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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A tentative yes from me. This game is a bit sad and it started off slow and tedious. If you play the whole thing it might make you feel something. I ended up liking it but didn't think I would. The time played says 5 hours because I left it running but my actual playthrough was about 2 hours which was just the right length for this game. It lacks a lot of polish and breaks simple conventions of game design such as when you walk up through a door you'll often come out oriented down on the other side with the room that should have been towards the top of the screen at the bottom or vice versa. I think if this game were remade with more polish and a different engine with more in general put into it, I would have rated it much higher but as it stands I'll give it a 5.5 out of 10. If you play it, finish it. Also I guess there are secrets I missed that I cant really be bothered to do another playthrough for right now, maybe someday though if I do replay this.
Short RPG maker game with a 4th wall breaking protagonist realising you're controlling her layer built in. You could easily do far worse in the abundance of RPG maker games floating around.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was actually ♥♥♥♥♥♥♥ gross. The ♥♥♥♥♥♥♥ music was so ♥♥♥♥ that I just had to replace the files with my own. The sprites are just from the default RPG Maker assets, and the game just looks like actual ♥♥♥♥♥♥♥ ♥♥♥♥. And don't get me started on that damn ending, I tried to play a ♥♥♥♥♥♥♥ RPG, not a dating simulator. ♥♥♥♥ this game.
Now this is something I haven’t played before… At first, it seems like yet another generic RPG maker game, but it’s far from that. There’s almost no combat, so it’s mostly a story-based title, using that engine. But it’s good. At least the main concept. Clara is a girl suffering from schizophrenia. But she’s not the only protagonist. The other protagonist is the voice in her head, controlled by the player. Scratch that, YOU are the voice! I really enjoyed this concept, even if the main story outside of that is more generic. Of course, this means the game breaks the 4th wall a lot, so this one is a must if you’re into that. It lasts a couple hours and it’s cheap, plus the soundtrack is free DLC. I was genuinely surprised, although most of your choices don’t matter much. But it’s a unique experience for sure, and for that alone I can recommend it.
Interesting story, very relaxing game while still keeping your attention
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It's a bit messy, but the story and soundtrack really make up for it. If you're okay with just getting a short game as a story experience rather than a gameplay one, I would recommend it.
It's a pretty cool game, besides the music. It kind of ruined the game, and you can't turn it off. Overall, there's a good story behind it and the most awesomest thing in this game that it breaks the forth wall a lot.
Had this game in my backlog damn near a decade. Decided to pick it up and played it for about an hour....and... ...it's honestly fascinating? I couldn't call it refined by any means; this is very clearly some random person's RPG Maker passion project. It's as flawed as that premise would suggest, but it's also strangely heart felt and interesting. It's an interesting game to play if you are pondering how to manage narrative and forth wall breaks in interesting ways, that's for absolute sure. After an hour, I went to see if the dev ever did another game...and I was disappointed. This is a voice that I want to believe kept making stuff...because while it's funky and weird? It's a great kind of funky and weird. It's worth the asking price. It's an odd duck, but I don't regret buying it.
One of the best game I ever played
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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