
Spelunk, plunder, and pickaxe in Lost Caves, A 2D collect-a-thon all about exploration and treasure hunting! Venture through 4 expansive labyrinthine levels to find over 80 unique treasures to amass your wealth, and use your trusty pickaxe to defeat anything in your way!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Super addicting. I love this game, especially it's simplicity. It's a nostalgic, mysterious adventure I'm looking forward to playing more of. Super tight controls too. 10/10
This game's a lot of fun, and you get a lot of bang for your (literal) buck!! Lost Caves is a cute pixel-art platformer that will remind you of old-school 8-bit adventure games like Pitfall, Montezuma's Revenge, and Spelunker, but it extends that formula to include multi-layer parallax scrolling, tight controls, and catchy chiptune music that appropriately sets the mood for each level. There are some very thoughtful design elements that help to avoid the need for a tutorial -- for example, collectible items and coins are often arranged to help you time your jumps, icons like a "hieroglyphic floppy disk" identify elements like save points, and each cavern has a progress meter at its entrance/exit so you can get a sense of many of the available treasures are yet to be collected. The various puzzle elements are clever, and the controls don't get in the way of timing your jumps or dashes correctly. It's a great game, and for only a dollar, there's no question you'll get a huge return in entertainment value and challenge on your investment. Bravo, Adam D. Smith!
This game is just FUN. LOL Still figuring out the ins and outs of it.
The "Master Mind-Numbing" Achievement is one of the worst things I've ever had to do in a video game. True to its name, it is excruciatingly tedious and actively wastes the player's time as much as it possibly can. Why would you even include something like this in your game if you know it's terrible? Besides that one Achievement, [i]Lost Caves[/i] is a competent and (mostly) enjoyable little platformer that reminds me of "The Great Cave Offensive" from [i]Kirby Super Star[/i] mixed with the aesthetics of an Amiga-era platformer. If this sounds up your alley then definitely pick it up as it's worth its meager price and a normal playthrough doesn't take very long. Just be warned that you'll be in for a VERY boring time if you decide to go for all the Achievements, and you will never get those many, many lost hours of your life back.
A fun, well-refined platformer taking gameplay notes from Cave Story and Kirby Super Star's Great Cave Offensive, alongside other retro titles. Featuring very in-depth level designs to explore and a banger soundtrack, Lost Caves is a surprisingly in-depth and enriching experience (pun intended).
This game is pretty neat. A nice, charming spelunking experience. Definitely looking forward to playing more and getting to the end of the game!
lost caves is rly cool!! :0 the levels r all really fun n well designed! its challenging but not too challenging, and the controls feel really fun!! especially hitting the baddies is very satisfying! XD there's lots of fun treasure to find! :0 and i really love all the art, it's very pleasant!!
this is exactly the kind of game that keeps me combing through games on steam i recommend
Lost Caves is super fun! Really enjoying the puzzle aspects and the music, would highly recommend!!
Captures the simple pleasures of platforming and exploring from a bygone era. The scale allows you to see the possibility space of the area around you and start building a map in your head, and you'll need to since the game won't be gifting you one. I was constantly curious and forming possible connections in my head about how the areas I could see through walls and under floors could connect together in the future.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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