants.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun to play for the tiny duration you are allowed but I would not recommend purchasing this game at this point in early access. The game desperately needs new game plus or endless. At least in multiplayer, which is shorter than single player for some reason, by the time you get any sort of build going the game ends abruptly. Why can't we get the option to fight a second city? Why can't we go back and forth between nodes? Seems to me like it would be little effort for the developer to turn this into a fun amazing game. But you start with 10-20 cards. You get to add up to 2 skiippable cards per fight x 10 fights = 20 cards. So that's 40 cards by the end of the run. In multiplayer you get 2 gyms each of which you can cull 2 cards if you did well. The short multiplayer run duration and lack of deck control really causes the game to suffer. Can you feel like the deck is yours if even at the end of a run half of it is starter card filth? Can you feel like you have control over your build when you can only cull 4 cards per run? The post-game rewards are the typical lazy inconsiderate rewards roguelikes give - more randomness. More cards in rotation is not really a reward unless you let us decline or disable the ones we don't want in rotation. Otherwise you're just stuffing the RNG hat with more cards making it less likely I get the one I want. Monkey see monkey do, why think about the experience of your players when you can just copy-paste a lazy "reward" system from other games?
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Languages: English
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me start by saying I never really got into FITS 1, I played it a little bit but never got past level 3 I think... However, this game has been super enjoyable (although the multiplayer is insanely buggy). 2F2TS is a fun and engaging deck builder, turn-based, rogue-like, fighting game that makes you have to stop and think about your plan of action. I normally don't go for games like this, but it is just so damn satisfying when you turn goes perfectly to plan and you use all your cards in one turn. This game has been a blast, and I'm excited for 1.0. Some things that I wish were different: -Fix the multiplayer bugs I'd say that 3 out of 5 times I'm in a multiplayer game it glitches out and closing out of the game is all we can think to do to fix it. Whether its the fact I'm unable to use any of my cards on my turn, or there is crazy de-sync to where my friends and I all see different things. Such as enemy placements on the board. Which inevitably turns into one of us randomly taking damage because of an enemy that is next to us that we can't see because on our end that same enemy is elsewhere. (THIS is my biggest complaint) -If you're in a multiplayer game and the host abandons the run, everyone should get XP instead of only the host. - Deck draft mode in multiplayer please. - Longer multiplayer matches (similar to the single player campaign) - I wish it were easier to acquire more momentum (It seems like only 1 level per run seems to have it as a reward, and sometimes it just doesn't have it at all.) Just a few nit picks of mine, but fr plz fix the multiplayer. Its so buggy sometimes I don't even wanna bother playing it and would rather just play single player. All that being said this game is still awesome and super fun, the re-playability is limitless, and the gameplay is smooth, stylish, and satisfying. Some updates, bug fixes, and tweaks would make this game top notch. If you don't mind early access bs as every game is bound to have, I would definitely recommend at least giving this game a try.
É um ótimo jogo sou fã da franquia porém se eu fosse você que está lendo está análise esperaria um pouco até sair do acesso antecipado tá bem cru ainda tem poucos decks e alguns inimigos são bem fortes(desbalanceados) Mas em geral daria uma nota 8/10
Off to a good start but, what with it being in early access, there is still a long way to go. I'll be keeping an eye on this one. I sunk so many hours into Fights in Tight Spaces and Knights in Tights Spaces, and something tells me that this one will be no different once I start to see tweaks and updates.
Очень радует, что серия продолжает развиваться. Понравились новые фишки с оружием. На данный момент в раннем доступе контента часа на 4-5, учитывайте при покупке.
HI like all the others in the series I recommend helping this studio and their games. This is one is still rough and a bit too much like the first one. The environment are more detailed but i would have prefered more dynamics change of the environment instead. The new spotter does not move so it's a bit meh when he'e all by himself.
10/10
Ну что-ж, продолжение серии Fights in Tight Spaces вышло крайне годным, как и другие я скажу что игра на 4 часа так как ранний доступ, но даже так можно насладиться ей вдволь. Жду не дождусь когда игра выйдет из раннего доступа и можно будет пройти полную компанию на Пуристе с друзьями))) (PS: Попробовал мультиплеер с друзьями, багов там - немеренно, но играбельно 50/50. Так что если вы хотите играть только в мультиплеер сейчас это трудновато, а так всё таки это ранний доступ и я думаю что в ближайшее время всё это исправят)
Gas
I got my ass whopped in tight spaces. reminds me of I Expect You To Die, probably because of the art style and the fact I continuously died.
Players by region
Where this game's players are, estimated from review languages.
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