
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game.
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A TRADITIONAL ROGUELIKE
Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game has permadeath, meaning that when a character dies, it really is permanent, and the player must begin a new game. You can save the game, but the save file is deleted when loaded. Zorbus does not have item identification or a hunger mechanic.
A LIVING DUNGEON
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.
The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.
The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.
The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
RPG RULE SYSTEM
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has races and experience levels but no character classes. On each level up, you point buy skills and talents.
CONTROLS & UI
Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.
Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shameless!!! They copied Dungeon crawl stone soup and are selling this...
The sound effects help make this game feel immersive. Killing enemies is satisfying, with nice bloody effects & splatty noises. One of the enemies called me a zortard when I died; this made me happy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajny tytuł na wejścia do roguelike-ów - ale równiez super zabawa dla wyjadaczy :)
im zorbin
A really good, neat, and well-designed roguelike. The art style is charming, and the visual clarity is genuinely impressive. This is easily the most readable roguelike I've ever played; it's always obvious what's going on, and you rarely need to read or inspect something in closer detail to understand what just went down. The only real downside is the small variety in builds and playstyles, but you can reasonably get away with a lot (i.e. an Overgod ending with ranged, melee, and magic builds, solo or group based). This game is pretty difficult in a macro-sense, and you can't take any of the fights lightly. Everything in your inventory has a purpose, and I mean everything. Every single arrow, potion, trap, scroll, etc. has to be used in order to survive. You will have a very difficult time if you refuse to strategically place down traps ahead of time, scouting ahead with orbs of scrying or stealth, playing around light sources, and swapping to a ranged weapon with special arrows (e.g. Anchoring, Withering, or otherwise) to afflict specific enemies with the needed status effect(s) to win the fight. If you are up for this style of gameplay, then the game will feel very rewarding and fun. However, due to the lack of variety in builds, Zorbus has a very low replay value for a roguelike. If there were more feats and ways to play the game, then it would be easy to recommend, but as it is, you really have to like the concept to get into it. I do wish you could disable the Finnish flags, though, that really takes me out of the game sometimes.
If you love to hate your life, this game is right up your alley. One mistake can end your run before you realize its a mistake....11/10 wont stop playing until I get Overgod
Si te gusta DCSS este probablemente te agrade, aunque la verdad, en tema magia hay muy poca magia, ojala añadan mas hechizos.
This has quickly become my favorite pure dungeon crawling experience. It's so good
I played this for many hours prior to it being on Steam. It's a lot of fun. Procedurally generated dungeon crawling. What makes this different than other similar games is that you can gain companions who fight and adventure with you. It's extremely hard and frustrating but I think it's pretty unique and deserves a look if you like turn-based dungeon crawling. It gives a similar vide to the TTRPG type games I played as a teen in the early 1990s.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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