
Filterless fashionista Pipiro and poindextrous punster Pokkle are ordinary step-siblings facing an ordinary day in their ordinary little burg...until a grand theft macguffin occurs and they decide to become unlikely heroes for cash and glory (in that order). This goes about as well as you’d expect.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
游戏挺不错,音乐好听,美术舒服。但是操作困难,没有教程。如果你是冲着win xp盗版开机铃声来的,建议打消购买念头。因为真的难
以现在的观念来看实在太老了,哪里玩着都不舒服。简陋的说明,诡异的攻击手感,突增的难度曲线,上一秒的怪还是一两滴血的伤害,下一秒就给我刷出个一下打十几二十几滴血的怪,而且打怪不升级,得吃东西才能升级,食物又是掉落物得靠你去刷,甚至还没说存档机制和传送机制的问题。总的来说只推荐补票,如果你对这游戏没什么情怀的话不推荐入手,给好评是因为我是falcom凯子。
Zwei: The Arges Adventure is a gleefully eccentric action RPG that blends Falcom’s unmistakable charm with old-school dungeon-crawling sensibilities. Originally released in 2001 and later brought to Steam by XSEED Games and Marvelous USA, Inc., the game is a vibrant slice of early-2000s Falcom design—full of personality, quirky systems, and a tone that refuses to take itself too seriously. Set on the floating continent of Arges, the adventure follows step-siblings Pokkle and Pipiro as they pursue a band of thieves who stole six sacred goddess idols from their peaceful hometown. What begins as a simple quest blossoms into a comedic, light-hearted journey filled with whimsical characters, oddball humor, and Falcom’s warm, playful storytelling style. The gameplay revolves around real-time dungeon exploration with the ability to switch instantly between the two leads. Pokkle handles close-quarters melee combat with simple but snappy strikes, while Pipiro uses ranged magic to handle distant threats or groups of enemies. This dual-character system encourages players to swap often, exploiting each character’s strengths based on enemy type or positioning. Combat is fast and straightforward, but it can also feel unforgiving because of the game’s minimal defensive options; the lack of blocking or precise dodging mechanics means players rely on movement, spacing, and raw aggression. The dungeon layouts reflect classic action RPG design—linear, enemy-dense, and punctuated by puzzles or traversal challenges. While these designs evoke nostalgia, they also reveal their age through repeated room structures, narrow corridors, and occasional difficulty spikes caused by tight enemy placement. One of the game’s signature quirks is its leveling system. Unlike most RPGs, experience in Zwei is earned exclusively by consuming food. Enemies drop various dishes—cakes, breads, puddings, fish, and even more elaborate meals—and eating these increases the characters’ levels. Better food yields more experience, and multiple lower-tier items can be exchanged to craft higher-tier dishes. This creates an unusual tension between healing and progression: eating an item may restore health now, but using it as experience later could be more beneficial. It’s a system that rewards planning and restraint, and while strange at first, it becomes a defining strategic layer that sets Zwei apart from other RPGs. The inclusion of pets, which can be adopted and trained to assist in combat or gather items, further adds to the game’s playful mechanical experimentation. The presentation captures Falcom’s early 2000s aesthetic with lovingly drawn character portraits, colorful sprites, and cheerful animations. While the environments and dungeon visuals show their age—repetition and simple geometry are common—the expressive art direction helps maintain the game’s charm. The Steam version benefits from widescreen support, visual refinements, and an updated soundtrack, all of which bring new life to the original assets. The music, composed by Falcom’s JDK Sound Team, is upbeat, catchy, and infused with energy, giving even repetitive dungeon trips a lively atmosphere. However, the true standout is the localization. XSEED’s English script is witty, filled with puns, comedic banter, and contemporary humor that fits the game’s irreverent personality without ever feeling forced. Structurally, the game is compact and efficient. Most players can complete the adventure in fifteen to twenty hours, making it a breezier experience than Falcom’s larger franchises such as Ys or Trails. Despite the light length, the adventure is densely packed with side activities, mini-games, optional dungeons, and collectibles. Small details—NPC chatter, secret corners in towns, hidden passages—give Arges a cozy sense of place. Yet the game’s age occasionally shows through in its pacing; certain sections involve backtracking or unclear progression cues, and the combat balance can sometimes skew abruptly toward difficulty spikes, especially when enemies group tightly or spawn too close to the player. Despite these imperfections, Zwei: The Arges Adventure remains an endearing and refreshing experience—an unapologetically whimsical action RPG that embraces its eccentricities. It captures a particular era of Falcom’s design philosophy: mechanically simple but heartfelt, humorous, and packed with odd creative decisions that make it memorable. For players who enjoy retro action RPGs, quirky leveling mechanics, or Falcom’s distinctive charm, it offers a nostalgic yet lively journey. While not as polished or mechanically deep as modern titles, its sincerity and personality make it stand out, offering a warm, character-driven adventure that still resonates decades after its original release. Rating: 8/10
除了童年情怀以外,游戏本身质量很高。 画面萌萌哒,20多年过去依然不会过时,音乐更是非常舒服~ 迷宫设计得有差异,难度渐进,打不过可以猛猛吃饭升级
很不错的游戏,很喜欢
我以为我玩不进去老游戏,没想到这么好玩啊...推荐。
Jogavel no Linux na configuração padrão do Proton
They have Typing Of YS locked as a minigame in this. I demand i full separate steam release of that.
强烈建议配合小黄鸭食用,比开全屏清晰很多
美術可愛 但是怎麼這麼難....玩不下去惹啦
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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