
A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.75/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You will lead a diverse team through the various lands of an Uram continent and against challenges countless groups of monsters and bosses.
Zoria has now fallen prey to the sheer brutality of the hellspawn that roams its land. Its lush forests, mysterious caves, and majestic buildings have transformed into haunting and dreadful locations. Take your time and explore unknown areas, as each holds a mystery.
Combat is bread and butter, and you will engage in it easily. Use the unique skills of all of your party members:
Attack from close range or distance with different attack patterns and directions,
Heal or shield allies with various spells and commands,
Inflict status aliments like damage over time, stun, immobilize, and other elemental effects,
Leverage your environment to gain the upper hand or create new scenarios to distance yourself from the enemy.
Keep a keen eye on your equipment and vitality as they both deteriorate over time. A bonfire in Zoria's provides a safe spot to restock your resources and prepare for the next battle.
Take care of each of your warriors' skill development, and it will repay you on the battlefield. Remember that having an individual with the right skills can get you into previously inaccessible places and quests. It may turn out that interacting with a specific character with various objects in the world of Zoria may lead you to discover hidden treasures or make your travel easier.
You have to be wise in and out of the battle. You cannot win the game without making progress - this also counts toward your outpost. You may regularly update the base by unlocking new wings to the buildings, and by doing so, you will be rewarded with either resources, quests, or items. Different buildings will have different numbers of available upgrades.
In your outpost, you can plan and assign tasks to your companions. Send selected party members on an autonomic mission, in which you won't participate but will receive what they find along the way. You will also get some of the experience they gain. Never forget that their lives are in your hands!
ABOUT US
Three brave devs on a mission to make a great RPG. We started making video games together in 2010, beginning with a hidden object game and later with a mobile title and working on several prototypes over the years.



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 636reviews | 78% | — | $159.8K |
| $11.25−55% | 106ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A gem with a rough second half — but still a remarkable achievement The first half of Zoria: Age of Shattering genuinely surprised me. The worldbuilding is rich, the story has real depth and some genuinely compelling beats, and the tactical gameplay keeps you engaged without overstaying its welcome. I was hooked. Then the second half happened. It's not bad, but it feels noticeably rushed, like the team ran out of time, budget, or both. Some plot threads don't get the resolution they deserve, and the pacing loses the careful craft that made the first part shine. There are also bugs. Some are minor, some are annoying. Nothing game-breaking for me personally, but worth flagging. And yet, here's the thing. This is the work of a three-person development team. Steam Three people built a ~50-hour tactical RPG with a fully realized fantasy world, a story with actual narrative ambition, a working outpost system, and turn-based combat that holds up throughout. That's impressive! So yes, the second half feels like it could've used more time. Yes, the bugs are real. But when I zoom out and think about what this tiny team actually pulled off, I can't in good conscience leave anything other than a thumbs up. Recommended! especially if you're a CRPG fan who appreciates ambition over polish.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is what it says on the tin: turn based, party based, all the modernly "expected" bells and whistles - side-quests, crafting, cooking, complex itemisation, huge numbers of components & ingredients, hirelings, a base with improvements, secrets. Everything seems to work, balance may be a little wonky, and it feels like a tiny team with huge ambitions who ran out of steam - but somewhere well beyond a "minimum viable product", If you like the base proposition there's 15+ hours of pleasant gameplay here even without getting past chapter III. * A bit *too* much itemisation for my taste in a game where you can have a couple of dozen characters in a stable, managing their inventories doesn't have good UX, and it's often tempting to sell off your dross gear to have more cash for upgrades to the keep instead of spending hours (?) juggling party members + inventories trying to keep everyone's gear up to date. * When you do run into any sort of combat difficulty, it's hard to figure out what's up - bad luck? tactical errors? underleveled for the location? outdated or poorly-chosen gear? poor skills? poor match between stats and skills? * Every class has a special ability, you can only have 4 classes in your party, and there are more than 4 that you might need to get through the world - some of these can be replaced with $$, which contributes to the money-pressure into the midgame. Alternatively, go back to town (or a nearby point), swap party compositions, and return... which can be a bit of drudgery. * There's so many options in gear-building it's hard to have the confidence to commit the resources for a top-flight bit of smithing: do I want this epic 2h spear, or is it only going to be viable with 1h spear + shield at some point soon, maybe because I need to dedicate my limited set of tanky-classes who I've leveled up & geared appropriately to some research project or side-mission. * Usual tensions between side-quests and a timeline with pressure; there's an explicit time-limit for one event, but it doesn't seem like the passage of time triggers that event, just story progress. It seems like the choices-with-consequences are all very tactical; it's not clear that anything story-relevant is variable. (Maybe I could have saved the smith's daughter if I'd finished that quest faster? It's implied...)
It's a decent game of this style. However there are things that do bother me about it. Collision in this game is a pain. I literally got pushed across the combat map by a dear running through and pulled me out of attacking range. Another I got pushed up against a wall by a quarry worker while in looking at something and got stuck there until he moved. I hadn't saved in a moment and didn't want to lose progress. It's the standard RPG turn based combat style game. It does focus more on combat over NPCs so there's less development there.
много классов, взаимосвязь разных классов, не скучный сюжет, запутанный лор, графика терпимая, музыка однообразная, на местности можно заблудится, карта неинформативна, попадаются неприятные баги, платные длс предметы которого в игре есть а героя нет, брать по скидке, оценка больше нейтральная
From the first minute of the game you can feel that it is idie. Good: - interesting at the beginning while everything is still new. - nice graphic. Not the best one, but it's not ugly. - somewhat castle management. - the atmosphere, secrets Bad: - battles are extremely repetitive. At 10+ level literally no brain clicking using the same strategy even on Hard difficulty. - all battles start the same. If you have low initiative, be ready that your main character will be smashed every first turn in every battle. - grind - bad balance. I am not an expert, and I haven't even finished the game at the moment of writing this review, but the team of one tank and 3 mages can kill anything, since the damage output of wizards is insane compared to rogues and archers I'd say 6/10. Could be nice several evenings if you don't plan to play to the end of the game.
I think this is a decent game by a small team. It won't change your life, but for the price you can get some fun out it which is what games are all about anyway.
Zoria: Age of Shattering, developed by Tiny Trinket Games and published by Anshar Publishing, is a tactical fantasy role-playing game that combines classic computer RPG design with squad-based strategy and long-term progression systems. Built around exploration, turn-based battles, character development, and settlement management, the game aims to capture the spirit of older role-playing adventures while introducing enough modern mechanics to establish its own identity. It is a game built for players who enjoy planning carefully, experimenting with party compositions, and slowly building strength through persistence and smart decision-making. The world of Zoria serves as the foundation for the entire experience. The setting presents a fractured land damaged by war, corruption, and dangerous creatures that have transformed once-thriving regions into hostile territories. Players step into a leadership role responsible for guiding a group of adventurers into these dangerous areas, uncovering hidden truths and attempting to restore stability to a world struggling to survive. The fantasy setting immediately creates opportunities for discovery, giving players reasons to explore beyond primary objectives and engage with the larger world. Combat plays a central role throughout the adventure. Battles unfold through turn-based tactical encounters where positioning, ability selection, and team coordination determine success far more than raw numbers alone. Every member of the party fulfills specific battlefield functions, encouraging players to think carefully about squad composition before entering dangerous situations. Warriors capable of absorbing damage, ranged specialists delivering sustained attacks, support units maintaining survival, and magic users controlling enemy movement all contribute toward encounters that reward strategy over reckless aggression. The combat systems encourage experimentation rather than rigid solutions. Players can adjust approaches based on enemy behavior and battlefield conditions, creating flexibility that prevents encounters from becoming repetitive. Abilities interact in ways that allow creative problem solving, and stronger tactical understanding often proves more valuable than simple character level advantages. Victories become rewarding because progress feels earned through adaptation and preparation. Character progression introduces another major layer of depth. Party members gain new abilities and improvements over time, allowing players to shape individual roles according to preferred strategies. Building an effective team becomes a long-term process that rewards investment and experimentation. Instead of pushing players toward fixed class expectations, the game encourages customization and strategic specialization, creating opportunities to build parties that reflect personal playstyles. One of Zoria’s more distinctive features comes through its management systems outside direct combat. Players oversee an outpost that evolves alongside overall progression, creating a sense of ownership that extends beyond battlefield encounters. Facilities can be improved and expanded, unlocking additional benefits while strengthening long-term development systems. This feature helps create the feeling of leading an organized operation rather than simply controlling a small adventuring party. Resource management further strengthens the strategic aspects of progression. Supplies, equipment preparation, and expedition planning all contribute toward success. Venturing into dangerous regions without proper preparation can quickly create difficult situations, reinforcing the importance of planning ahead. These mechanics add meaningful weight to exploration because survival depends not only on combat skill but also preparation and resource awareness. Exploration remains consistently rewarding throughout the experience. The world encourages curiosity by placing useful rewards, hidden opportunities, and optional encounters away from critical objectives. Players willing to investigate thoroughly often discover valuable resources and additional content that strengthen progression. Exploration feels meaningful because discoveries frequently provide practical advantages rather than existing solely for completion purposes. The roster management system also helps separate Zoria from more traditional role-playing experiences. Players gradually recruit allies and maintain a larger pool of available characters rather than relying exclusively on one static group. This structure creates flexibility when building teams for specific challenges while reinforcing the sense of managing a broader resistance effort instead of a small collection of heroes. Visually, Zoria favors atmosphere and world-building over technical spectacle. Environmental variety helps establish the fantasy setting effectively, with forests, ruins, caves, and dangerous landscapes creating a world that feels lived-in despite occasional presentation limitations. The art direction supports exploration well, creating environments that encourage players to keep moving forward and uncovering new areas. The game's ambition occasionally creates challenges. The amount of management, customization, and interconnected systems may initially overwhelm players unfamiliar with tactical role-playing games. Learning mechanics requires patience, and some interface elements can feel dense during early hours. However, players willing to invest time into understanding its systems will likely discover considerable depth hidden beneath the complexity. What ultimately makes Zoria: Age of Shattering stand out is how successfully it combines multiple gameplay ideas without losing focus on strategic decision-making. Tactical combat, exploration, roster building, and settlement management all contribute toward a larger experience centered around progression and long-term investment. Players who appreciate classic fantasy role-playing design, thoughtful combat systems, and progression built around planning rather than instant rewards will find plenty to enjoy. Zoria does not attempt to simplify its mechanics for accessibility at the expense of depth. Instead, it embraces complexity and rewards players who commit fully to mastering its systems. Zoria: Age of Shattering delivers an ambitious tactical role-playing experience supported by rewarding progression systems, strategic combat depth, meaningful exploration, and a strong appreciation for traditional fantasy RPG design. Rating: 8/10
I loved it. Nice graphics. Lots to do, it kept my attention to the very end.
Nice RPG, It doesn't try to re-envent anything. Its clearly meade to a budget, but ite been made well.
Love this game!! Great oldschool turn based mechanics, very generous and bountiful drops, has solid crafting (but is kinda dragged down by RNG blueprint drops). Been playing for 70 hours so far, and not finished yet.. so quite a long game with a great story IMO. Im playing a lancer tank, maxing my stats, taunting and being the damage sponge whilst my wizard and priest in my party destroy everything.. very fun!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.7K | 124 | 69% | $19.99 | |
| $44.3K | 119 | 88% | $12.99 | |
| $0 | 480 | 82% | Free | |
| — | 0 | — | — | |
| $603.9K | 925 | 77% | $12.49 | |
| $384.5K | 3.5K | 74% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $159.9K | 327 | 86% | $14.99 | |
| $159.7K | 598 | 81% | $14.99 | |
| $159.9K | 1.9K | 95% | $4.99 | |
| $159.6K | 445 | 55% | $12.99 | |
| $159.9K | 2K | 55% | $4.99 | |
| $160K | 633 | 80% | $9.99 |