
A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.
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About
You will lead a diverse team through the various lands of an Uram continent and against challenges countless groups of monsters and bosses.
Zoria has now fallen prey to the sheer brutality of the hellspawn that roams its land. Its lush forests, mysterious caves, and majestic buildings have transformed into haunting and dreadful locations. Take your time and explore unknown areas, as each holds a mystery.
Combat is bread and butter, and you will engage in it easily. Use the unique skills of all of your party members:
Attack from close range or distance with different attack patterns and directions,
Heal or shield allies with various spells and commands,
Inflict status aliments like damage over time, stun, immobilize, and other elemental effects,
Leverage your environment to gain the upper hand or create new scenarios to distance yourself from the enemy.
Keep a keen eye on your equipment and vitality as they both deteriorate over time. A bonfire in Zoria's provides a safe spot to restock your resources and prepare for the next battle.
Take care of each of your warriors' skill development, and it will repay you on the battlefield. Remember that having an individual with the right skills can get you into previously inaccessible places and quests. It may turn out that interacting with a specific character with various objects in the world of Zoria may lead you to discover hidden treasures or make your travel easier.
You have to be wise in and out of the battle. You cannot win the game without making progress - this also counts toward your outpost. You may regularly update the base by unlocking new wings to the buildings, and by doing so, you will be rewarded with either resources, quests, or items. Different buildings will have different numbers of available upgrades.
In your outpost, you can plan and assign tasks to your companions. Send selected party members on an autonomic mission, in which you won't participate but will receive what they find along the way. You will also get some of the experience they gain. Never forget that their lives are in your hands!
ABOUT US
Three brave devs on a mission to make a great RPG. We started making video games together in 2010, beginning with a hidden object game and later with a mobile title and working on several prototypes over the years.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved it. Nice graphics. Lots to do, it kept my attention to the very end.
I like it
I think this is a decent game by a small team. It won't change your life, but for the price you can get some fun out it which is what games are all about anyway.
6/1/26 - I'd like to say this game reminds me of Eastern European jankiness, such as King's Bounty (which I liked some of those games too). Sometimes it's charming, sometimes it's very frustrating. [spoiler]I'm currently trapped by my not wanting to swap out a party member for a thief to open a single chest because the kits you can buy for all other class abilities do not apply to this ONE chest and I have like 5 quests including the main story line one hinging on this now. It's a real ugly bottleneck and sucks. I would rather play the party I've painstakingly assembled. I did not swap out party members at all, maybe they think that's how you should play.[/spoiler] 5/30/26 - I made a small guide for new players, the game leaves a lot of things unexplained. This is not everything but there are a lot of tips I wish I knew when I started playing. https://steamcommunity.com/sharedfiles/filedetails/?id=3735544111 5/28/26 - Keep upgrades, rolling hills, a rumor system from all NPCs. This game just keeps getting better the longer I play it. This is a gem, I don't even know how I found it but I hope they make more. [spoiler]TIL that I've been doing economy wrong. I've been selling gear my party didn't need... only to find out you can gear your NPCs that you send on missions and you need to upgrade other things like the Burrow so they can rest otherwise you have to juggle people in and out to rest them manually which is extremely tedious. Instead of selling gear I should have been selling easily replenishable materials like some of the ores, bones, entrails, deer meat, things which are everywhere and you can passively gather/sell them (not all of them obviously, you still need cooking buffs, but things regenerate when you leave/come back to areas so it's essentially infinite money potentially.[/spoiler] 5/22/26 - There is an Equipable Items filter, it's just not obvious. There is a missing system you can send NPCs on. The game is much more instanced than the original area but still good and for only being a 3 man team they're punching well above their weight. Well made indie game, you can feel the passion. I appreciate mostly being able to walk through connected areas. Great music and sound design set the tone, real voice actors, would welcome more of this. Quicksave/load is how all RPGs should be. Movement is mostly fine, occasionally one of your NPCs will get stuck which is annoying, more so when they aggro, but I haven't encountered any game breaking bugs. Gearing is a bit frustrating, stats are confusing (why does my character have an energy pool but nearly every Skill says Intellect is primary not Agility?). Windwalker is what I tried, it shows Intellect and Strength for most Skills but I can't use swords which have magic damage stats for some reason? I equip an axe but have no melee attack at all? Sometimes mobs are completely immune to attacks but you don't know that until you waste action points and are already in combat. I would love some QoL such as being able to set my own waypoints on the map, autoloot, Undo (at least for movement) in combat (misclick can screw you hard). The camp anywhere/any time is a good mechanic, inventory is kind of a mess, would like a 'only show things equipable by this character' button, stuff like that. Overall nice work though.
It's good so far! A few bumps and bruises on combat coding, but normal mode is lenient enough to where it doesn't matter :D
A solid old-school role-playing game that's fun to play.
Zoria: Age of Shattering, developed by Tiny Trinket Games and published by Anshar Publishing, is a tactical fantasy role-playing game that combines classic computer RPG design with squad-based strategy and long-term progression systems. Built around exploration, turn-based battles, character development, and settlement management, the game aims to capture the spirit of older role-playing adventures while introducing enough modern mechanics to establish its own identity. It is a game built for players who enjoy planning carefully, experimenting with party compositions, and slowly building strength through persistence and smart decision-making. The world of Zoria serves as the foundation for the entire experience. The setting presents a fractured land damaged by war, corruption, and dangerous creatures that have transformed once-thriving regions into hostile territories. Players step into a leadership role responsible for guiding a group of adventurers into these dangerous areas, uncovering hidden truths and attempting to restore stability to a world struggling to survive. The fantasy setting immediately creates opportunities for discovery, giving players reasons to explore beyond primary objectives and engage with the larger world. Combat plays a central role throughout the adventure. Battles unfold through turn-based tactical encounters where positioning, ability selection, and team coordination determine success far more than raw numbers alone. Every member of the party fulfills specific battlefield functions, encouraging players to think carefully about squad composition before entering dangerous situations. Warriors capable of absorbing damage, ranged specialists delivering sustained attacks, support units maintaining survival, and magic users controlling enemy movement all contribute toward encounters that reward strategy over reckless aggression. The combat systems encourage experimentation rather than rigid solutions. Players can adjust approaches based on enemy behavior and battlefield conditions, creating flexibility that prevents encounters from becoming repetitive. Abilities interact in ways that allow creative problem solving, and stronger tactical understanding often proves more valuable than simple character level advantages. Victories become rewarding because progress feels earned through adaptation and preparation. Character progression introduces another major layer of depth. Party members gain new abilities and improvements over time, allowing players to shape individual roles according to preferred strategies. Building an effective team becomes a long-term process that rewards investment and experimentation. Instead of pushing players toward fixed class expectations, the game encourages customization and strategic specialization, creating opportunities to build parties that reflect personal playstyles. One of Zoria’s more distinctive features comes through its management systems outside direct combat. Players oversee an outpost that evolves alongside overall progression, creating a sense of ownership that extends beyond battlefield encounters. Facilities can be improved and expanded, unlocking additional benefits while strengthening long-term development systems. This feature helps create the feeling of leading an organized operation rather than simply controlling a small adventuring party. Resource management further strengthens the strategic aspects of progression. Supplies, equipment preparation, and expedition planning all contribute toward success. Venturing into dangerous regions without proper preparation can quickly create difficult situations, reinforcing the importance of planning ahead. These mechanics add meaningful weight to exploration because survival depends not only on combat skill but also preparation and resource awareness. Exploration remains consistently rewarding throughout the experience. The world encourages curiosity by placing useful rewards, hidden opportunities, and optional encounters away from critical objectives. Players willing to investigate thoroughly often discover valuable resources and additional content that strengthen progression. Exploration feels meaningful because discoveries frequently provide practical advantages rather than existing solely for completion purposes. The roster management system also helps separate Zoria from more traditional role-playing experiences. Players gradually recruit allies and maintain a larger pool of available characters rather than relying exclusively on one static group. This structure creates flexibility when building teams for specific challenges while reinforcing the sense of managing a broader resistance effort instead of a small collection of heroes. Visually, Zoria favors atmosphere and world-building over technical spectacle. Environmental variety helps establish the fantasy setting effectively, with forests, ruins, caves, and dangerous landscapes creating a world that feels lived-in despite occasional presentation limitations. The art direction supports exploration well, creating environments that encourage players to keep moving forward and uncovering new areas. The game's ambition occasionally creates challenges. The amount of management, customization, and interconnected systems may initially overwhelm players unfamiliar with tactical role-playing games. Learning mechanics requires patience, and some interface elements can feel dense during early hours. However, players willing to invest time into understanding its systems will likely discover considerable depth hidden beneath the complexity. What ultimately makes Zoria: Age of Shattering stand out is how successfully it combines multiple gameplay ideas without losing focus on strategic decision-making. Tactical combat, exploration, roster building, and settlement management all contribute toward a larger experience centered around progression and long-term investment. Players who appreciate classic fantasy role-playing design, thoughtful combat systems, and progression built around planning rather than instant rewards will find plenty to enjoy. Zoria does not attempt to simplify its mechanics for accessibility at the expense of depth. Instead, it embraces complexity and rewards players who commit fully to mastering its systems. Zoria: Age of Shattering delivers an ambitious tactical role-playing experience supported by rewarding progression systems, strategic combat depth, meaningful exploration, and a strong appreciation for traditional fantasy RPG design. Rating: 8/10
fun quests, good battles, nice graphics
This is really great turn based tactics game with some classic rpg feel and some new ideas. After some patches it is in a really good shape and I am loving it.
I gave this game a chance but after a long prologue it didn't convince me to keep playing. All the battles are easy and whatever sequence of abilities you select - you will win anyway. Just boring exploration and etc. But as I've mentioned - I gave it a try. Good luck lads! And sadly that there is no Ukrainian localization.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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