
Explore, solve puzzles, and fight your way through over 100 screens and return your pumpkin pals!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Compact layout
Minimap and full map showing location and completion
Checkpoints on each screen
Return pumpkins home for item rewards like double jump
New pitchfork platform mechanic
Endings based on number of lives lost/time completed
Upgraded bosses
Now with music!
Remap controls option, warping, retry faster after falling, more dynamic layoutsEngagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love these kinds of games, games made by a single or a few passionate person(s), and with this game, you can tell it definitely was made by someone who cared and loved the art of making games. It's an amazing small game.
Scratches that one screen puzzle jumper itch I've had since Bruce Lee on the Commodore 64. I probably should have someone check that out. ;P
A nice change of pace from standard big-budget metroidvanias. Easy to pick up and ends up giving you a fair challenge. You gotta really care about the game to get the good ending, though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredibly snappy platformer. The controls are simple but hide a tonne of depth. Each room is it's own unique puzzle, some of which have a specific element which isn't used again in the game. The power-ups are awarded based on total collected pumpkins, so you are never punished for going against the obvious path- In fact, you can beeline straight for the final area right at the start of the game and start doing most of the hardest challenges immediately. How you solve certain rooms will change based on which power-ups you've attained, so there is a bit of replayability involved in getting certain pumpkins with or without double jump/sprint. It's extremely condensed- You'll beat the game in under 2 hours playing blind. But the game says it's piece very well during that. And you simply will not find a better platformer at this price-point, either. Seriously, pick this one up, it's fantastic.
Meh Some good challenges and some not Screwed myself over when I had 99 pumpkins and found the secret boss before delivering the last one. Now I'm stuck in the boss room with no escape Not worth playing the game again to get the ending Hard to recommend something when you know how to win but can't be bothered to do it
I had fun playing this game, even with its occasionally frustrating levels. The pitchfork has interesting mechanics which lend themselves well to the game's puzzles. There's also the standard Metroidvania elements of unlocking new abilities and becoming stronger as the game progresses. The level design is pretty good, but there were a few annoying screens where you are barraged by projectiles from the moment you spawn in. This includes one of the secret boss fights which doesn't let you leave until you win and resets the boss' health when you die. The end result is that unless you really study the level design, you're probably not going to get the good ending because you'll die dozens of times before the game's over. For the low price point, though, you can't really go wrong buying this game. Just keep in mind that you'll really have to grind to get the good ending. I personally didn't feel obliged to do this after beating the game once, but I can see how this would be appealing to precision platforming fans. If I had to give this game a final rating, it'd be an 8/10. It's impressive for being the second game this developer has published here, and I'd recommend it to people looking for a quick, challenging platformer. Edit 1/27/25: It seems the developer fixed the control bug(s) I mentioned earlier, so I updated my review to reflect this.
Way better than the first as expected, fun little game if you want to run around collecting everything while completing small platforming challenges. Controls are a bit eh but it's still a cute experience.
Amazing game, controls at time may feel a little jank but overall the art is very appealing and the overall themes are sick. Underrated game, 2 hours of fun for extremely cheap (going to start speed running so who knows how much more hours that'll pack on). Only complaint is the control scheme being hard to set up (had to map my controller to my keyboard). Died a TON on my first play through but still thoroughly enjoyed the game.
A delight of a "microvania" (I got all 100 pumpkins in just a tick under 2 hours). A 10x10 grid, each room has a pumpkin. Simple! Within this little map are some platforming challenges, some puzzles and a couple fairly simple boss fights. It is good fun. Well worth your time at the very reasonable asking price.
This was great. Difficult but I had a fun time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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