
100 Steps is a roguelike tower crawler in a fantasy boardgame setting. There is only one rule, you have 100 actions to reach the top. Defy the gods' rules, but beware their impending fury!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Reviews
Roguelike DC + mechanics + replayability = Easy to play TBT, but challenging to master. Unlock feats and more by collecting shards. Meet helpful NPCs and weapons have limited uses. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Amazing game! Original, beautiful and addictive. I'm enjoying it a lot. At first seems like a lot of different elements but it gets better with every run. No spoilers but after playing it for a while everything clicks and takes on a whole new dimension I find AWESOME. Congratulations to the dev, impressive work!
I'm playing Steam games in Alphabetical order, and you can watch my review here: https://youtu.be/IHlv6EL-gvI Prefer to read? 100 Steps is a roguelite dungeon crawler where you have a set number of actions (steps) that is constantly ticking down as you play. There are many mechanics to unlock, lending a decent amount of depth and complexity, however each of these individual mechanics are flawed and don't mesh nicely with each other. Additionally, some core mechanics need to be unlocked via tiles that are found randomly when exploring, meaning that it's down to chance to stumble upon core systems that are required for progression. Characters are animated lazily, they don't even face different directions, and the sound design is lacking in the details, such as every character having the same sound effects rather than unique ones. Even so, it's still a fairly enjoyable experience and challenge to beat, with some fun little discoveries along the way. That wasn't enough to entice me to complete more than one run through the tower though. Many of these issues could be solved through a patch and balance adjustments, but I doubt we'll see that happen, so for now at least, it is doomed to remain a slightly more than competent roguelite.
When I played the demo, I was expecting to spend 30 minutes, but it turned into two hours, so it was a must-buy as soon as it came out. This game might seem a bit complicated at first, but after 15 minutes, you're clicking at lightning speed to ascend the tower's floors. Highly recommended for those of us who enjoy roguelites. Furthermore, with the constant unlocking of new things in almost every run, the sense of satisfaction and progress is very well achieved.
Compass x4 Whistling x3 Let´s go agane
100 Steps me gusta. Solo me hizo falta ver una captura de pantalla para saber que el juego iba a ser completamente mi mierda. Y lo es. Dicho esto, también me parece un juego innecesariamente opaco, con un sistema de progresión igualmente innecesario. Tras algo más de siete horas de juego y, con un bagaje previo considerable en todos los títulos que le sirven de obvia inspiración, sigo sin terminar de saber muy bien cómo funcionan algunas mecánicas. Aunque quizá el opaco sea yo, que también es posible. Tampoco entiendo que las dos primeras horas se dediquen a ir desbloqueando aspectos fundamentales del juego. Mi amor por los roguelikes tradicionales hace que me guste tener todas las mecánicas accesibles desde el principio. Me gusta sentir que, hipotéticamente, podría pasarme el juego en la primera vuelta. Estas quejas, en cualquier caso, no son más que eso: un par de lamentos inanes que no empañan un muy buen juego.
A good combination of roguelike, rpg and tactical games, easy to pick up and try some runs. At first it seems a bit overwhelming, but with time everything makes sense.
A refreshing take on the rogue-lite genre. The feat system adds depth and complexity the more you play.
The game is selfexplanatory. Once you get the basics of all the pieces is your job to make it work like a clockmachine. Good election on the music also, it will accompany you throught all the journey and it does not make repetitive
Un entretenido roguelite que plantea como mecánica principal el ponernos un límite de movimientos para llegar lo más lejos posible. Cuenta con una progresión bastante elevada y la gestión de recursos hace que las partidas sean bastante entretenidas. Por su reducido precio es una buena compra para tiempos muertos si buscas un roguelite que tenga un enfoque diferente al que se suele encontrar
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